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Thomas Claburn
Works at InformationWeek
Lives in San Francisco
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Thomas Claburn

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"It would seem that simply avoiding discussing an illness is not enough to hide one's health in the age of big data."
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Thomas Claburn

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Keep up the good work Thomas
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I've finally gotten around to releasing Blocfall for Android. It lost a bit in translation from its iOS counterpart, but it's still fun, at least on newer model Android phones.
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Hey, really enjoyed your article on InformationWeek.com. Would love to pitch you on a follow up story. If you may be interested, my email is paulsonpetra at Gmail
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Thomas Claburn

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Audio file waveforms in the game Fez use steganography to conceal QR codes. http://t.co/Max8PMwi
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Blocfall and Blocfall Free have survived fun-augmentation surgery: new graphics, new game play, iPad support. http://t.co/EDZY0o6Y
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Have him in circles
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Thomas Claburn

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So it strikes me as a problem that there's no way to defend against being ganged up on. Once one is confronted with an alliance of three or more players, there's very little incentive to continue playing if you can't participate in a similar alliance. There's no getting around the numbers. And abandoning a game leads to a poor experience for all players. I'd suggest getting rid of tech trading entirely, because it's still so much better to trade tech than to invest heavily in science.
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+Sparr Risher The problem isn't AI. It's that diplomacy trumps game balance. Better AI might make the experience better for those who have opted to continue playing when others quit but that does not solve the more fundamental problem of maintaining a reasonably balanced game throughout the life of the game.

Game balance is essential. There has to be some chance of victory for a game to hold players' interest. It's fine for diplomacy to tilt the odds but not if it creates a no-win situation. In sports, teams play with with one or two players benched. But there's a limit to how far you can shift the odds before it becomes hopeless. I don't know exactly what that point is in NP but I suspect it's around 3:1.

The deterministic nature of NP's combat system means that, at some point, numbers beat strategy. Given that, I would argue there should be more disincentive to creating large alliances when there's no potential counter-alliance.

A game that does not ensure a reasonable degree of fairness will have a hard time maintaining player interest over time.
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Human yawns contagious to dogs. http://t.co/E9G47Vzk
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And I just thought dogs were bored with me. 
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Walt Disney's Taxi Driver http://t.co/lXxNnC3O
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Come by our San Francisco studio (http://bit.ly/GBLaVF) for drinks & Valley View, April 24, 4 pm PT (http://twb.io/tSlMCm)
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Have him in circles
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Thomas Claburn is a San Francisco-based writer.
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