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The Vault - Fallout Wiki
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The trailer for Far Harbor is out! Looks pretty damn neat, doesn't it?
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For many, the moment when the Legion or House ask you to wipe out the Brotherhood was the moment they abandoned all support for the tech raiders.
Blind Betrayal in Fallout 4 follows a similar premise, but puts it on its head entirely, and twists it further. And includes perhaps one of the most powerful scenes in the game, as the sentenced surrenders to Maxson for the execution.
It's human. And it's beautiful. Bethesda came a long way since Fallout 3, don't you think?
J. Al Razqi's profile photoNick Cheeze's profile photocypher of steel's profile photo
Nick cheeze on fallout new vegas I killed all the bos in hidden valley an blew up there bunker
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Wasteland Workshop is coming on April 12. Yeah!

Btw, how did you like Automatron?
Iron King 24's profile photoJ. Al Razqi's profile photo
Automatron was alright, got a cool helmet and a bad ass robot out of it.
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Today we once more celebrate the International Women's Day - and a series that, for 20 years and counting, has done its best to recognize the fact that humanity consists of at least two genders, not one.
Happy Women's Day 2016! And while we're at it, tell us which Fallout 4 lady is your favourite character...
(Is it Ingram, the unkillable Proctor who doesn't let something like losing her legs slow her down or prevent her from becoming the most important engineer in the Brotherhood, keeping the Prydwen afloat and its enemies scared of the technological superiority it brings to the battlefield?)
Tarik VanKantholz's profile photoThe Vault - Fallout Wiki's profile photoWill Bubeck (Winb0w)'s profile photo0w0Arr's profile photo
Daisy. :)
She seems like the sweet old grandmother who you don't want to p*ss off.
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Looking to get the Season Pass just a bit cheaper? Bundle Stars has a 15% price cut available!
(Yes, before you ask, Bundle Stars is a legit site)
Dorian Pattway's profile photoJ. Al Razqi's profile photoThe Vault - Fallout Wiki's profile photoJohn Morrison's profile photo
Is this place legit? I've been burned before by not buying direct from a company or from Steam as some of these 'discount' websites are using stolen registration numbers.
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Meet Courtenay Taylor, the voice behind female Lone Survivor, in the newest interview by +GameTyrant. During her career she voiced a whole bunch of characters in many great videogames, including a number of them in Fallout: New Vegas. Which one is your favourite?
Spoiler: Our admin here prefers Juhani from Star Wars: Knights of the Old Republic. :)
One of the best parts of modern gaming is the way the actors deliver performances that give the characters such a believable, personal, and relatable element. Such a talent was required with Bethesda’s latest Fallout installment, as they made a specific effort to infuse the experience of survival in The Commonwealth with a lot more emphasis on story this time. Courtenay Taylor, as per usual, brought an incredible performance to Fallou...
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When you browse through the Art Book, you see something oddly familiar... Looks like Bethesda experimented with different designs for the Brotherhood insignia, before scrapping them and returning to the drawing board with the classic winged sword and gears.
What do you think? Maybe it really was time for a change?
Lossless versions:
Iron King 24's profile photoDon Myrick's profile photo
Reminds me of the Osela logo from the TV show American Odyssey
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Fallout 4 Automatron official trailer is finally here. The DLC will be available on March 22.
Greg Dimas's profile photoReaver Red's profile photoThe Vault - Fallout Wiki's profile photoSam Fischer's profile photo
I'm assuming that if it isn't Scott Wollinski it must be Derek Pacion, right? I mean if MacCready and Arthur Maxson can make the trip, why not Derek?
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Neil Lindgren's profile photo
Seems 100% honest to me!  LOL!
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Official mod support coming to PC version of Fallout 4 in April, "between the first and second DLC packs". A month later Xbox One will follow, with Playstation 4 joining the company in another month. What can we say... Yay! :)
IGN is telling us the earliest we will see mod support for Fallout 4 will be April! PC will be getting the first "official" support (unofficial has been around for quite a bit) and Xbox One should be receiving support in May. PS4 owners will have to wait until June for their support...and that time table is subject to change. It's believed that console support of mods will not begin until Bethesda can ensure it's working properly on PC...
emilio g's profile photoThe Vault - Fallout Wiki's profile photoSam Gates's profile photo
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The first DLC pack is here: More robots, arena fighting, and one that might actually be worth the price: Far Harbor.
In corporate news, the Fallout 4 season pass will get $20 more expensive come March 1st, 2016 (from $29.99 to $49.99). Existing season pass holders and those who buy it before that date won't have to pay a dime more (not a nickle more either).
As for Far Harbor?
"A new case from Valentine’s Detective Agency leads you on a search for a young woman and a secret colony of synths. Travel off the coast of Maine to the mysterious island of Far Harbor, where higher levels of radiation have created a more feral world. Navigate through the growing conflict between the synths, the Children of Atom, and the local townspeople. Will you work towards bringing peace to Far Harbor, and at what cost? Far Harbor features the largest landmass for an add-on that we’ve ever created, filled with new faction quests, settlements, lethal creatures and dungeons. Become more powerful with new, higher-level armor and weapons. The choices are all yours."
Will you be buying it? And will you be signing up for the beta, which provides all three packs free of charge if selected? Sign up here:
ITS YOUR MAN JOEY's profile photoEva “BreadyPanKakes” Marta's profile photo0w0Arr's profile photoXxthesurviviorofchaosxX lol's profile photo
Omfg yay
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Fallout 4 update 1.3 is here. Including new tech features, gameplay fixes and more. Check it out.

New Features
* New ambient occlusion setting, HBAO+ (PC)
* New weapon debris effects (PC NVIDIA cards)
* Added status menu for settlers in your settlements
* Added ability to rotate an object you are holding with left/right triggers and pressing down on left thumbstick lets you switch the rotating axis
* Improved "ESDF" keys remapping support while in Workshop mode (PC)

Gameplay Fixes
* General memory and stability improvements
* Improved performance when looking through a scope
* Fixed issue where player could warp to a different location when aiming
* Companions can no longer get stuck with radiation poisoning
* Fixed an issue where Vault 81 residents would not dismember correctly
* Big Leagues perk now displays calculated damage correctly
* Fixed issue with third person camera not displaying properly after exiting certain crafting stations
* Fixed an issue where subtitles would occasionally not update properly
* Effects will properly be removed on companions when items are unequipped
* MacReady’s Killshot perk now calculates headshot percentages properly
* Fixed an issue with NPCs getting stuck in Power Armor
* Fixed a rare issue with companions getting stuck in down state
* Second rank of Aquaboy now calculates properly
* Fixed an issue with resistance not always lowering the damage correctly when added by mods
* Enabled number of characters available when renaming an item (XB1)
* Fixed issue with player becoming dismembered while still alive
* Robotics expert is now usable in combat
* Stimpaks can now be used on Curie after the transformation
* Playing a holotape found in wilderness while switching point of view no longer causes the screen to blur or controls to be locked

Quest Fixes
* Fixed an issue with "Taking Independence" where the minutemen remaining from the battle against the Mirelurk Queen would not gather in the Castle
* Fixed an issue where invulnerable characters would get stuck in combat
* Fixed an issue where Preston would send player to a settlement instead of a dungeon as part of a Minutemen quest
* Fixed an issue where Synths could attack the Castle while the player was friends with the Institute
* Fixed an issue where killing a caravan would leave a quest open
* Fixed an issue where Dogmeat would stay at Fort Hagen after "Reunions" was completed
* Fixed an issue where the player couldn't talk to Desdemona to complete "Underground Undercover"
* Fixed an issue where the player could get stuck exiting the cryopod
* Fixed an issue where the player could no longer get Preston as a companion
* In "The End of the Line," fixed an issue that would prevent the player from killing the leaders of the Railroad
* Fixed an issue with Minutemen quests repeating improperly
* Fixed an issue where the player couldn't get back into the Railroad headquarters after being kicked out of the Brotherhood of Steel
* After finishing "The Big Dig," fixed an issue where Hancock would no longer offer to be a companion or help with the "Silver Shroud" quest
* Fixed an issue with obtaining the Dampening Coils from Saugus Ironworks before going to Yangtze
* During "Unlikely Valentine," fixed an issue where the player could be blocked from entering Vault 114
* In "Confidence Man," Bull and Gouger can now be killed
* During "Taking Independence," fixed an issue that would prevent the radio transmitter from powering up
* In "Human Error," fixed an issue where killing Dan would cause the quest to not complete properly
* Fixed an issue with "Tactical Thinking" where leaving dialogue early with Captain Kells to reprogram P.A.M. could cause quest to not completely properly

Workshop Fixes
* Fixed a bug that would cause settler counts to appear incorrectly
* Fixed an issue that could prevent the player from setting up a supply line in settlements with a high population
* Improvements to snapping pieces together while in Workshop mode
* Fixed an issue that caused powered items to stop functioning permanently if its power source was ever removed
* Player can now build workbenches in their Diamond City house
* Building wires no longer uses up copper
* Fixed issue with certain settlement attacks not generating properly
* Fixed an issue with settlement happiness calculations
* Settlers assigned to weapons stand will now stand next to it
* Diamond City house now shows provided power
* Repairing items will now correctly consume resources
* Fixed an issue where companion would ignore commands at workshop locations
* Fixed an issue with crops appearing destroyed after saving and reloading
The Vault - Fallout Wiki's profile photojackdeathu777 luna's profile photoGreg Dimas's profile photoemilio g's profile photo
i've been running the beta but i only have the dialog mod installed, +Greg Dimas.  there was no problem, Nexus Mod Manager, etc...
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