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Stephen Jarjoura
426 followers
426 followers
About
Stephen's posts

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I use Wikipedia almost daily, they're worth throwing a little money at!

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I like supporting amazing musicians.

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This is begging to be turned into an RPG convention one-shot game.

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My little field trip to Dell Rock Park. It's only a few minutes from my house.
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8/30/14
22 Photos - View album

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I have another FC/FAE question!

In our latest ep of Postcards from the Dungeon, we discuss Succession Crisis and note that often, popular opinion or "the will of the mob" or how a board of directors votes are all part of determining which king / senator / CEO get's to win the succession. Some RPG's have a few simple social skills like Oratory, Persuasion, or Savoir Faire or attributes like Presence. But none of these are a perfect match for "how do I sway a group, potentially one numbering in the millions" and determining it with a single die roll or even making it a series of dice rolls doesn't feel as nuanced as these things often are in reality.

For a more concrete example, imagine running an RPG where the PC's are campaign staffers for a candidate who is running for high office. There are moment-to-moment decisions they need to make, but their goal is that these decisions and actions will feed into the influence they are having on the voter population, which is being polled daily by various polling organizations.

How would you tackle something like this with FC/FAE? I suspect that you could make a tracking scale to measure popular opinion (how much they like or dislike your candidate) and then, maybe, assign aspects to the population based on actions taken by either side. I'm thinking like, an attack ad on TV creates the aspect "suspicious of his corporate past" and maybe an endorsement from a prominent religious leader would create the aspect "trusted by the faithful" and these aspects could be tapped when rolling some sort of social skill or stunt to adjust the opinion scale that was set-up earlier.

Does any of that sound reasonable? How would you handle something like this in your campaign?

We just started (one session) a new campaign using FAE. So far, everyone likes it! But, we're still trying to learn and get good at using the Fate paradigm. One issue came up, and I'm hoping someone can point me at the answer or speak from their experience.

The GM narrated surprise action (i.e. a tiny bladder hidden in a pocket watch released a cloud of toxin into the face of an NPC). The players wanted to (and did) intervene to save the NPC from the effects of the toxin. How are these types of situations handled? What is the equivalent of a reaction roll? In other words how do you determine when a player can react faster than a surprise event and when they can't?

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I wrote up and submitted my review of "Supers! The Comic Book RPG" for DriveThruRPG.com

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$75 in 106 minutes - is it possible?

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Easily one of my favorites from her new album!

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Interview completed and uploaded!
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