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Tavis Allison
Works at Autarch
Attended Hampshire College
Lives in New York City
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Tavis Allison

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The Hunter D&D club needs to put together a booth for the Spring Carnival in order to stay accredited. Does anyone have a giant inflatable die they want to lend to the cause? If you'll be on NYC's UES on June 5th, stop by and buy a ticket good for a roll of said die, a chance to whack a club member with a boffer sword, or the standard ring-tossing and cupcake making they'll have at all the other carnival booths.
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+Max Saltonstall Awesome, welcome to Hunter! Clubs are a high school thing as far as I can tell. I teach a Hunter Hawk's Nest RPG afterschool class - currently it's only for grades 3-6 but we should brainstorm about how it might be expanded to younger kids.
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I love this series, don't end it D:
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CHIM! YOU CAN'T ADD SHARPNESS TO A SMITE SWORD, THE BOOk WILL BE WASTED! LIKE SO CHIM CAN SEE!
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Headed home from Expo with notes from the exploration of the House of Portals last session. Will work on factions on plane, but KS update will likely wait for reliable internet connection tomorrow. 
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Yesterday's Dwimmermount game had a classic moment in which a dwarf struck a deal to trade secrets with the Spawn of Arach-Nacha in which he offered to let some of the Spawn's tiniest children live in his beard. Going over my Path of Mavors printout now making notes on how the text can better support the things I did in play.
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Well it's one way of getting a longer beard.
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Moved in (still in NYC, just a few blocks away) and chose working on new spells index as something I could do while braindead afterwards.
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Congrats on the move Tavis!
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Tavis Allison

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Dwimmermount is complete! The initial version compatible with Labyrinth Lord goes on sale at DriveThruRPG on 8/15, and the expanded Adventurer Conqueror King version is in layout now. It's been a long and difficult two years and four months since the close of the Kickstarter that made this project possible, but hearing backers report that it exceeds their expectations makes it all worthwhile. Thanks to all the adventurers who joined this expedition, and to +Richard Iorio II, +Chris Hagerty  and especially +Alexander Macris who led us back to the sunshine. 
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Fantastic news! 
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the way to thank us is MORE STANLEY PARABLE!
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Can anyone out there help with converting +Rob Conley's maps of Muntburg and the wilderness from CorelDraw files to the AI or PSD formats +Richard Iorio II is using in layout?
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Good luck on this.  The vinyl map is, at this point, the part of the project I'm the most excited about.
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Here's this morning's development call. The KS update will share links for the proofs of the map booklet and the compiled & updated book layout that Richard is showing off here. Taking things out of boxes and catching up with my day job after the Expo have been running me ragged but I will set aside time for that update this weekend.
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Just landed at Raleigh/Durham for the Escapist Expo. Spent the flight working on factions and prepping rival parties to run for tomorrow's Dwimmermount game.
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Dwimmermount session ran late last night, so I didn't post my "what I did today" after getting home. In addition to the basic goal of reminding me why it is awesome to play with this stuff, I got to try out some of the ideas in the factions section. As we discussed various ideas about character creation, I put them together into a d6 table which we rolled on to choose which type of PCs the players would have, and which I'll use again to make world-events type random encounters:
1) Pathfinders (these being a set of PFRPG characters my co-teacher Erick had on hand, who we decided would be an adventuring party present in the setting)
2) Protectors (these being a group of wandering elephant herders inspired by the Tony Jaa movie of the same name, which Erick's description inspired me to watch ASAP)
3) Astral wizards (these were the elf and gnome pre-gens I had from a Recess game, which we decided were Eld from Areon seeking entrance to the dungeon)
4) Tellurian wizards (these were the human pre-gens, at 7th level the equals of the most powerful rulers in the region)
5) Termaxians (cultist rivals of the group inside the dungeon)
6) Volmarians (advance scouts for a invasion force operating independently of the ones inside the dungeon)

In the end +Jeffrey Beebe's dice dictated that the PCs were Tellurian wizards, and his brave decision to further roll age and gender dictated that his was a middle-aged warlock sorceress. Erick was drawn to play an elven nightblade and decided that this PC was an Eld renegade who deserted the astral faction in search of the azoth necessary for further immortality treatments. We got a lot of mileage out of this character randomly being an even older woman who appeared younger than Jeff's thanks to her obsession with eternal youth. 

This table won't be in the text per se - two of the categories are specific to the ideas we had on the table at the time - but I think it's a good example of how the conceptual framework presented in the factions chapter can help introduce new players into a matrix that has some built-in tension with other factions and ties to things that will matter throughout the dungeon.
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In his circles
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David Brawley's profile photo
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Work
Occupation
I'm the Director of Grant Development for the Emergency Medicine department at Icahn School of Medicine at Mount Sinai.
Employment
  • Autarch
    Developer, 2011 - present
  • Mount Sinai School of Medicine
    Director of Grant Development, 2009 - present
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New York City
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I'm a gamer, dad, and grant writer.
Education
  • Hampshire College
    Neuropsychology of religion, 9 - 6
  • University of California, Los Angeles
    Neuroscience, 9 - 9
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Male