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Tim Groth
Attended University Of Colorado At Boulder
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Tim Groth

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The National RPG Examiner interviewed me! Read about Riders and share!
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Waiting for the feedback on freelance work for a new client is always agonizing. Especially given their projected workload and proximity to where I am; it would be great and convenient to have them as a steady client.
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Tim Groth

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I need to find someone to play Murderous Ghosts with via GChat on Halloween, after the kids are asleep. I'm fairly sure there is a shared deck thing out there.
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Well, again, we see that commentary on something regarding women's issues justifies the need for that thing.

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This, especially the rollover text. While programmers and software engineers have gotten better at realistically assessing what can be done, those who interact with them haven't always.

It is always amusing to find someone who doesn't get it and insists that since any kid can do X, we should be able to just get it done by machines.


Also it makes me think of digital gardeners from that hilarious Robot Chicken sketch about online for profit schools.
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I worked for a developer who always doubled his time estimates on everything and made sure he included "time spent figuring out how to do it" as part of his estimates and ensured that every project had budget left over for time spent deploying and  in post-deployment bug-fixing.
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I really don't know why I was expecting from a LinkedIn 'thought leader' post on minimum wage to not be anything but clueless about the realities of economics, job opportunities vs. number of individuals looking for work, and the way in which wages (especially those at the lowest end) have failed to keep up with the CPI.

The minimum wage in 1997* was $5.15 ($5.05 in 1996 $ based on CPI for all urban goods). It is currently $7.35 ($4.87 in 1996 $).

So, so in the past 17 years there has been a 4% drop in the bottom end of wages. Median income for that period, about 4% as well. So this isn't just the bottom end only, it is the bottom 50%.

And it isn't because absurd wage demands are driving inflation. Because wage increases adjust for inflation after the fact and labor hasn't exactly been doing a gang busters job at negotiating for wages or benefits or anything at all really.

Nope, this is the normal pace of inflation and a ballooning of the economy via increased productivity that is explicitly not being shared with those driving it. Even before we get into outright wage theft aimed at the lower end of the economic scale.

*When I was 16, picked as that's the age people bloviating about this stuff tend to anchor their expectations around.
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18.15, first go

Neighbors that tagging is working for: +duncan mcphedran +Christian Sturke 

+Michael Prescott did the art for me, because I liked the look of his and I'm not at all good at such things. Not all the labels are in place yet, but I really can't complain on account of not doing it myself.

Port Wain (13.4 / 14.4)
This is the primary port of the area. Most cattle being moved comes here, either to move live or be butchered. Likewise crops processed into more transportable forms.

Amberhome (7.6)
What started as a central location for the milling and brewing of the wheat harvested on the surrounding farmland has become a large city, rivaling lost Greyhart City (9.12) in size and wealth. City estates of the wealthier landowners are clustered on the outside, with a few nearby country estates belonging to the city founders who have a stake in its running.

The Exchange (5.9)
A trading town where farming families deal with the ranchers.

Smoglief (10.3)
A town transitioning from farms to metallurgy as a primary industry, taking advantage of the metals found in the nearby hills.

Haybaum (7.2)
A tiny city that provides crops for a number of the nearby ranches and serves as a version of the Exchange for the north.

Greyhome (8.9)
A city in the shadow of Greyhart Manor. Where most of the commerce of the Greyhart family happens, after the loss of Greyhart City.

Baumfell (11.12)
A lost city.

Underhund (5.11)
A lost city

Greyhart Manor
Lord Greyhart's family has held the land since coming with the original wave of arrivals. The family has suffered quite a bit as the dangers to the south of where their home was built led to the loss of several of the first cities. Still, the grazing and farming lands have made the family wealthy, though much of this is spent on maintaining a fighting force and hiring mercenaries to help keep the remaining southern communities safe.
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Tim Groth

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Yeah, we're just not that good at appropriate probability assessment.
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Watching the Civilization Beyond Earth gameplay trailer solidified the issue I have with the series. It isn't just that I don't care for the military mini game and how central it is; I don't agree with the inherent statement about civilizations that is tied up with it.

By having production be a matter of either making buildings / wonders, which produce static bonuses, or active military units it makes the statement that the most interesting and active, as well as a very important, part of a culture's material legacy is military units. While military is important, it seems to me that the fixation on that as opposed to other products that are active skews the game. Having a large portion of your civilization required to be hitched to military production to engage in a not that fun pseudo-game of tactical combat isn't that fun, and it really doesn't make sense in terms of what the game is about.

More active cities and buildings and so forth that need curation and choices (more in depth balancing acts on consequences for instance), would be more interesting in my opinion. Likewise a projected zone of military force, with military units being default animations from conflicting military zones and the sort as well as specialty builds for when you really need something. As opposed to having a whole city churning out archers or whatever.
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when I play Civ, I focus so heavily on culture and technology that I get free military units and converted cities.
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Related to my minimum age rant yesterday.

Also an accurate representation of what I hear whenever people older than me are talking about people my age or younger.
September 06, 2014. The slow descent into madness continues... Discuss this comic in the forum. September 05, 2014. Exclusive bonus comic at The Nib! Discuss this comic in the forum. September 04, 2014. Last day to get a pluto shirt! Discuss this comic in the forum. September 03, 2014 ...
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SMBC is full of win.
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Tim Groth

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New campaign setting a brewing now.

Also, generally speaking SMBC is full of nightmarish things to include in games if taken seriously or at least a new lens on things. I'm imagining an Unknown Armies bit where a particular family has things working somewhat like in this comic, but of course the way things work in Unknown Armies it would turn out even more disturbing.
August 14, 2014. New t-shirt design! Discuss this comic in the forum. August 13, 2014. We're rolling comics over at GoComics, and one of my favorite, most dorktastic ones, is running today. Discuss this comic in the forum. August 12, 2014. Only ten days left to submit for BAHFest!
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Ah, the image that got pulled in confused me.
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Have him in circles
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Deep cover revolutionary, thinker
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Much skills. Very talent. Wow.
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Free thinker, gamer, dad.
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Wrote a Dr. Seuss RPG, in rhyme. It can be found below.
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    Cognitive Psychology, 1999 - 2003
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