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I was at the PlayStation 4 launch last night, though the PlayStation 4 wasn't.  But Sony gave us an idea of what it's about. The post-Kutaragi PlayStation isn't a reinvention of gaming (as the previous ones tried to be) but a doubling down of the gaming status quo.  Will that hold for the next seven years? 

http://www.wired.com/business/2013/02/sony-circles-the-wagons-with-playstation-4/
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Abhijit Dhakne's profile photoT von Hartwig's profile photoEric Souza's profile photoArron Shutt's profile photo
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They've basically lost it. And everyone knows it.

PS Vita isn't doing that well. Consoles like the PS4 and Wii U are struggling to look innovative now rather than expensive boxes with better graphics and gimmicks, and mobile devices like phones and tablets have eaten the games console lunch and have moved onto coffee and biscuits. They're too late to reclaim that market.

Adding to that, developing for these next gen systems is getting ridiculously expensive to make the photo-realistic eye candy the industry demands - whilst not increasing the cost of a computer game over £60. They're killing the second-hand games market to try an maximize the number of full price sales. And whereas the large software houses might be able to afford to develop AAA products for the new consoles, it's going to bankrupt smaller development houses to try. There is no indie market for dedicated consoles worth talking about.

And without a lot of games to buy for a device, it will just fail. The Vita has proved that. Indie developers will develop for other devices like the iPad as the market is easier and cheaper to get into.
 
I dont understand a single console maker. They release a new console every 7-8 years. That is equivalent to 3/4 ticks and 3/4 tocks from Intel CPU and GPU architecture perspective. That's unacceptable for a $400-$500 gaming console.

As a gamer, here is what I was hoping for.
A modular PS4. This would have been a game changer. Sony could have kept their 7-8 year cycle if they wanted too..but modular approach makes it future proof. They could have released a new modular specs with each Tock (every two years) as approved device for PS4. I bet they would sell tons of them every 2 years.
We are realistically a generation away from AR games and consoles. So I wasn't expecting any major announcement from them with PS4.


 
+Abhijit Dhakne This past cycle has been unusually long at around 8 years. Before that 5 years was the more usual timeframe before introducing a new generation of consoles.
 
Is this one going to be backwards-compatible?
 
Not natively. Apparently they've got some software solution planned..but given the vaporous nature of the presentation, there's no guarantee anything is nailed down as a final feature at this point. No idea why Sony even bothered with an PS4 announcement event to be honest.
 
I don't really get this assessment:

"...wouldn’t it have been more exciting to somehow create a new kind of game that drew upon the vast trove of locational and personal information we carry around with us?"

First, what in the PS4 announcement precludes Sony from doing this in the next 6-7 yrs, with the help of the PS4?  Better question - with their 5 year head start, why haven't the very mobile platforms that provide that vast trove of personal and locational information already capitalized on that data to create the new kind of game you assume is out there?

I don't deny Sony has a significant uphill battle here but you seem to be putting the onus solely on their shoulders to somehow reinvent gaming entirely.  It's not that simple and certainly not overnight. Nobody else has created a truly compelling AR/location-based gaming experience yet, the likes of which will draw in millions of players.  In any case, many of the building blocks were there at last night's conference.
 
+Abhijit Dhakne The reason why consoles don't do this is the same reason why there are still consoles in the first place and also why consoles are able to last for 7-8 years.
It is because the developers always know the exact specifications of the consoles, remove that and you're basically playing on a PC. Consoles make development easier and also allow for a more consistent experience and you are able to push the hardware to it's very limit.
Once you allow a console to upgrade you've either have to code for 2 (or more) different hardware specifications OR you leave all those who don't upgrade their consoles behind. It's basically the same argument between developing between apple and android.
 
This last generation lasting 8 years was an aberration. Before that they usually lasted around 5.
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