Dwimmermount session ran late last night, so I didn't post my "what I did today" after getting home. In addition to the basic goal of reminding me why it is awesome to play with this stuff, I got to try out some of the ideas in the factions section. As we discussed various ideas about character creation, I put them together into a d6 table which we rolled on to choose which type of PCs the players would have, and which I'll use again to make world-events type random encounters:
1) Pathfinders (these being a set of PFRPG characters my co-teacher Erick had on hand, who we decided would be an adventuring party present in the setting)
2) Protectors (these being a group of wandering elephant herders inspired by the Tony Jaa movie of the same name, which Erick's description inspired me to watch ASAP)
3) Astral wizards (these were the elf and gnome pre-gens I had from a Recess game, which we decided were Eld from Areon seeking entrance to the dungeon)
4) Tellurian wizards (these were the human pre-gens, at 7th level the equals of the most powerful rulers in the region)
5) Termaxians (cultist rivals of the group inside the dungeon)
6) Volmarians (advance scouts for a invasion force operating independently of the ones inside the dungeon)
In the end +Jeffrey Beebe
's dice dictated that the PCs were Tellurian wizards, and his brave decision to further roll age and gender dictated that his was a middle-aged warlock sorceress. Erick was drawn to play an elven nightblade and decided that this PC was an Eld renegade who deserted the astral faction in search of the azoth necessary for further immortality treatments. We got a lot of mileage out of this character randomly being an even older woman who appeared younger than Jeff's thanks to her obsession with eternal youth.
This table won't be in the text per se - two of the categories are specific to the ideas we had on the table at the time - but I think it's a good example of how the conceptual framework presented in the factions chapter can help introduce new players into a matrix that has some built-in tension with other factions and ties to things that will matter throughout the dungeon.