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Stuart Denman
Works at Electrolab
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Stuart Denman

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This was a cool project. I worked on the Scanning Electron Microscope shader, and other frame rate optimizations.
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Stuart Denman

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Latest blog post discussing some techniques I'm using to improve the quality of blended colors in games.
Where f is a fraction the range [0,1]. When f is 0, our result is 100% C1, and when f is 1, our result is 100% C2. Simple enough. If we sample 7 points along this range, it produces a gradient, such a...
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Stuart Denman

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A post on my blog about the lighting model that I'm using in my current game project.
3D graphics gurus everywhere have consistently lusted-after the latest in 3D rendering hardware so that they may get closer to the holy grail of ray-tracing, real-time volumetric lighting, and other e...
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Stuart Denman

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First article on my new development blog! Check it out!
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Stuart Denman's profile photoSimon Cooke's profile photo
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Yeah, I was saying the circle packing works like blue noise/poisson disc distributions in the retina :)
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Have him in circles
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Stuart Denman

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Can any of you math geeks solve this one?
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Alan Wolfe's profile photoStuart Denman's profile photoSimon Cooke's profile photo
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Bugger! :)
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Stuart Denman

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Aww Yeah
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Have him in circles
64 people
Matthew Lauritzen's profile photo
Tim Ebling's profile photo
Francesco Tripepi's profile photo
Nick Sagall's profile photo
Jason Conaway's profile photo
Jens Peitersen's profile photo
Matthew Edmonds's profile photo
Larissa Ruiz's profile photo
Chance Copeland's profile photo
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  • Electrolab
    Founder, 2010 - present
  • Surreal Software
    Vice President and Technical Director, 1995 - 2009
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If there's no ice cream, then I'm not coming.
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