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Thorfinn Tait
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Updated map of the Northern Reaches, 8 miles per hex

The landscape of the Northern Reaches is a tilted plane sloping down from the high southwestern mountains to the low northeastern coast and offshore islands. The climate ranges from a cool, moist, maritime-temperate clime along the coast, to a cold…
The landscape of the Northern Reaches is a tilted plane sloping down from the high southwestern mountains to the low northeastern coast and offshore islands. The climate ranges from a cool, moist, maritime-temperate clime along the coast, to a cold subarctic climate in the higher elevations of the southern and western mountain ranges. About one-fourth…
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Updated map of the Lower Broken Lands, 8 miles per hex

The ten tribes of the Broken Lands occupy a vast underground network.  These caves are huge, the largest stretching over 100 miles.  A forest of colossal stalagmites supports the vaults, arching up to 300 feet high.  The bottom of these caves is very…
The ten tribes of the Broken Lands occupy a vast underground network. These caves are huge, the largest stretching over 100 miles. A forest of colossal stalagmites supports the vaults, arching up to 300 feet high. The bottom of these caves is very uneven, deserving its name: the True Broken Lands. Their depths range from…
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Updated maps every day this week! Updated map of Darokin, 8 miles per hex

Darokin is a country that runs on business, and business requires places for merchants to meet, convenient areas for goods to be warehoused, secure places to hold large quantities of money. In other words, cities.  No other country in the Known World is…
Darokin is a country that runs on business, and business requires places for merchants to meet, convenient areas for goods to be warehoused, secure places to hold large quantities of money. In other words, cities. No other country in the Known World is as urban as Darokin, despite its large agricultural industry. A few people prefer…
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Replica: Hollow World Set Northern Iciria, 40 miles per hex

This map holds a special place for me, as it was the first I ever started, way back in my first attempts at mapping in 1999. The Hollow World Set‘s twin maps of Iciria presented an amazing overview of the setting with a surprising amount of detail.…
This map holds a special place for me, as it was the first I ever started, way back in my first attempts at mapping in 1999. The Hollow World Set's twin maps of Iciria presented an amazing overview of the setting with a surprising amount of detail. Compared with the Known World, the Hollow World's maps were amazingly regular…
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Combined Replica: Rules Cyclopedia Known World, 8 miles per hex

1991 saw the release of the Rules Cyclopedia, compiling all of the rules from the BECMI era into a single volume.  The book also included a short gazetteer of the Known World, with more than 10 pages of maps. According to Bruce Heard, the Rules…
1991 saw the release of the Rules Cyclopedia, compiling all of the rules from the BECMI era into a single volume. The book also included a short gazetteer of the Known World, with more than 10 pages of maps. According to Bruce Heard, the Rules Cyclopedia's maps were taken directly from the TM1 and TM2 trail…
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Replica of GAZ10 Lower Broken Lands, 8 miles per hex

GAZ10’s second hex map was something very special: it was the first hex map to extensively detail an underground realm in the Known World.  It has some very nice touches, though the varying depths make reading the map quite challenging at times. This map…
GAZ10's second hex map was something very special: it was the first hex map to extensively detail an underground realm in the Known World. It has some very nice touches, though the varying depths make reading the map quite challenging at times. This map began a wonderful trend in Mystara that unfortunately has seen quite limited…
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Thorfinn Tait

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Updated map of the Upper Broken Lands, 8 miles per hex

Covering a region of rugged hills, mountains, and narrow canyons near the centre of the Known World, the area is thought to be abandoned by civilisation.  Few humans and demi-humans ever venture any distance from the treacherous merchant tracks along the…
Covering a region of rugged hills, mountains, and narrow canyons near the centre of the Known World, the area is thought to be abandoned by civilisation. Few humans and demi-humans ever venture any distance from the treacherous merchant tracks along the Vesubia and Streel Rivers, but the Broken Lands are far from deserted. Although the rugged surface may…
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Updated map of the Shadowlands, 8 miles per hex

The domain of the shadow elves covers one of the greatest regions of any country covered in the Gazetteer series. If it were suddenly moved to the surface, it would extend from Belcadiz in Glantri, east to the regions of the Ethengarian Yakuts and the…
The domain of the shadow elves covers one of the greatest regions of any country covered in the Gazetteer series. If it were suddenly moved to the surface, it would extend from Belcadiz in Glantri, east to the regions of the Ethengarian Yakuts and the Dwarfgate Mountains, then south to the Cruth Mountains and west in…
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Replica: Hollow World Set Southern Iciria, 40 miles per hex

The sister map to Northern Iciria from the same set.  The maps join up rather well, other than some alignment errors in the Traldar Kingdoms/Merry Pirates area. Replica Map (updated 20th February 2016)
The sister map to Northern Iciria from the same set. The maps join up rather well, other than some alignment errors in the Traldar Kingdoms/Merry Pirates area. Replica Map (updated 20th February 2016) Sources The Hollow World Set (1990) About Replica Maps Unlike Updated maps, Replica maps are exact (or sometimes colourised) replicas of primary source maps. These source maps form the main…
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Replica: Dawn of the Emperors' Thyatis, 8 miles per hex

The Dawn of the Emperors boxed set contained two double-sided poster maps, one of which contained mainland Thyatis in all its imperial glory.  The map itself followed the trend of not showing any villages, nor mines, lighthouses, battlefields, or anything…
The Dawn of the Emperors boxed set contained two double-sided poster maps, one of which contained mainland Thyatis in all its imperial glory. The map itself followed the trend of not showing any villages, nor mines, lighthouses, battlefields, or anything other than basic towns, cities and forts, and it ended up looking a bit bare. TM2…
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Replica of GAZ13 Shadow Elf Territories, 8 miles per hex

  Mystara’s second major foray into the underground realms produced this amazing masterpiece of a map.  It’s full up with opportunities for adventure, with a huge set of labels scattered throughout which provide extra character that complements the labels…
Mystara's second major foray into the underground realms produced this amazing masterpiece of a map. It's full up with opportunities for adventure, with a huge set of labels scattered throughout which provide extra character that complements the labels found in the text. It really feels alive. The colour palette is also worthy of a…
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Replica of GAZ12 Ethengar, 8 miles per hex

GAZ12’s map has seen much criticism for the perception of its steppes as being far too small for the culture.  This of course originated in the X1/Expert Set map.  It introduced two new variations of the grasslands hex to make the blanket grasslands of…
GAZ12's map has seen much criticism for the perception of its steppes as being far too small for the culture. This of course originated in the X1/Expert Set map. It introduced two new variations of the grasslands hex to make the blanket grasslands of the Khanates more interesting. It also introduced the Post House symbol,…
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Have him in circles
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Cartographer, Teacher, Dad
Introduction
Born and raised in the Orkney Islands in the north of Scotland, UK.  Moved to Akita, Japan in 2000.  Teacher by trade, with cartography and graphic design on the side.  Would love it if that were the other way round.  Happily married to Kika, a dancer and choreographer, with two children, Erik and Isla.

Art and entertainment are my family's passions: my great aunt was an independent film director, my father is a professional photographer and writer, my wife and her mother are dancers/choreographers.
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Thorfinn Tait's +1's are the things they like, agree with, or want to recommend.
How to build a fantasy world - Names
artedungeonmaster.blogspot.com

Names are important. They define your homebrew world and give a huge boost to themes of it. Their choice will have influence, positive or ne

GC-Day -1: GaryCon VIII Pictures
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Alright, enough with the snow. The storm tapered off yesterday, at around 2 or 3 pm. The sun made its reappearance a bit later, and in all i

Barbaro Sets Things In Motion
fantasticbrian.blogspot.com

When last we spoke, Kenseth and Angela were getting to know each other when her master interrupted the proceedings. While I would love to co

Campaign outline.
zanzers-dead-what-next.blogspot.com

Campaigns need settings, and to my mind there seems to be no more natural a setting choice than Mystara, and specifically , the grand duchy

In Which Kenseth And Angela Introduce Themselves
fantasticbrian.blogspot.com

Kenseth paused a moment to survey the damage he and Angela had wrought, but other than two comatose bodies, it appeared no permanent damage

The Alphatian Province of Stoutfellow -- Updated June 28th
bruce-heard.blogspot.com

Mapped with Hexographer Since this is an extra-large map, you can download it from HERE. Because of Stoutfellow's shape, I had to include Li

It's a New Year, And We Will Find Out What Actually Caused The Wrath Of ...
fantasticbrian.blogspot.com

Hello Again! After a particularly grueling December, I must confess to being a bit worn down, mentally exhausted, and a bit lazy. But that w

Welcome to my Fantastic Adventures!!
fantasticbrian.blogspot.com

Hello World!! To the many of you who do not know me (and the few who do), I am Brian DiTullio, a full-time liquor store manager (12) and par

VCon Interview
bruce-heard.blogspot.com

After about a year, I finally had the chance to watch an interview recorded in Vancouver BC, while I attended VCon. It's a fun convention th

Calidar, by Bruce Heard
9prpg.blogspot.com

To be the first of many posts about the work of Bruce Heard (Renowned for his work at TSR)... As some of you know, I take some time before g

Companions of the Rose, Pt. IV
bruce-heard.blogspot.com

In the wake of the insolent rebuke, Akram secretly negotiated with the djinn, infidels and believers alike. He granted to the faithful the r

Companions of the Rose, Pt. III
bruce-heard.blogspot.com

The sect adopted its name because of a mystical desert rose a band of adventurers had unearthed in the Ad-Dhimah wastelands. Rather than the

Companions of the Rose, Pt. II
bruce-heard.blogspot.com

Many a djinni found it easier to manipulate newcomers than fighting them openly, often pretending to be faithful followers of Arun-Te to avo

#Calidar Multi-Project Update
bruce-heard.blogspot.com

As I'm approaching the later design and writing stages for CC1 "Beyond the Skies," it's time to give everyone an update of where things are

Cool Calidar Web Site Video
bruce-heard.blogspot.com

Slight change of plan. . . for the better! The internet address for the World of Calidar's new web site is revealed in this fun video presen

Kustrîm Stonebrand
bruce-heard.blogspot.com

Older brother of Djurohr Hammerlaw and the patron of solemn oaths, he follows a harsh and incorruptible way. Among mortals, a binding prayer

Shame on Wallpart.com Updated 7/25/15
bruce-heard.blogspot.com

These people are thieves. They reprint in poster format images people find on the internet -- for profit and without permission. It is a cle

Godly Philosophies (updated 5/14)
bruce-heard.blogspot.com

I've been revamping the philosophies of #Calidar's gods (their alignments, if I dare use D&D game terminology). For legal reasons, for the s

Balir-the-Whispering
bruce-heard.blogspot.com

Balir is Krîma's ally and companion, at least from a philosophical point of view: whenever there is war, death follows. He isn't the father

Brâlkha Shadowfist
bruce-heard.blogspot.com

Brâlkha stands as the bogeyman of dwarven deities. Few honor her directly and openly. Those who pay tribute to her do so to ward her off, to