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Tatiana Azundris
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Gothic cyborg. Model meowist. Attractive nuisance.
Gothic cyborg. Plays the guitar, the piano, and the fool. Can change a tire and strip a gun, but prefers to dine with her friends. Dances with pom-pons. Has bruises from martial arts, and a kinship with computers and cats.

You can say what you like in your own postings; commenting on mine, baseline politeness and an absence of racism, sexism, etc. — religion doesn't seem to be an immutable attribute in the same way — go a long way towards not getting you blocked and/or your comments deleted.

G+ is not my primary site, and I am hopelessly behind on looking at who circled me. I'm probably missing a few really interesting people that way.
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- West Hollywood - Berlin - London - …


Tatiana Azundris

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Story conventions

OK, I don't want to talk about Stranger Things, per se.
(If you haven't watched it, it's a 9.2 on IMdb; the highest ever rating is 9.3, for the Shawshank Redemption. If you enjoyed the movies Super 8 or Stand by me, the latter based on Stephen King's The Body, or if you wish for a darker Goonies, this may be for you. There's a boatload of references to other shows and books, most of them staples of '80s culture, and it's a good mix of spooky and surprisingly funny.)

The thing I found most interesting was this.
Do you remember how a staple in horror is that you're panicky, you fumble with your car keys and drop them, and while you pick them up, the monster / ax murderer gets you?
How the car won't start at the crucial moment?
How people don't talk to each other until it's too late, or at least until you want to shake them bodily and scream at them?
How people do daft things because they're panicked or thoughtless or, well, people?
Where when people disappear, one of the heroes gets wrongly accused for it, sidetracking the story?
Often, this is cliched, or it goes on too long and makes things annoying. Worse, it makes you think, enough with the holdup, the diversions already, tell us the story we came for.
Sure, if executed extraordinarily well, it can add to the tension, but it's hard to do.

Have you wondered what a spooky story would be like where everybody had their shit together? Where they act with a purpose and great ideas even in the face of a nervous breakdown, in situations where they have reason to question their sanity (and certainly, everybody else does)?
Where they communicate comparatively early, and thoroughly, and don't spend five episodes not believing each other first.

If your answer is "no", then you're either remarkably naked of curiosity, or very possibly a role-playing gamer. In role-playing games, this happens remarkably often — calm, collected problem solving while the world around the characters is on fire.

If your answer is "yes", you may want to watch Stranger Things. ST opens with a pre-teen boy who thinks he's being chased through the night by something — something supernatural, for all he knows — so he goes to the shed and begins loading a gun. As someone who grew up with guns, I can certainly appreciate that. Later a poverty stricken woman on the verge of a breakdown refuses to just curl into a ball and cry, and instead builds a device to communicate with the beyond, with items she bummed off her boss in a mid-'80s rural Indiana supermarket. These people don't mess around. For all that's been said about Stranger Things, the most interesting thing to me has been the fact that the show fast forwards over all and any tropes that would just drag things out. There is no procrastination in these characters, they have a job to do, and they hop to it. Compared to other shows, this makes ST positively feel like a juggernaut. (On the few occasions that there is a holdup, it is entirely justifiable and believable. The only exception from this is the main character, who starts off traumatized, distrustful, and unpracticed in the art of communicating with humans, and who could have dumped a whole lot more pertinent info on the heroes. It's kinda understandable they didn't, but that's neither here nor there, the interesting bit is this is the only character that seems parsimonious with information largely for storytelling reasons.)

In some ways, ST seems to overshoot its mark at times — these characters are fearless. Kids go, in some cases nigh unarmed, to a forest. At night. Looking for people who disappeared, very possibly through foul play by ax murderer, monster, or supernatural. While this seems a bit hard to believe at times, it also seems to be pretty much exactly how most role-playing game characters would behave.

<insert clever punchline here later>

+Scot Stevenson +Maximilian Kubillus 
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Tatiana Azundris

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What does a goth gamer do on a Saturday afternoon? Hang out in the cemetery, learn about the dear departed, catch some Pokemon. :)
Anja Henkelmann's profile photoChad MILLER's profile photoTatiana Azundris's profile photo
The APK is called exactly that, mind -- pokemongo. Awkward!
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FaRo (Fabian Röling)'s profile photoAsoziales Netzwerk - Sektion Mittelrhein's profile photo
+FaRo Das erfordert gewisse Kenntnisse der britischen Literatur der Epoche der Regency, genauer der Autorin Jane Austen ;).
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Tatiana Azundris

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And today in, Dumbass Title, Awesome Movie
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Jens H.
Yeah. Did you mean Apple?! ;)
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I just saw a discussion about a new (to me) thing called the X card. Apparently, that's a card you can use in role-playing games when you just can't be bothered with a given in-game topic or event.
The upshot of the discussion so far is that if someone spends a plot point / uses a drama point / burns a descriptor to reign in a situation they don't like, nobody will bat an eyelash.
As soon as you replicate that mechanic with a label of "we're doing this to be considerate", people lose their stuff because … it's uncool to be nice to people, or something.
Let me present a different viewpoint.
I am not interested in playing with people who see role-playing games as some kind of sport where people use weird cards to score points against one another.
I hope for my role-playing to be like a jam session — the more comfortable, the more in the zone everybody is, the better everyone will play together, and the better the result will sound. It is therefore in everyone's interest that everybody play nice, so everybody can play well.
Finally, and I'd be interested in reports from the trenches on this, I wouldn't be surprised if the benefit of the card were less often in its actual use, and more often in its presence, as a statement of goodwill, like a rainbow flag sticker, or one of 'em old "hippies always welcome" signs.
description of the X-card:
discussion (in German, hence my lack of membership/write access there):
Clemens Schmitz's profile photoMartin Schramm's profile photoTatiana Azundris's profile photo
+Martin Schramm I agree that it'll make a lot more sense once it's more well known, i.e. once it becomes proper shorthand, and you won't have to explain it any more. In the end, I don't give a rat's butt whether the card is used or an inflatable kangaroo, as long as a recognizable symbol is found. But hey, you know how it is, being a trailblazer and early adopter always implies extra work. ;)
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Tatiana Azundris

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Cats: against BrExit
Honestly I think cats would vote out, but then immediately miaow loudly to get back in again. #CatsAgainstBrexit. Embedded image. 306 504. Karen Goodall · 9h. Karen Goodall @karengoodallpsy. Paddiwak dreams of a world where the displaced can find a home, just like he did #CatsAgainstBrexit ...
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Probably :)
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Honk if you get it.
Dominik Freydenberger's profile photoHeiko Ludwig's profile photoV Stolz's profile photoTatiana Azundris's profile photo
Actually it kinda was? :)
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