Profile cover photo
Profile photo
Steve Broome
30,148 followers -
Video Game Design. Analytics. Copy writing.
Video Game Design. Analytics. Copy writing.

30,148 followers
About
Posts

Post has attachment
New blog post showing off some 4K images of a new playable level (Cargo Bay) in our tactical survival shooter KINETIK, and revealing new gameplay details. Players will collect fuses to restore power to offline life support and research systems, while trying to survive multiple NPC threats:

#space #survival

https://www.kinetikthegame.com/single-post/2017/06/20/New-KINETIK-Screenshots-The-Cargo-Bay

Post has attachment
New blog post showing off some 4K images of a new playable level (Cargo Bay) and revealing more gameplay details. Players will collect fuses to restore power to offline life support and research systems, while trying to survive multiple NPC threats:

#space #survival

https://www.kinetikthegame.com/single-post/2017/06/20/New-KINETIK-Screenshots-The-Cargo-Bay

Post has attachment
Our latest ep of Making the Game shows off a speed paint for heavy armor concept art.

https://www.youtube.com/watch?v=Wx2uiMvFJxY

Post has attachment
Our latest ep of Making the Game shows off a speed paint for heavy armor concept art.

Lots of process here not only for visual creation but with our genres in mind (survival, future, RPG) as each type of armor needs to let the gamer know that they'll be able to customize their character in a bunch of different ways.

As always fellow devs, ask any questions of the team in the comments of the article, we try to factor them into future eps.

https://www.kinetikthegame.com/single-post/2017/04/12/Kinetik-Heavy-Armor-Concept-Sketch

Post has attachment
4K WIP from an upcoming devlog episode, where our artist Mat (H1Z1, DCUO) will break down the stage of adding depth and age to the playable character's facial features.
Photo

Post has attachment
4k WIP look at a playable character in our survival game. Adding more imperfections and believable damage/weathering to skin in key areas:

Photo

Post has attachment
Our newest tutorial is up, this one shows how to derive character from skin texture and mouth areas. We're trying to get as detailed as possible in each step of game development ,including character creation:

#Zbrush #UE4

Post has attachment
New ep is up in our making the game vlog, this one goes into the important steps involved in sculpting skin detail and in particular the mouth area - which establishes age, ethnicity and other traits for the gamer.

These rules extend beyond any particular game genre, ask any questions for the artist at the bottom of the article and we'll factor them into future eps:

Post has attachment
WIP playable male character, doing lighting tests
Photo

Post has attachment
Our new trailer is up! Excited to show some new gameplay and systems we've been working on including drone control (commands that your drone will understand and respond to), crafting and squad commands. Coming to Early Access, PS4 and Xbox One:

https://www.youtube.com/watch?v=DwZKo4pR-H8
Wait while more posts are being loaded