Profile cover photo
Profile photo
Stephan Beal
652 followers -
https://wanderinghorse.net/home/stephan/
https://wanderinghorse.net/home/stephan/

652 followers
About
Posts

Post is pinned.
i am not yet committed to another social network, but this post contains my current account links, for those of you who want to keep in contact post-G+:

MeWe (preliminarily - it seems okay so far): https://mewe.com/i/stephan.beal
Is very much a walled garden/black hole, supporting only outbound content links. See https://plus.google.com/+StephanBeal/posts/1mxwWDZy6Ta for details.

Nerdica (still evaluating): https://nerdica.net/profile/sgbeal
Nerdica supports editing posts and non-users viewing your content. It also supports forums, though setting them up is like pulling teeth (https://nerdica.net/help/Forums).


Twitter (which i rarely use): https://twitter.com/sgbeal


Minds: account deleted: Minds's use of "tokens" and "boost" effectively amount to buying and selling relevance within the network, which doesn't sit well with me.


Pluspora:
https://pluspora.com/people/a949bf00ad8d013646b9005056268def
The inability to edit a pluspora post after submitting it is a huge, fatal minus for pluspora - it's very unlikely i'll stay there. Migrating people keep saying "they're working on that", but one early adopter reports that diaspora has been saying that since he joined in 2011.


Home page (yes, it's damned ugly, but it's my home): https://www.wanderinghorse.net/home/stephan/
i've been needing an inspiration to overhaul that site for a decade now, and it seems that G+'s demise may be that inpiration.
Add a comment...

Post has attachment
Woot! i finally figured out how to simulate hexagons using HTML tables! Here's the proof of concept...

The main trick is setting the "display" attribute for the TR and TD elements, as their default display modes don't support margins.

Edit: note that all of the display logic in this demo is handled by CSS - there is no JavaScript going on.

With a bit of JavaScript attached to it, we'll be able (i think) to do tall-grain maps as well, plus generate one fewer cell on the "short" rows/columns. (Edit: tall grain doesn't need JS: see an example in the comments.)

#html5 #css3 #woot
Photo
Add a comment...

Post has shared content
I've just uploaded my 104-large Buildings Pack, containing interiors, roofs, and stair/door/wall tokens. Grab my furniture tokens too (it's all free) and show me what you can cook up! :)

Buildings: https://2minutetabletop.com/buildings-rpg-battle-map-token-pack/
Furniture: https://2minutetabletop.com/mansion-furniture-tokens/
Add a comment...

Post has shared content
Add a comment...

Post has attachment
This hanging cup in front of the local coffee shop is an interesting decoration...
Photo
Add a comment...

Post has shared content
Medieval Themed Dice Tower Paper Model For RPG & Wargames<br> by TJ Games
Offered by TJ Games website , here is an easy-to-build Dice Medieval themed Tower paper model for your RPG and Wargames. The whole model occupies five sheets of paper. Oferecido pelo site da TJ Games , eis aqui um modelo de papel de uma Torre de Dados com t...
Add a comment...

Post has shared content
Add a comment...

Post has attachment
A walk down memory lane... in early 2016 i did a presentation at work as part of our "dev day", where the whole software development division got a "day off" to attend presentations and/or present their own.

Anyway... while cleaning up the list of "starred" documents in my GDrive i came across it and read it for the first time in almost 3 years.

So... for those of you program software and speak German, here's a German-language presentation about why the C programming language is still relevant:

https://docs.google.com/presentation/d/1zcCk-ZQrkQOXBiGNE9U-S1w7Ty3Bf-CjUSb1Bz-Id5o/edit?usp=sharing

If you don't speak German or don't program software, it won't make any sense to you :(. That doesn't make C any less relevant, though ;).

(Sidebar: the email address in that doc is now a dead end, as i'm currently in years-long medical leave.)
Es gibt noch C
Es gibt noch C
docs.google.com
Add a comment...

Post has attachment
My housemate's tablet (a Samsung Galaxy Tab 10 A6) did it again: 27 days on a single charge (with 7% battery still remaining)! It was idle that whole time, with only about 12 minutes of screen-on time (me checking the battery every few days), but still... a month of idle time on a single charge is pretty impressive, IMO.

(The odd color of the screenshot is side effect of the blue light filter. The screen doesn't really look like that, but Samsung's built-in blue light filter screws up the colors of screenshots.)
Photo
Add a comment...

Post has shared content
The rulebook draft for Card Tower Defense (working title, subject to change) is now at a point where it "should" be more or less usable to anyone wanting to try out the game. It's not refined to the point that a non-gamer could pick it up and use it, but it is, i think, far enough enough that creative folk like +Brian Renninger or +Todd Zircher could play it "as intended" (as opposed to having to wing it when they encounter massive rule holes):

https://docs.google.com/document/d/1_HaTxk_WzBhfKF7aTyNaDqZt3S6OVEefWyYMdbsrGhA/edit?usp=sharing

Commenting is enabled for that document, so feel free add feedback directly to it.

This is my first design in many years which has made it through more than an hour of playtesting. i'm quite happy with the core mechanics, and it's now really all about balancing out the basic scenario.
So... i made a thing over the past few hours. Specifically, it's an abstract "tower defense" tabletop game played using two decks of cards and some tokens/gems/coins/whatever (which represent the enemies). While the game is simple to play, and a session runs only 10-20 minutes, i'm finding some of the rules difficult to formulate, so preparing a manual will require more effort than i'm up for right now (and it will need lots of visual examples to explain some of the concepts).

In any case: i'm looking for a name for the game. The working title is Card Tower Defense (or House of Cards Defense, or Defender of the House of Cards, or some such), but i'm completely open to suggestions at this point.

A couple photos:

https://photos.app.goo.gl/nwfvxr8mVfzznvKXA

In a nutshell:

- One deck is used to lay out a path to your "base". It may be a simple direct path or have winding ways and multiple entry points for enemies. Enemies move along this path to reach your Base (which has a number of hit points equal to the single longest enemy path to the Base). Each turn, a random enemy spawns onto one of the entry points (rotating through the entry points each turn).
- The second deck (a.k.a. the Resolution Deck) is used to determine which enemy/enemies move(s), and indirectly determines how far they move (normally they move 1 card, but that is affected by the number and suit of the movement card and the card the enemy is on). Each turn, some number of movement cards are drawn (defaulting to 3, but a scenario may change this), leading to all sorts of chaotic movement. The stacking limit of enemies can be changed to further increase or decrease this chaos (less stacking effectively means more chaos, but that's a good thing in this game).
- After enemy movement (if any!), the player may choose one enemy to attack, and draws a card from the Resolution Deck to determine whether the target enemy is destroyed. If the attack card is an Ace or Face Card, the player achieves a critical hit and may attack again (and keep doing so as long as Ace/Face cards are drawn). A destroyed enemy is removed from the game, kept as a trophy. There will eventually be options for trading in trophies for additional attacks or other bonuses.
- Then the next turn starts. At the end of every 4th (5th?) turn, the Resolution Deck is reshuffled.
- If an enemy reaches the base, it is removed from the game and does a certain amount of damage, depending on the enemy's level (there are 4 levels plus potentially room for more complicated "bosses"). If the base loses all of its hit points, you lose.

So... that's the very brief version. The devil's in the details, but it's not complex... just difficult to describe without lots of visual examples.
Card Tower Defense
Card Tower Defense
photos.google.com
Add a comment...
Wait while more posts are being loaded