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Steve Warren
Attends Devry University
Lives in Aurora, IL
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Steve Warren

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Wow!  1162 members in this community!  Keep it up everyone!
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JUST joined, but still a long-time user. Glad to be here!
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Steve Warren

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Best thermostat on the market for under $300!
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Wedding reception dinner with my wife Whitney Warren, my parents DJ & Ingrid Warren and her parents Jim & Mary Elder and my niece Serene Howe
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Wow, I'm going to drive right past you in 20 minutes. I'll be sure to wave ;)
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Steve Warren

Updates, Streams & Events  - 
Dev Workshop Entry 2 – Oct 15, 2013

Response to workshops:
Woah! Ok people seem to like these posts. So let's keep them rolling. I would urge people to make sure they read them before responding. Some of the feedback came from people that clearly didn't read what I had written. This will prevent flame wars in the threads and will keep feedback easier to read.

Let's get started!

I would like to start by clarifying a few things:
Trading will require a clan with a trading post. A little known feature of the Dojo is that you can invite outside people(non clan members) into your clan’s Dojo, so trading with external people will be possible. You won't be required to join a clan in order to trade, you will just have to be invited to a clan dojo - . *(Currently only the host can invite to the dojo, this will be fixed before trading is live.)

New Warframe:
The new "non-caster" Warframe doesn't really mean her powers aren't executed in the same manner as the rest of the Warframes. By non-caster I mean more like Rhino, she will be about getting in the enemies face and beating them to death. We are going to try some wackier stuff with her abilities though. I want to use more of the systems from the game in her power design. More info in the coming weeks.
Ok let's move on to new stuff!

Mission Types:
We mentioned on Livestream 10 (?) that we have begun to re-work some of the mission types in the game. You saw the first new mission type (Survival) in Update 10. We are ramping up our efforts to get these re-work/additions out in a faster manner. The goal of the mission re-work is to make the missions less about going to point A, do something and then get to exit. We also want to add a scoring mechanism to each mission type so we can rank and reward players on the weekly leaderboards that have been recently added to the game. Currently we are working on the Sabotage mission type.
Improving Sabotage

• Your mission is to destroy the reactor as usual, how you accomplish this will be changed.
• Fuel rods located through the mission need to be sabotaged and delivered to the reactor.
• Carrying the fuel rods depletes your shields, you may need to drop them to recharge or switch between players.
• Fuel rods have a health - if you are carrying one you see its health; if you are hit a % of damage goes to the fuel rod. Don't be carrying it when it goes off!
• One fuel rod must be delivered to the reactor in order to complete the sabotage mission.
• More fuel rods = more points and less time to extract
• Spawning will become more intense over the course of the mission. Reaching its height when the reactor blows up.
Scoring will be determined by number of rods brought to the reactor, and the reactor itself.
• Players have limited time to extract based on number rods used.
• Exploding Hazards when extracting the mission: Flame vents, exploding heat, randomly decompressing the last few zones

Warframe reviews:
So Megan has been harassing me to post the plan for the last set of reviewed Warframes. Currently I am still mulling over the best plan and I don't want to commit to any changes right this second. I would like to thank everyone that posted in Warframe feedback forums, this stuff is gold.

A few of the top priorities are:
• Fixing Ember and making sure she isn't just four of the same style abilities.
• Reviewing Mag’s Pull, pretty sure everyone knows this power is a bit OP.
• Trinity: Link needs a damage review.
This is just a small set of the stuff that needs a look at for frames – more to come.

Ok this post is getting too long, back to work!
Luqman NH's profile photoTony Norris's profile photo
Please fix ember... Your so called buff made her into volt
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Steve Warren

Updates, Streams & Events  - 
Hotfix 10.3.3 + 10.3.4
Posted by [DE]Megan Oct 11, 2013

 ■Made victory default if opposing team abandons a conclave.
 ■Kunai and other thrown weapons now hide on player's thighs when player is attacking with melee weapons.

 ■Fixed many possible bad cases happening when doing multiple vault runs including: loss of player functionality, potential crash, debuff applied to wrong player, and debuff fx applied to non-debuffed player.
 ■Fixed a number of bow animation issues.
 ■Fixed ESC-key being ignored when chat window is active (so you can back out of a lobby even with the chat window open).
 ■Fixed Dx11 driver errors that would happen if last thing rendered before PostFX had tessellation enabled

Hot Fix 10.3.4

 ■Added a profile setting to enable/disable runtime tessellation for DirectX 11. We encourage players to give us feedback whether disabling this option results in performance improvement on mid-to-low-end video cards when playing Orokin Derelicts.

 ■5 minute Survival reward is only rewarded once. (Was giving double rewards, lucky ducks!)
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Steve Warren

Updates, Streams & Events  - 
Update 10.3.0: Hump Day!

 ■The Orokin Vaults have emerged in the Derelict Tile Sets! https://forums.warfr...s-have-emerged/
 ■Ongoing User Interface upgrades and styling improvements.

Survival Mission Improvements:
 ■Items awarded at 5 minute intervals are now shown in the HUD below the Lotus transmissions.
 ■Reward items now stack as you play - all rewards are given at the end of the mission.
 ■As you play and survive, you will receive items at these times: ◦5m: Item from the first reward tier
 ◦10m: Item from the first reward tier again
 ◦15m: Guaranteed Void key (this is considered the second reward tier).
 ◦20m, 25m, 30m+: Item from the third reward tier
 ◦Void mission Prime rewards are awarded at 15 minutes only.
■Mission rewards are now split into three distinct tiers of enemy level, instead of being based on faction.
 ■Expect better rewards based on the enemy tier you are fighting: ◦Tier 1: Level 1-25
 ◦Tier 2: Level 25-45
 ◦Tier 3: Level 45+
 ◦Void mission rewards are tied to the tier of the key.
■Extraction no longer triggers if only one player enters the extraction area. ◦If the life support bar is still depleting, all players must be at extraction to complete the mission.
 ◦The regular 60 second extraction timer starts if half the team is at extraction after the life support bar reaches zero.
■All doors in the level are now locked until you trigger the alarms.
 ■Added an effect to show the exact position of the next incoming support capsule.

 ■Improved management and feedback when equipping mods between weapons and sentinels.
 ■Bosses now have their blueprint drops as end-mission rewards (like Lephantis) instead of physical orbs in the level. (PSA: Known issue with BP's not appearing in Foundry will be Hotfixed.).
■Further improvements on the experimental multi-threaded rendering option. If you had this enabled, take note you will need to re-enable this in the settings area.
 ■Hid conclave scores from lobby UI; only reveal them in squad panel when someone votes on a Conclave node, and also provide name of player who doesn't meet Conclave rating requirement.
 ■Made Dojo prop decoration destruction give all your resources back.
 ■Hooked up sound to the Revive mechanic, falling downed allies now has audio feedback.
 ■Improved matchmaking to consider a player's "Loadout rank" when finding a suitable squad to join (sum of pistol + rifle + melee + powersuit rank) .
 ■Updated Dera and Sicarus firing sounds.
 ■Added missing mod card image for Quick Thinking.
 ■Improved camera motion under collision.
 ■Gloss maps added to Nekro’s materials for more varied shininess.
 ■Added elemental FX for Kama.
 ■Added more colour variation to Infested Pistol FX.
 ■Acrid now uses energy color.
 ■Added sound for Trinity’s Energy Vampire ability deactivating.
 ■Players can only sell their last remaining Sentinel weapon if they have no Sentinels in their inventory.
 ■Improved mini-map pathing to prevent misleading objective icons.
 ■Reduced impulse on stealth finishers.
 ■Balanced Nova’s Molecular Prime ability for Conclaves only.
 ■Added unique casting sounds for Banshee abilities and updated Soundquake and Silence.
 ■Added new Volt Shield ability sounds.
 ■Updated Volt overload charge sounds to match animation.
 ■Added translations for some text that was English only.
 ■Added local and remote teleport sound slots for Ash’s Bladestorm.
 ■Added small smoke effect to noxious crawlers.
 ■Fixed mobile-defense objective markers; they now stay on the active defense objective and only show the other terminal markers after the defense wave is complete.
 ■Prevented Vor’s electrical attacks from hiting the invisible players (Loki, Ash).
 ■Improved spawning in multi-defense (and other modes that explicitly spawn enemies using custom spawn filters).
 ■Improved spawning logic in Corpus Ship Survival.
 ■Changed minimap marker settings to help with finding Survival capsules in Grineer Galleon.
 ■Added a limit to the number of Survival markers that appear onscreen at once; aside from making it easier to see the action this may also help with frame-rate.
 ■Removed elevators from Orokin Derelict Survival.
 ■Improved melee weapon accuracy vs. non-upright targets.
 ■Made sentinel flare visual effect use energy color.
 ■Removed redundant mission start VO after host migration.
 ■Changed pre-death (aka bleed-out) to disallow blocking or parrying.
 ■Changed all UPPERCASE Warframe and weapon names in descriptions to Capital Case.
 ■Improved Ash Teleport responsiveness – trimmed animation and added reaction to enemy being teleported to.
 ■Added Carrier Sentinel ambient FX.
 ■Added holster animation to Dual Zoren, Dual Ichor, and Dual Cleaver weapons after a jump attack.
 ■Replaced pagination with scrolling navigation for browsing available profile pictures.
 ■Revised player resurrection sounds.
 ■Added conclave values to Sentinels and Kama.
 ■Revised Clan leaderboard badges.
 ■Made Ignis flame effects use energy color.
 ■Added immediately display of cosmetic item loadout changes to on the main menu avatar; Backing out without equipping a cosmetic item will then revert to your actual loadout.
 ■Improved Mag Prime materials to better allow tinting.
 ■Improved logic for drawing enemy fire while using Rhino’s Iron Skin ability and Djinn Sentinel Fatal Attraction precept.
 ■Improved ambient sound for Dojo Gardens.
 ■Conclaves now operate on best-of-three rounds instead of single round.
 ■A few Market weapons are being retired: Gorgon, Dual Ether Daggers, Boar, and Machete. You have 7 days to get them before they go into the retirement!
 ■Fixed various host migration issues found in Survival related to enemy spawning.
 ■Fixed Survival life support capsule and pickup timing.
 ■Fixed issue with news/alerts not displaying intermittently.
 ■Fixed mission nodes being selected in the background when clicking on alert popup.
 ■Fixed some highlight issues with consumables (buttons now disabled when not picking consumables).
 ■Fixed rare cases where an alarm panel outside of the spawn would be enabled instead of the one in the spawn room, changed how health drain works.
 ■Fixed Dual Ichor getting stuck in charge mode.
 ■Fixed Sure Footed mod that was not working on clients.
 ■Fixed issue where using chat while in a non-star node lobby will prevent the player from starting it, and when done in a star chart lobby, will start the match.
 ■Fixed bounding box on consoles that allowed players to walk up them.
 ■Fixed issue where player loses rewards in key-accessed defense missions if they do not claim and exit with host.
 ■Fixed missing intro/outro music in Conclaves.
 ■Fixed issue where Clans could build more than one of the same Clan Halls.
 ■Fixed changing regions while zoomed preventing alert panel from every showing up again.
 ■Fixed missing damage number reports for clients during Ember’s Overheat ability.
 ■Fixed some issues with Warframe idles.
 ■Fixed (switched) Glaive mod names of Quick Return and Rebound to match the function.
 ■Fixed animation bug with Boltor if reload is interrupted by melee.
 ■Fixed Mag’s Shield Polarize ability FX on enemies to use correct color.
 ■Fixed a “power in use” bug that occurred after using Nekros’ Desecrate.
 ■Fixed issue with Soma where clip mesh during reload animation was rendering black
 ■Fixed Akimbo Bolto sound attenuation and missing reload sounds.
 ■Fix for Glaive mods to be shared between Glaive/Kestrel
 ■Fixed Conclave game type not counting in stats.
 ■Fixed Torid gas cloud not appearing when the projectile hits and kills an enemy.
 ■Fixed reported collision issues across all maps.
 ■Fixed clients not being able to damage ragdolled enemies with trace fire weapons.
 ■Fixed continuous fire AoE weapons (Ignis, Embolist) from hitting the same target multiple times per shot when in ragdoll.
 ■Fixed missing bodyfall event sounds for Grineer deaths.
 ■Fixed inbox not popping up after tutorial, if you have unread messages.
 ■Fixed issue that allowed Nova’s Wormhole ability to teleport through rock walls.
 ■Fixed Loki’s Radial Disarm that was removing limbs from Infested Runners.
 ■Fixed issue where after activating the first objective in Orokin mobile defense, the timer does not start.
 ■Fixed Dx11 being disabled in the launcher if you went to the settings panel before Dx11 had been auto-detected.
 ■Fixed enemies not always playing their death animations / ragdolls.
 ■Fixed weapons that played reload sounds twice (Ignis, Grakata, Embolist)
 ■Fixed Nekros “noble” pose with Lanka equipped.
 ■Fixed Survival reward that awarded a maxed Sentinel mod.
 ■Fixed weapon energy shader for dark (black) energy colors.
 ■Fixed issue where MOAs raised with Nekros Shadows of the Dead ability knocked down friendly players.
 ■Fixed Shadows of the Dead not applying effects on clones for clients when there is enough latency between them and the host.
 ■Fixed emblem deco positions on Carrier and Djinn sentinels.
 ■Fixed Torid gas cloud damage radius, which was larger than the actual visible cloud.
 ■Fixed Torid elemental damage not being affected by armor.
 ■Fixed issue where Mods won't apply to newly purchased weapons until you "touch" them in the arsenal.
 ■Fixed level 60+ Infested suicide runners surviving after they self-explode.
 ■Fixed Osprey's not being affected by Ember’s Fireblast (even when flying right through the effects).
 ■Fixed multiple animation bugs reported in forums.
 ■Fixed mismatched translations of planet name for Phobos.
 ■Fixed Vor teleporting after targets he hasn't seen yet.
 ■Fixed ragdolled enemies not displaying a health bar.
 ■Fixed throwing animation (Kunai, Hikou) becoming jittery with fire rate increase.
 ■Fixed NPCs potentially falling through floor when activating panic-button.
 ■Fixed issue where Sentinels were destroyed during Lephantis battle phase switches.
 ■Fixed reload sounds for Dual Vastos with data mass reload animation.
 ■Fixed Reflection mod not working on Grineer Lancers.
 ■Fixed Infested chargers and ancients not being appropriately affected by Vauban’s Vortex ability.
 ■Fixed issue where player could craft last remaining secondary weapon (for dual version) leaving the player with no secondary weapon available.
 ■Fixed Ignis and other weapons causing Pickups to go crazy if they had not come to rest in Conclave duels.
 ■Fixed the news and alerts blocking the mouse even when they are invisible.
 ■Fixed issue where users may be unable to rotate their camera after placing a decoration in the Dojo.
 ■Fixed perceived range issues with Galatine, and also fixed misaligned elemental FX.
 ■Fixed some reported issues with Rescue Target “stuck” spots.
 ■Fixed some gfx settings that would not actually take effect the 1st time you toggle if your reconfig required a device reset (ie: res change)
 ■Fixed issue where players could attack and kill each other between rounds in Neptune and Pluto Conclaves.
 ■Fixed issue where players were repeatedly teleported out of the duel area upon host migration.
 ■Fixed missing elemental FX for Dakra Prime and Plasma sword.
 ■Fixed issue where enemy Shield Osprey drones would shield friendly enemies controlled by Nyx or Nekros.
 ■Fixed Glaive Rebound mod to have improved rebounding (must travel specified distance before auto-recall)
 ■Fixed headshot stat tracking issues with all ranged weapons.
 ■Fixed issue where if a player dies during a survival mission, they will lose their previously acquired checkpoint.
 ■Fixed client not initiating lobby when joining sessions while zoomed in on a planet.
 ■Fixed "joined <player>" message unnecessarily appearing when returning to frontend after completing a mission.
 ■Fixed stat tracking to exclude enemy pet kills/deaths in Conclave duels.
 ■Fixed Ember’s Fireblast light FX being independent of its power duration.
 ■Fixed spectating mode - spectators no longer spectate themselves.
 ■Fixed Conclave spawning to avoid players spawning on top of each other.
 ■Fixed Fatal Attraction precept error on clients, resulting in missing FX.
 ■Fixed player getting stuck in sprint without toggle sprint in some cases.
 ■Fixed akimbo animations related to crouching and hand positioning.
 ■Fixed issues with Ammo Mutation mods that were not functioning as intended

A quick Hotfix tonight:
 Fix resources not dropping in Derelict and Void missions.
Fix for players receiving pre-leveled/maxed mods. Lucky ducks!
Fix for missing Corrupted Mod icon.
Fix for blueprints received as boss drops not saving to Foundry.
Fix for Clients joining Derelict Missions holding a Dragon Key not seeing Key indicator on HUD. 
Fix for loss of functionality and unintended navigation when chatting in star chart.
Fix for clan MOTD back to 256 character max.
Fix FOMORIAN missions appearing at Minthe and Kala-azar
Fix for New Dragon key blueprints not explicitly stating they are reusable.
Fix for Conclaves not working.
Fix for login rewards not working.
Fix for use of the ESC freezing the game UI if hit when entering lobby.
Fix for Mutagen Drops in Derelicts
Fix for accidental increase in Bio Clan-tech weapons, back down to 50K Credits per replication.
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Steve Warren

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Hey friends, here's an invite to play Lucktastic. Lucktastic is a FREE app where you can earn real rewards. Download and play today for your chance to win up to $500!
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Slayer Christmas 2013
Michael Nolen's profile photoJdsr0215's profile photoMatthew Gullette's profile photoBen Somerville's profile photo
Ah, good tip. Thanks.
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Steve Warren

Updates, Streams & Events  - 
Now that Game Updates have moved to Wednesdays, we need to move our bi-monthly Livestreams to a new day.  What better way to kick off the weekend than a Livestream on Fridays?  So, please join us this Friday for Livestream #16.

What: Livestream #16! A Dev Q&A session! Join us as we take questions from the forums and chat and discuss what we’re working on!
 We will also be giving away three 1000 Platinum Prizes!

When:  October 18th @ 2 PM EDT (6 PM GMT)! Find your timezone here:  

Who: Steve, Scott, Geoff and Sheldon will join Rebecca on the couch to field community questions and talk about their current tasks on Warframe!

Thread closes at 10:00 AM EDT on October 18th, get your questions in!
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Steve Warren

Updates, Streams & Events  - 
Update 10.4

BALLISTICA: Dual firing crossbow available now!

A one-handed crossbow featuring a unique dual-firing mechanism, the Ballistica allows you to choose between a four bolt volley or a deadly accurate charged shot. As it is a secondary weapon, the Ballistica can be paired with the Paris compound bow for a lethal load out. Take aim and pin your enemy to the wall!

-Added animations  for Gauntlet style weapon Charge Attacks.

 - New overall less-bouncy camera collision that also now ignores Sentinels colliding to create unwanted shake.
- You can no longer re-purchase reusable recipes that you already own.
 - Corrupted Mod that had a negative recoil affect has been changed to a "damage spread increase"* negative affect to account for 0 recoil weapons not having a negative consequence.
 - UI tweaks when viewing friend’s profiles.
- Minor improvements to usability of Mods and loadouts
* Since some Sentinel weapons use pistol Mods, we now perform a check to ensure you aren't using the same mods on your pistol and Sentinel weapon
* We now only hide duplicates of level 0 Mods; players may want to pick one level 9 Mod over the other (to avoid the nag screen when exiting the loadout)
- Volt's Speed boost won't affect other player's FOV
 - Changes to logic of Mod “auto-resolve” feature. Equips best Mod of equal or lesser fusion rather than first Mod of equal or lesser fusion.
 - No longer allow Conclave in Solo mode.
 - Corpus Tech enemy now gives more XP.
 - Can no longer deal parry-reflection damage when AFK
 - Prevent Healing Ancient from emitting healing pulses while ragdolled (pulses would look like they were coming from the wrong spot).
 - Added more of a visual indicator on Saryn’s Contagion.
 - Changed Ignis’s default colour to represent realistic fire, not white flames.
 - Tweaks to Foundry UI sounds.
- Small performance improvements to Volt's overload, was creating a lot of particles/unneeded scripts in a single frame
 - Optimization to use of Runtime Tesselation, objects that were out of sight or in shadow do not need this option. Should improve performance.
 - Multiple translations added.

 - Fix for Arsenal Weapon accuracy not updating when equipping mods which change accuracy
 - Fix for issues when players joining sessions from friend list would result in a “double-join”
 - Fix for damage numbers not being shown on frozen enemies, and damage against frozen enemies not being tracked in stats.
 - Fix for Ash "power in use" bug when using "Teleport" on defense target.
 - Fix for being able to escape Golem boss arena with Loki or Nova when mission is in progress.
 - Fixes for UI formatting in Turkish language.
 - Fix for Infested Ancient death burst FX not showing on clients.
 - Fix for after killing your opponent in a duel, there is a brief moment where you receive a revive context action
 - Fix for Orthos Prime appearing on Dakra Prime blueprint.
 - Fix for Conclave team assignment not respecting user choices for teams.
 - Fix for nodes that did not lead to a proper mission.
 - Fix for getting stuck in a charge animation if meleeing off an edge/corner/Mount Doom.
 - Fix for Infested chargers not disintegrating on client.
 - Fix for enemies disappearing on Client screen when killed by armor piercing damage.
- Fixed issues where Vaults would sometimes not appear in Derelicts.
 - Fix for Lotus Defense mission transmissions not appearing in French, Italian, German, and Spanish.

- Multiple Crash and freeze fixes.

*This is an accuracy reduction as the projectiles spread further from target.
Tony Norris's profile photoVandle Savage's profile photo
Awesome weapon. got it few hours ago, its pretty cool cant wait to upgrade it!
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Steve Warren

Updates, Streams & Events  - 
Free weapon and exclusive skin!

If you're a Rixty user, you can benefit with your next Platinum purchase.
Buy Platinum on before October 17 using the Rixty or MOL tab and you'll receive the Aklato with an exclusive dual wield weapon skin in your inventory!
Rixty allows users to make game-related purchases without a credit card in nearly 500,000 locations worldwide.
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Steve Warren

Updates, Streams & Events  - 
DERebecca posted:

We’ve noticed some speculation and growing fear with the community that the announcement of Warframe launching with the PS4 means the game is in fact launching out of Beta.  While we never explicitly said this is the case, we understand the implication.  To clear it up completely, the game will still very much be in Beta on both PS4 and PC come Nov 15th/29th.  Expanding the reach of Warframe is our intention with adding the PS4 to the mix. Warframe is far from finished and we will continue to work diligently on both Beta versions until we think it’s ready for full release status.

And just a heads up, we are waiting on information about crossplay and account crossover, we have no new information at this time.
Steve Warren's profile photoAndrew Jones's profile photoMichael Bazdell's profile photo
Not really sure why they still call it a beta. Beta means bug fixes, not new features.
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Help Desk at MNJ Technologies in Naperville, IL
Network Administration, IT Systems Analyst
Map of the places this user has livedMap of the places this user has livedMap of the places this user has lived
Aurora, IL
Joliet, IL - Rockford, IL
When the Red is light, I will Go!
I go by the alias Long Draw in MWO and Warframe.  Falconwing in Dransik/Ashen Empires.  And Xcxlcx in Hostile Space.
Bragging rights
First Place at Regional and State RGMC 2001
  • Devry University
    Computer Forensics, 2008 - present
  • Joliet Junior College
    Web Design & Administration, 2002 - 2006
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Steve Warren's +1's are the things they like, agree with, or want to recommend.
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