What would a 5e stat block look like if done in 1e style?
I'd like to come up with a brief, 1e-style stat block format for 5e products I plan to create. Here's a typical non-player character (NPC) from 'Cult of the Reptile God' module:Dorian, an elf (F/MU 3/3; AC -2; MV 12"; hp 13; #AT 1 at +2; D 1-8+1; S 17, I 17, W 10, D 18, C 14, Ch 12; chainmail +2, shield, longsword, longbow).
I'd add an 'S' option for 'Special' with any special attacks, convert AC, HP and such to 5e stats, and remove all but the most important special abilities to simplify what the DM has the manage.
(Legend: AC = Armor Class; MV = Move; HD = Hit Dice; NM = Normal Man, F = Fighter, MU = Magic-User; C = Cleric; T = Thief; hp = hit points; #AT
= Number of Attacks; D = Damage; SA = special attack; SD = special defense; S = Strength, I = Intelligence, W = Wisdom, D = Dexterity, C = Constitution, Ch = Charisma, S = Special Abilities.)
As point of comparison, here's a couple of Swords & Wizardry stat blocks:Aboleth:
HD 9; AC 3; Atk 4 tentacles (1d6 + slime); Save 6; Move 9 (swim 12); CL/XP 12/2000; Special: Charm monster (3/day), Phantasmal force (3/day), Mucus cloud in water (save or cannot breathe air for 3 hours), special disease upon successful hit (save or must be immersed in water every hour).Xorn:
HD 7; AC –2; Atk 3 claws (1d3), 1 bite (4d6); Move 9; Save 9; CL/XP 8/800; Special: Immune to fire and cold, half damage from electricity, travel through stone.