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Timothy Jordan
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Glass now supports Android Wear notifications!

This is great for developers because it makes it super easy to start building for wearables.  If you have an Android phone app with notifications, users can start to see them on Glass tomorrow.  This includes support for enhanced notifications even stacks, pages, and replies.

Take an hour or two to optimize this for your app today: goo.gl/opFsTL
 
Max sent you a WhatsApp message, marycam81 tagged you in a photo, your Lyft has arrived… these are just some of the reasons for pulling out your phone.  You want to know about the things that matter to you, but you don't want to be distracted by your phone when you could be enjoying the moment.

Today we’re launching Notification Sync on Glass, which means you can see your Android phone app notifications at a glance. You may have already seen this with Android Wear, but now when you put Glass on, you can get the information you need when you need it—all without taking your phone out of your pocket. 

The latest Glass update is heading your way this week.  You’ll also need the newest version of MyGlass (v3.3.0). Don’t worry, it’ll be here on Wednesday. Until then, check out this short video to learn how to set it up. 
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In D.C. or nearby on October 20th and want to go to Wearables+Things 2014?  Be my guest with this 30% off code: GOOG30.

I'll be giving a keynote, +Lisa Wray will be doing an Android Wear codelab, and later we'll both host a Design Sprint.  Fun!  Here's some notes about what I'll cover in the keynote:

You no longer need to sit at a desk to get the benefits of technology.  However, the experiences we build with wearables must do more than allow for usage throughout the day and out in the world, they must assume it.  They must do more than work nicely on a phone and a wearable, they must work seamlessly across them.

To be great, these experiences should do things on the wearable that were not previously possible on the phone.  They should delight the user with reliable and simple solutions to their needs, while never taking precedence over their life.

We'll take a look at some building blocks of wearable computing and how they can be used to achieve this kind of experience today.
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3 tips to get better graphics with Android Wear
 
Developing for Wearables: 3 quick tips to get crisp graphics

After developing for the rich ecosystem of Android devices, wearable developers sometimes wonder how to handle images.  It’s tempting to think that developing for one type of Glass unit or one or two watches means you don’t need to worry about different devices.  But remember, wearables are still Android devices, meaning size, screen density, and form factor can vary.  Develop your apps thoughtfully on today’s products, and they’ll run — and run well — on a diverse range of devices in the future.  

Here are three quick guidelines to help you produce crisp, scalable graphics on wearables:

1.  If your app runs directly on the wearable device (a micro-apk for Wear, or a GDK app for Glass) use density buckets!  Put your drawables in at least res/drawable-hdpi.  Our Wear samples also include -xhdpi.

2.  Using Android Wear notifications?  Use density buckets.  Put non-bitmap assets for notifications (icons, etc) in at least the phone’s res/drawable-hdpi folder.  If you use these icons for notifications on Android phones as well, follow regular mobile app best practices [1] and supply them in -mdpi to -xxhdpi. 

3. The only exception — for the background of an Android Wear notification, put your bitmap in the res/drawable-nodpi folder.  When creating the notification, use the WearableExtender class, and then the setBackground() method [2].  A bitmap size of 400x400 (or 640x400 for horizontal parallax) will produce a great-looking image.  Anything larger will currently get downsampled, causing extra work.


Get started developing for wearables:
https://developer.android.com/training/building-wearables.html

[1] http://developer.android.com/training/multiscreen/screendensities.html#TaskProvideAltBmp
[2] https://plus.google.com/+WaynePiekarski/posts/aJ4Yhf6K6Su
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Check out my new post: Messaging on Android Wear.  It includes 5 quick tips on extending your Android messaging app to the wearable in less than a day.
 
Sending messages on Android Wear is easy and delightful… and so is extending your Android messaging app to the wearable.  Here's some quick tips on getting your messaging app awesome on Wear in less than a day.
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In happy with Hangouts messages. Only thing I would like to see would be the ability to attach location instead of having to open my phone when my wife it family asks where I'm at.
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My favorite part of this update: Developer Settings on Glass.  These really help the testing process on Glass so that your Glassware can be even more awesome.
 
XE21 is on its way to your Glass as you read this, and we've got some great new APIs and developer features for you: new card layouts, a whole slew of voice commands, advanced developer settings, and more! Check out the link for all the details.
New APIs   One big change is the new CardBuilder class (replacing the now-deprecated Card class), which includes nine fantastic layouts that make it easy to build beautiful Glass-like user interfaces:   The TEXT and TEXT_FIXED layouts give you cards with full-bleed text content and a footer. Th...
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Cool new Glassware!
 
♪♫ Please don’t stop the music ♫♪

Jump to one of your favorite music channels or start a new one if the mood strikes you. +Pandora's bringing the music you love to Glass. Name a favorite song, artist or composer and get the party started. Head over to the MyGlass app or website to get it on Glass now: http://goo.gl/Yfn0zn 

#thumbsup
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n1
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If you're a developer we want to hear from you - take our developer survey and help raise money for educating children if you complete it. Details here: http://googledevelopers.blogspot.com.au/2014/09/tell-us-about-your-experience-building.html
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The impeccable +Colt McAnlis gives a great introduction to the DataLayer API.
 
Wearables are here, and extending your user experience to wear devices is the first step in your wearable strategy. +Colt McAnlis explains how the new DataLayer Apis for Android make it quick and easy to sync events, data, and images between your handheld and wearable. 

DevBytes: Wearable DataLayer API
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/me checks the docs to see if getting stuff out of the DataLayer is finally covered
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I love Allthecooks on my phone and Glass.  Now they're also doing an awesome job with Android Wear!  Check out this blog post from +Hoi Lam on how they're building a great experience for users across devices.
 
Android Wear is designed for serving up useful information at just the right time and place. A neat example of this is Allthecooks Recipes. The app shows what's possible when you combine the power of the mobile device and the convenience of Android Wear.

Find Allthecooks Recipes on Google Play: http://goo.gl/Ojvsbs

For more inspiring Android Wear user experiences, check out the Android Wear collection on Google Play: http://goo.gl/C0wmwE
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I just got my personal 360, I liked the glass app and will try it out!
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I'll be singing "The stars at night, Are big and bright, Deep in the heart of Texas" for the next several weeks as +Reto Meier and I get ready for this Keynote.  When do you think he'll tire of it?

See you in Texas!
 
We're excited to announce this year's #BABBQKeynote speakers, +Reto Meier  and +Timothy Jordan  will lead the event discussing all things #Android . Join us at the #BABBQ5 kick-off on October 17. And this isn't the only Google-flavored news we've got, so make sure to stay tuned over the next week as we will be detailing even more Google involvement.

Find out more! -> http://bit.ly/1uopO8B
You read that right folks! Googlers Reto Meier and Timothy Jordan will be giving the KeyNote address at the Big Android BBQ on October 17! Their talk will cover the evolution of Android, starting first as a mobile platform an...
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Sounds like so much fun!! Good luck and enjoy :) 
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What I learnt from putting the Moon on Android Wear

Some great material for all y'all who are building custom UI with Android Wear.  Also, THE MOON!  =]
 
Lessons learned developing on #AndroidWear . Check them out!
1. DataApi http://goo.gl/V0Clfo
2. Loading Images http://goo.gl/qrrx8R
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Android Wear Developers: Test on round!

Here's some tips.
 
We have been doing some testing of Android Wear applications on devices with round displays, and are excited about the apps that are ready to go right now. I wanted to share a few hints about dealing with some common pitfalls, where some apps would fail with exceptions, since they were not tested on the AndroidWearRound emulator from the Android SDK.

The most common mistake can occur when using WatchViewStub, which inflates either a rect_activity_my.xml or a round_activity_my.xml. A developer might mistakenly add the UI views to only the rectangular layout file and make calls to findViewById(). Since the round layout was not filled out, findViewById() will return null, and will then throw a NullPointerException.

If you want to use the same layout between devices, or if you require a rectangular layout, you can use BoxInsetLayout from the wearable support library. This layout ensures that everything will automatically be kept within a box that fits within any round display. To find out more about designing for round displays, check out this I/O Byte video Fullscreen apps for Android Wear

Make sure that you test your apps on your current square devices, the AndroidWearSquare emulator, and the AndroidWearRound emulator. This way, your applications will be ready and working for when round devices start arriving in the market soon!

Note: there is a bug in the current AVD setup where there are three AndroidWearRound profiles available to choose from in the “Device” dropdown. Make sure you pick the middle one for now, one of the others is not correct. This is currently being fixed and should be released to the public soon.
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Android Wear for Glass pls!
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Have him in circles
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Staff Developer Advocate at Google
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    Developer Advocate, 2010 - present
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Improving life through science and art.
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I like Theater, Programming, Good Design, Roller Derby, Discovery, Awesome, and You.  As an engineer I enjoy solving problems for the benefit of fellow humans.  As an artist I enjoy the search for truth and beauty.
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I have degrees in Computer Engineering, Theater Arts, and Digital Arts and New Media. I announce for the Santa Cruz Derby Girls and the Silicon Valley Roller Girls. I work for the coolest company ever, building one of the most important projects ever.
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