Yeah, the post-Clan (i.e. Jihad stuff) went WAY off the ranch. I used to play Battletech, read the books, even write a little bit for the company. I knew that game inside and out. The first time I sat down and played a Jihad game, I honestly had no idea what I was looking at. I seriously couldn't identify 2/3 of the stuff on my sheet.
When you progress any game, there are a couple of ways to go...
1. add depth
2. add diversity
3. add absurdity
4. add power creep
Everything I saw from Jihad was #2 at best, #3 and #4 at worst. I didn't see anything I was willing to put under #1.