I've run two sessions of Adventures in Middle-earth, and I've got three questions on the Journey rules. Thanks in advance for any advice! ;)

1) Do Roles Constrain Who Does Skill Checks?

When you are resolving a Journey Event, can only the character in a given role make checks related to that role?

Let’s say for example you encounter Journey Event #7 where you come across wild game. The text says: "The Hunter must make a Wisdom (Survival) ability check to hunt down this game.” What if other players want to get in on the Hunt?

More generally, do Journey roles require that ONLY the character in a given role (or those in helping roles) make checks related to that role’s responsibilities? Or can anyone make the check?

2) Can The 'Wanderer' Fill Roles For Inactive Characters?

Let’s say you have five characters, but three of them have very low Guide/Scout/Hunter/Look-out related skills, and they don’t want to fill in any of the travelling roles.

The Wanderer has a 'Ways of the Wild’ class feature which reads: "If you act as a company’s Guide on a journey, you are considered to be assuming all vacant travelling roles (you are considered to ‘fill in’ as the company’s Hunter, Scout and Look-out at the same time, if no other companion is already covering that role).”

Can the Wanderer fill in for these multiple vacant roles, since players have opted not to fill them? Or do all players have to take on a role, whether they want to or not?

3) Do Journeys Ignore Long Rest Exhaustion Recovery?

If you have a journey event and gain a level of exhaustion, can you remove that exhaustion per the normal long rest rules in D&D 5e?

For example, the party undertakes a Short Journey of 150 miles. By foot that’s going to take over a week’s time.

p. 176 makes it clear that by default you don’t track exact time and distance when using the Journey rules.

Let’s say you have only 1 event during the journey (event #7), on which the character fails a Intelligence (Investigation) check on Journey Event #7 and suffer a level of exhaustion. Narratively, this might take place mid-journey, which gives you three more days till arrival.

Finishing a long rest reduces a creature’s exhaustion level by 1, provided that the creature has also ingested some food and drink.

So by default in 'Adventures in Middle-earth', are you supposed to not track time, and therefore ignore the normal nightly recovery of 1 level of exhaustion?

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