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I wrote a blog post about how to get SoundPad working when you're offline. As I mention in the text, I've done some basic testing of this to see that it works but no heavy lifting. Comments, corrections and additions are most welcome. - Tim

http://tabletopaudio.com/blog/2016/12/28/use-soundpads-offline/
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I don’t play video games much. What with kids, this site, other adult type duties there just isn’t the time. Which sucks. But my kids play (a little!) and for some reason last month I decided to check out Portal 2. Yeah, I’m late to the party, I know!

Cut to two weeks later and I obsessively finished the entire thing. I was so inspired by the wit, the puzzles and the sounds that I decided to create an homage to Portal 2 for Tabletop Audio.

Testing Chamber could also be used for modern and sci-fi games or even a dungeon if it’s a little more mechanically inclined. It’s a factory floor, an abandoned rocket silo or any other industrial technological space.
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glenn griswold's profile photoPaulo Garcia's profile photo
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"Its hard to overstate my satisfaction!" :P
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I've had lots of requests for a cyberpunk SoundPad so I finally started working on Future City about 3 weeks ago. As is often the case, I discovered that the visual representation of a genre comes much more easily than the audio.

To research this one I went back to the sources. I watched a bunch of films: Blade Runner, Dark City, Johnny Mnemonic, RoboCop even Metropolis, to get a sense of style, mood and setting.

I knew that the challenge of simulating an audio environment in 32 sounds was essentially impossible, but I figured I could at least get the broad strokes. As a city dweller myself I spend a lot of time imagining how the environment around me would change given our rate of technological growth, the influx and merging of myriad cultures and the increasing tribalization that comes with every choice we make. Neighborhoods separated by ethnicity, music preference, sub-culture and style. Will there ever be Mac neighborhoods and PC neighborhoods? It might be time to go back and read Jonathan Swift.

I purposely avoided any overtly technological sounds, meaning there's not many computer consoles or things that go ping. Cyberpunk seemed darker than that. I hope I managed to capture at least the essence, if not the thing itself.

Hope you find this useful!
Interactive audio environments by Tabletop Audio
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Yessss! \m/
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2 New Ambiences:

The truth is, I've seen this day coming for quite a while. Some of you have too. In fact, I've been getting a lot of questions on Twitter and Facebook asking me what kind of special to-do I was going to make when my 100th 10 minute ambience was released. It slowly started to dawn on me that I was a bit intimidated by the pressure! Should I pull out all the stops and make the "Epicest Epic Ambience of All Time™"? Or totally downplay it and make a 10 minute sound of a dripping faucet, the perfect background for games of "Things I don't want to do on a Saturday".

Well, I decided to do a volcano themed ambience next. Not for any special significance, but for two reasons. One, it was on The List, and two, because I'd recently made a pot of oatmeal for the kids and, as it cooked and bubbled away, I thought it sounded pretty cool. Naturally I grabbed a recorder and a microphone and collected some sounds. Come to think of it, I now regret not having a photo of me making oatmeal, wearing headphones, holding a mic in one hand and a spoon in the other. The oatmeal turned out great by the way.

So I worked on "Volcano" last week and was all ready to release it into the wild and then I thought, I think maybe I'll celebrate 100 by starting work on 101. That way 100 won't seem so much like a goal that's been achieved, but more like a signpost along a highway...

"Highway". Hmm, that's actually a pretty good idea.

Ambience number 101, finished yesterday, is called "Highway". It's busy and lonely at the same time. You're not in a car. Maybe yours broke down, or maybe you never had one. It's probably night. It's definitely Lynchian.

This highway is not anywhere in particular. It's just a highway. It's between. That's what highways are. Between places, between time, between people, between everything else in your life. There's music, but it's 'between' music. It's interstitial, just like the road.

As of this post, there is now over 16 hours of audio (not including SoundPads) on http://tabletopaudio.com . We passed the millionth play/download for 2016 back in August, ahead of the previous year. I'm looking forward to making more. Hope you guys stick along for the ride.
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Kurt Roesener's profile photoAddramyr Palinor's profile photo
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Great!
Next up jungle thematic? I think it's probably the only biome you've not covered so far!
Thanks for your great work. It's wonderful!
I think you could have an even greater scope if you'd release an app for tabletop audio! Any plans? 
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I thought I'd spend some time this week working on a musical track and combining it with some light sound design for that 'ripped from a film' type feel that seems to work well in many games.

Lost Mine is 10 minutes of non-repeating background music that will have you sneaking around corners, marveling at vistas and waving your torches at anything that moves.

Lots of different game possibilities with this one, as always, let me know how you use it!

Have a great time at GenCon if you're going!
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New SoundPad: Wasteland

I've been kicking around ideas for a Post Apocalyptic SoundPad since I first started making them. I even attempted one but it never really worked for me. It's funny, the whole premise of a Post Apocalyptic environment is that it's empty, void. A shadow of a civilization that was, and now isn't. Visually, this is a lot easier to imagine - nature gone to seed, buildings to rubble, man's gleaming cities reduced to twisted avant garde sculpture. But what the hell does it sound like?

I began with two sounds, desolate wind, and bone chimes. I liked the notion of a degree of primitavism happening as a result of the world ending. We hang up things that make noise in the wind to keep predators and scavengers away.

Once I had those two sounds I started adding things. As always, I throw out nearly as many sounds as I create trying to find combinations that work well together. With a limited number of sounds I wanted to be able to describe the sonic character of the environment without writing the whole story. It's mostly exterior sounds, but there's a nod to interior environments as well. In the Post Apocalypse, interior and exterior are fairly fluid concepts.

I ended up scrapping all the musical tracks I made for this one, deciding instead that a selection of tones gave a better and more flexible overall feel. I may revisit this at a later date.

Hope this finds its' way into your stories!
Interactive audio environments by Tabletop Audio
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Marcus Burggraf's profile photoMarko Apokalypse's profile photo
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How about something along the lines of "radioactive storm". Just a thought. Falling trees, like in The Road book/movie.
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I hope your holiday season is going smoothly and you have had some peace and tranquility along the way. To aid in this quest I've created a musical ambience called River Town. River Town is a lovely place. The inhabitants are kind, the beds are warm, and there are bountiful fish in the river.

Truth be told, I started working on this as a kind of therapeutic escape from a particularly ornery client project that wasn't going as well as I had hoped. After a few hours it started to take shape and I knew that this was a place that I really needed to visit. Like, pronto!

Lute and harp mixed with some strings and light percussion make a great travelling set piece or just something for downtime while you repair gear and chat with the locals.

Have a wonderful holiday season.

Best,

Tim

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2 New things:

First, all the sounds from the recently released Future City SoundPad are now available for mixing and matching in the Custom SoundPad.

Second, per several recent requests, sorting of sounds has been added to the Custom SoundPad. You can now rearrange the order of sounds after you've added them by clicking the Sort toggle button.

Hope you find this useful!
Interactive audio environments by Tabletop Audio
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Since this is now my 3rd annual Halloween ambience I'm officially declaring it a Tabletop Audio tradition.

A Facebook user recently requested the right ambience at the right time. How could I not make Vampire's Castle for Halloween 2016?

This should be great for not only Curse of Strahd games but any horror themed RPG or boardgame. Or, just play it in the background at your house when trick-or-treaters come by!

Hope this finds it's way into your stories.
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New Ambience: Cavern of Lost Souls

I'm back from family vacation and happy to be back in audio-land. Here's a request from awhile ago. It's a huge, naturally reverberant cathedral of rock buried into the side of a mountain and filled with the souls of departed warriors.

Lots of adventure and story possibilities with this one I hope. Maybe you're looking for one voice in particular? Maybe your party is actually one of the departed warriors struggling to become corporeal? Or maybe there's a BBEG sitting on a throne of skulls in the middle and you need that scepter he's holding!

Hope you find this useful!
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I made a video overview of Custom SoundPads that may be of interest. Here it is.
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Friends,

Tabletop Audio has been nominated for the 2016 ENnie Awards. This time in the Best Software category. Last year Tabletop Audio was a website, but I guess SoundPads are more like software hence the change.

As you can see from my fellow nominees I'm going up against a bunch of real light-weights this year! (kidding of course!). And, as I frequently describe myself as the world's worst coder, the irony of being in this category is not lost on me. However! If you could spare a minute or so to vote for me, as well as all the other amazing products (...cough...cough...Urban Shadows...cough..cough) I'd really appreciate it!

best,
Tim
How to Vote. Before voting, please take the time to familiarize yourself with the products and judges. Clicking on a product's title will take you to its publisher's websites, allowing you to learn more about that product. For most categories, you have five choices (with the the exceptions being ...
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 Do it!
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Audio ambiences for tabletop role-playing games
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Tabletop Audio creates original, immersive ambience and music for use in tabletop role-playing games.