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Stephen Radney-MacFarland
1,132 followers -
Game designer and libertine.
Game designer and libertine.

1,132 followers
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Stephen's posts

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"It's about character, it's about fear." An awesome Pathfinder compatible setting from some outstanding talent. Check it out!

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I know, I know. It’s been a while. Life has been busy. Owlcon was a huge success. Those folks run a great show at Rice University, and I spent a good chunk of it playing games and talking to people. Including, of course, running some sessions of Delve. I…

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Hey everyone, I'll be RPG Brewery tomorrow night. Check it out.

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A look at race in RPGs and my own changing views on their design.

Race is a sticky wicket. Even in a fantasy game, it can be fraught with preconceptions, era bias, and misconceptions. It can—and does—leak into our current political and social conversations about race. I remember the hubbub when Star Trek: Voyager came…

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More on spells in Delve RPG: arcane spells, channeling, and continued casting.

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A bit more than a month ago, I started a new blog talking about the design of my Delve Roleplaying Game. Today I've posted an update on the progress of the game, the conventions I'll be attending, and some words about character advancement. 

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Howdy, everyone. I keep on forgetting G+ is a thing, but that will change in the near future. This is something you might enjoy. A talk I did about class design (mostly Pathfinder) for AetherCon V went up today. Check it out if you're so inclined.

http://bit.ly/2jsQdSy

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Ayep.
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A rare review and a voyeuristic plea.

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Last night I played a wicked little game called Epic Spell Wars of the Battle Wizards: Duel at Mt. Skullzfyre,at a little get-together hosted by +Rob Heinsoo (the guy who designed the game). Do you love death? Do you love metal? Do you love building awesome fucking spells and reducing your opponent to a smoldering corpse? Of course you do. You don’t hate fun. Check out this game. It’s hella fun.
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