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Meet Courtenay Taylor, the voice behind female Lone Survivor, in the newest interview by +GameTyrant. During her career she voiced a whole bunch of characters in many great videogames, including a number of them in Fallout: New Vegas. Which one is your favourite?
Spoiler: Our admin here prefers Juhani from Star Wars: Knights of the Old Republic. :)
One of the best parts of modern gaming is the way the actors deliver performances that give the characters such a believable, personal, and relatable element. Such a talent was required with Bethesda’s latest Fallout installment, as they made a specific effort to infuse the experience of survival in The Commonwealth with a lot more emphasis on story this time. Courtenay Taylor, as per usual, brought an incredible performance to Fallou...
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Looking for a bit of California in the Commonwealth?
HarleyTheScientist Gaming,Minecraft,Vlogs Galore!'s profile photoFi Skirata (Zach)'s profile photoLone Wanderer (Johnny Gat)'s profile photoSir Edel Kantholz's profile photo
+Billy Anthony Tohar Except declareing insolvency?
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Inspired by an interesting lore question...
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Our dearest friends. :)
We were here before the fall...
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We are slowly returning to life after New Year's Eve and we'd like to start this year on the right foot: With good, sourced articles. Such as...
The Cherry Bomb! A car capable of breaking the sound barrier, available to the general public. Hopefully, they installed governors in these things...
(Yes, it is available in Forza 6 as the Rocket 69, however, as far as the game's concerned, it's only ever the Cherry Bomb.)
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i love that it appears to be a single-seater, just like the pickup trucks that litter the Commonwealth.  it goes with the notion that pre-war America was arrogant and superficial:  "passengers?  i don't carry passengers, this is my car!"
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Oh, +Dorkly :)
Fus-ro-dah...Fus-ro-dah never changes.
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Have them in circles
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Fallout 4 update 1.3 is here. Including new tech features, gameplay fixes and more. Check it out.

New Features
* New ambient occlusion setting, HBAO+ (PC)
* New weapon debris effects (PC NVIDIA cards)
* Added status menu for settlers in your settlements
* Added ability to rotate an object you are holding with left/right triggers and pressing down on left thumbstick lets you switch the rotating axis
* Improved "ESDF" keys remapping support while in Workshop mode (PC)

Gameplay Fixes
* General memory and stability improvements
* Improved performance when looking through a scope
* Fixed issue where player could warp to a different location when aiming
* Companions can no longer get stuck with radiation poisoning
* Fixed an issue where Vault 81 residents would not dismember correctly
* Big Leagues perk now displays calculated damage correctly
* Fixed issue with third person camera not displaying properly after exiting certain crafting stations
* Fixed an issue where subtitles would occasionally not update properly
* Effects will properly be removed on companions when items are unequipped
* MacReady’s Killshot perk now calculates headshot percentages properly
* Fixed an issue with NPCs getting stuck in Power Armor
* Fixed a rare issue with companions getting stuck in down state
* Second rank of Aquaboy now calculates properly
* Fixed an issue with resistance not always lowering the damage correctly when added by mods
* Enabled number of characters available when renaming an item (XB1)
* Fixed issue with player becoming dismembered while still alive
* Robotics expert is now usable in combat
* Stimpaks can now be used on Curie after the transformation
* Playing a holotape found in wilderness while switching point of view no longer causes the screen to blur or controls to be locked

Quest Fixes
* Fixed an issue with "Taking Independence" where the minutemen remaining from the battle against the Mirelurk Queen would not gather in the Castle
* Fixed an issue where invulnerable characters would get stuck in combat
* Fixed an issue where Preston would send player to a settlement instead of a dungeon as part of a Minutemen quest
* Fixed an issue where Synths could attack the Castle while the player was friends with the Institute
* Fixed an issue where killing a caravan would leave a quest open
* Fixed an issue where Dogmeat would stay at Fort Hagen after "Reunions" was completed
* Fixed an issue where the player couldn't talk to Desdemona to complete "Underground Undercover"
* Fixed an issue where the player could get stuck exiting the cryopod
* Fixed an issue where the player could no longer get Preston as a companion
* In "The End of the Line," fixed an issue that would prevent the player from killing the leaders of the Railroad
* Fixed an issue with Minutemen quests repeating improperly
* Fixed an issue where the player couldn't get back into the Railroad headquarters after being kicked out of the Brotherhood of Steel
* After finishing "The Big Dig," fixed an issue where Hancock would no longer offer to be a companion or help with the "Silver Shroud" quest
* Fixed an issue with obtaining the Dampening Coils from Saugus Ironworks before going to Yangtze
* During "Unlikely Valentine," fixed an issue where the player could be blocked from entering Vault 114
* In "Confidence Man," Bull and Gouger can now be killed
* During "Taking Independence," fixed an issue that would prevent the radio transmitter from powering up
* In "Human Error," fixed an issue where killing Dan would cause the quest to not complete properly
* Fixed an issue with "Tactical Thinking" where leaving dialogue early with Captain Kells to reprogram P.A.M. could cause quest to not completely properly

Workshop Fixes
* Fixed a bug that would cause settler counts to appear incorrectly
* Fixed an issue that could prevent the player from setting up a supply line in settlements with a high population
* Improvements to snapping pieces together while in Workshop mode
* Fixed an issue that caused powered items to stop functioning permanently if its power source was ever removed
* Player can now build workbenches in their Diamond City house
* Building wires no longer uses up copper
* Fixed issue with certain settlement attacks not generating properly
* Fixed an issue with settlement happiness calculations
* Settlers assigned to weapons stand will now stand next to it
* Diamond City house now shows provided power
* Repairing items will now correctly consume resources
* Fixed an issue where companion would ignore commands at workshop locations
* Fixed an issue with crops appearing destroyed after saving and reloading
jackdeathu777 luna's profile photoGreg Dimas's profile photoemilio g's profile photoSealand Ball (Enclave Commander)'s profile photo
Soooo..... Did they fix the engine block glitch?
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Make sure to keep your eyes and ears open, fellow Vault Dwellers!
Been playing Fallout 4? So obsessed with the game, that everything else you used to love became meaningless, and now you want more?
Well, for those of you that have been following Bethesda through Twitter, it was seen earlier today that they decided to tease us with some soon to be released news!
Could we finally be getting a release date for the Creation Kit? Possible DLCs? Both? The Vault will make sure to update you all once we figure it out. Until then, if you all want to check out the tweet for yourselves, then make sure to check out their Twitter, here:
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Quoting Jeff Goldblum aside, this is an interesting mod that's well worth the attention!
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Would you do it?
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No doubt.
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Doesn't it remind you of a certain combat pistol?
Michael Heidler is a German author who has written a couple very well-researched books on German weaponry, including a massively comprehensive catalog of manufacturing codes which we have a video r…
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+The Vault - Fallout Wiki Do I get cake for kinda guessing it?
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It is the 26th of December and everyone here at The Vault would like to wish you a happy, safe Clawmas. We would have wished you this a tad earlier, but the Holy Deathclaw Family has not taken too kindly to us trying to paint them.
Happy Holidays, everyone!
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This is bunch of bullshit
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Have them in circles
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