Profile

Cover photo
Tim Groth
Attended University Of Colorado At Boulder
1,365 followers|161,652 views
AboutPostsCollectionsPhotosVideos

Stream

Tim Groth

Shared publicly  - 
 
Trying to decide which Netrunner deck to play next and focus on refining.

Reporter gobbles up R&D through keyhole + eater, with judicious use of blackmail.

or

Professional criminal making bank with account siphoning and viral assaults.

or

Scrounging shaper using Faust to rip up ICE for shits and giggles.

So many choices.
1
Add a comment...

Tim Groth

Shared publicly  - 
 
I'm getting into Netrunner on Jinteki.net and man I'm liking this corp deck I made. Pretty basic Argus Security stuff. I was down 6-0 against a really good criminal deck, partially because I wasn't paying enough attention and put down an agenda instead of an asset and got the bad luck of the runner picking that server.

However, he ran my HQ next and hit the Snare! I'd been holding from the beginning. And I had two dedicated response teams ready to go. The runner flatted from the ensuing 7 damage.
1
Michael Atlin's profile photoTim Groth's profile photo
2 comments
 
Yes. It is a good design, and the place has a good culture too as far as I can tell.

I gotta figure out how to make this anarchist deck I've been futzing with work.
Add a comment...
 
18.15, first go

Neighbors that tagging is working for: +duncan mcphedran +Christian Sturke 

+Michael Prescott did the art for me, because I liked the look of his and I'm not at all good at such things. Not all the labels are in place yet, but I really can't complain on account of not doing it myself.

Port Wain (13.4 / 14.4)
This is the primary port of the area. Most cattle being moved comes here, either to move live or be butchered. Likewise crops processed into more transportable forms.

Amberhome (7.6)
What started as a central location for the milling and brewing of the wheat harvested on the surrounding farmland has become a large city, rivaling lost Greyhart City (9.12) in size and wealth. City estates of the wealthier landowners are clustered on the outside, with a few nearby country estates belonging to the city founders who have a stake in its running.

The Exchange (5.9)
A trading town where farming families deal with the ranchers.

Smoglief (10.3)
A town transitioning from farms to metallurgy as a primary industry, taking advantage of the metals found in the nearby hills.

Haybaum (7.2)
A tiny city that provides crops for a number of the nearby ranches and serves as a version of the Exchange for the north.

Greyhome (8.9)
A city in the shadow of Greyhart Manor. Where most of the commerce of the Greyhart family happens, after the loss of Greyhart City.

Baumfell (11.12)
A lost city.

Underhund (5.11)
A lost city

Greyhart Manor
Lord Greyhart's family has held the land since coming with the original wave of arrivals. The family has suffered quite a bit as the dangers to the south of where their home was built led to the loss of several of the first cities. Still, the grazing and farming lands have made the family wealthy, though much of this is spent on maintaining a fighting force and hiring mercenaries to help keep the remaining southern communities safe.
7
Add a comment...

Tim Groth

Shared publicly  - 
 
Yeah, we're just not that good at appropriate probability assessment.
9
1
Sander van Rossen's profile photo
Add a comment...

Tim Groth

Shared publicly  - 
 
This, especially the rollover text. While programmers and software engineers have gotten better at realistically assessing what can be done, those who interact with them haven't always.

It is always amusing to find someone who doesn't get it and insists that since any kid can do X, we should be able to just get it done by machines.


Also it makes me think of digital gardeners from that hilarious Robot Chicken sketch about online for profit schools.
1
William Benjamin John Davis (SinbadEV)'s profile photo
 
I worked for a developer who always doubled his time estimates on everything and made sure he included "time spent figuring out how to do it" as part of his estimates and ensured that every project had budget left over for time spent deploying and  in post-deployment bug-fixing.
Add a comment...

Tim Groth

Shared publicly  - 
 
I really don't know why I was expecting from a LinkedIn 'thought leader' post on minimum wage to not be anything but clueless about the realities of economics, job opportunities vs. number of individuals looking for work, and the way in which wages (especially those at the lowest end) have failed to keep up with the CPI.

The minimum wage in 1997* was $5.15 ($5.05 in 1996 $ based on CPI for all urban goods). It is currently $7.35 ($4.87 in 1996 $).

So, so in the past 17 years there has been a 4% drop in the bottom end of wages. Median income for that period, about 4% as well. So this isn't just the bottom end only, it is the bottom 50%.

And it isn't because absurd wage demands are driving inflation. Because wage increases adjust for inflation after the fact and labor hasn't exactly been doing a gang busters job at negotiating for wages or benefits or anything at all really.

Nope, this is the normal pace of inflation and a ballooning of the economy via increased productivity that is explicitly not being shared with those driving it. Even before we get into outright wage theft aimed at the lower end of the economic scale.

*When I was 16, picked as that's the age people bloviating about this stuff tend to anchor their expectations around.
1
Add a comment...
Have him in circles
1,365 people
Paul Drussel's profile photo
Dylan Berry's profile photo
Patrik Cassersten's profile photo
Scott Davison's profile photo
Jonathan Sigmon's profile photo
Dymphna C.'s profile photo
MIchael Sloan's profile photo
James MacGeorge's profile photo
Terrence Thompkins's profile photo

Tim Groth

Shared publicly  - 
 
 
The National RPG Examiner interviewed me! Read about Riders and share!
1
Add a comment...

Tim Groth

Shared publicly  - 
 
Waiting for the feedback on freelance work for a new client is always agonizing. Especially given their projected workload and proximity to where I am; it would be great and convenient to have them as a steady client.
1
Add a comment...

Tim Groth

Shared publicly  - 
 
I need to find someone to play Murderous Ghosts with via GChat on Halloween, after the kids are asleep. I'm fairly sure there is a shared deck thing out there.
1
Add a comment...

Tim Groth

Shared publicly  - 
3
2
Daniel Carelli (Panentheosis)'s profile photoTim Groth's profile photoJoshua Hillerup's profile photoKyrinn S. Eis's profile photo
4 comments
 
Well, again, we see that commentary on something regarding women's issues justifies the need for that thing.

Tim Groth

Shared publicly  - 
 
Watching the Civilization Beyond Earth gameplay trailer solidified the issue I have with the series. It isn't just that I don't care for the military mini game and how central it is; I don't agree with the inherent statement about civilizations that is tied up with it.

By having production be a matter of either making buildings / wonders, which produce static bonuses, or active military units it makes the statement that the most interesting and active, as well as a very important, part of a culture's material legacy is military units. While military is important, it seems to me that the fixation on that as opposed to other products that are active skews the game. Having a large portion of your civilization required to be hitched to military production to engage in a not that fun pseudo-game of tactical combat isn't that fun, and it really doesn't make sense in terms of what the game is about.

More active cities and buildings and so forth that need curation and choices (more in depth balancing acts on consequences for instance), would be more interesting in my opinion. Likewise a projected zone of military force, with military units being default animations from conflicting military zones and the sort as well as specialty builds for when you really need something. As opposed to having a whole city churning out archers or whatever.
1
A. Miles Davis's profile photo
 
when I play Civ, I focus so heavily on culture and technology that I get free military units and converted cities.
Add a comment...

Tim Groth

Shared publicly  - 
 
Related to my minimum age rant yesterday.

Also an accurate representation of what I hear whenever people older than me are talking about people my age or younger.
September 06, 2014. The slow descent into madness continues... Discuss this comic in the forum. September 05, 2014. Exclusive bonus comic at The Nib! Discuss this comic in the forum. September 04, 2014. Last day to get a pluto shirt! Discuss this comic in the forum. September 03, 2014 ...
2
Michael Prescott's profile photoJürgen Hubert's profile photo
2 comments
 
SMBC is full of win.
Add a comment...
Tim's Collections
People
Have him in circles
1,365 people
Paul Drussel's profile photo
Dylan Berry's profile photo
Patrik Cassersten's profile photo
Scott Davison's profile photo
Jonathan Sigmon's profile photo
Dymphna C.'s profile photo
MIchael Sloan's profile photo
James MacGeorge's profile photo
Terrence Thompkins's profile photo
Work
Occupation
Deep cover revolutionary, thinker
Skills
Much skills. Very talent. Wow.
Basic Information
Gender
Male
Looking for
Friends, Networking
Relationship
Married
Story
Tagline
Free thinker, gamer, dad.
Bragging rights
Wrote a Dr. Seuss RPG, in rhyme. It can be found below.
Education
  • University Of Colorado At Boulder
    Cognitive Psychology, 1999 - 2003
Links
YouTube
Other profiles
Contributor to