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Stan Shinn
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Stan Shinn

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What name do you like best for an RPG convention in Texas? Vote below. Making plans to help out a friend who is thinking of starting up an RPG Con to run in Septembers in the DFW area. Also, love to hear comments on if any of these names sound strange? Thanks!
58 votes  -  votes visible to Public
FireballCon
19%
PrismatiCon
33%
CoyoteCon
48%
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Edward Haggerty's profile photoTheChaosGrenade's profile photoJames Jeffers's profile photoStan Shinn's profile photo
24 comments
 
Still under discussion -- based on this great feedback we have a few more names we're kicking around -- InfernoCon is one.
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Stan Shinn

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Here are my tips for running 4 hour one-shot or con games with D&D 5e:
-- Have a clear quest or goal so the character know exactly what their mission is, with the mission something achievable in 4 hours.
-- Have 12-20 rooms prepared (if it's a Dungeon). Usually you'll only cover 7 to 12 rooms total.
-- Of the 7 to 12 rooms you'll actually explore, 5 to 7 'scenes' will have roleplaying and combat, and the rest will be empty or have puzzles, traps or something to explore.
-- Throw in a combat by the 1.5 hour mark if you haven't already had one.
-- Be prepared to move rooms around in the dungeon so they will always happen to get to the key parts of the dungeon (especially the Big Bad Boss at the end). Usually I just have 2 or 3 'key scenes' which -- I will make sure they hit, with the rest being optional. This means you don't give the players a map as you may change the map on the fly.
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Benjamin Wenham's profile photoBob Mungovan's profile photoBrad Hazzard's profile photomatt jackson's profile photo
15 comments
 
Note that of the expeditions modules... all of them have run 6-8 hours with the tables I've run them for. They are not so good for convention games unless you either (1) don't encourage in-character interactions or (2) know how to speed-run the rest.
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Stan Shinn
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What would a 5e stat block look like if done in 1e style?  I'd like to come up with a brief, 1e-style stat block format for 5e products I plan to create. Here's a typical non-player character (NPC) from 'Cult of the Reptile God' module:

Dorian, an elf (F/MU 3/3; AC -2; MV 12"; hp 13;   1 at +2; D 1-8+1; S 17, I 17, W 10, D 18, C 14, Ch 12; chainmail +2, shield, longsword, longbow).

I'd add an 'S' option for 'Special' with any special attacks, convert AC, HP and such to 5e stats, and remove all but the most important special abilities to simplify what the DM has the manage.

(Legend: AC = Armor Class; MV = Move; HD = Hit Dice; NM = Normal Man, F = Fighter, MU = Magic-User; C = Cleric; T = Thief; hp = hit points;   = Number of Attacks; D = Damage; SA = special attack; SD = special defense; S = Strength, I = Intelligence, W = Wisdom, D = Dexterity, C = Constitution, Ch = Charisma, S = Special Abilities.)

As point of comparison, here's a couple of Swords & Wizardry stat blocks:

Aboleth: HD 9; AC 3[16]; Atk 4 tentacles (1d6 + slime); Save 6; Move 9 (swim 12); CL/XP 12/2000; Special: Charm monster (3/day), Phantasmal force (3/day), Mucus cloud in water (save or cannot breathe air for 3 hours), special disease upon successful hit (save or must be immersed in water every hour).

Xorn: HD 7; AC –2[21]; Atk 3 claws (1d3), 1 bite (4d6); Move 9; Save 9; CL/XP 8/800; Special: Immune to fire and cold, half damage from electricity, travel through stone.
8
James Jeffers's profile photoEric Henson's profile photo
34 comments
 
I should mention that you can give players XP based on avoiding monsters; there's no need to involve gold in the process. If they bypass the monster, that's the same as defeating the monster, so give them the XP.

And, you can give XP for completing other objectives, monsters or no. Or, just tell them to level up when you feel like it; maybe when they journey to a new continent or plane of existence, or level them up every 3 sessions, or when it's thematically appropriate.

TL;DR: You're the DM, the players level up when you tell them to. You don't need a pile of gold (or a pile of dead bodies, or a pile of XP) to tell you when the time is right. Trust your instincts.
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Stan Shinn

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What RPG conventions have the best registration web site software and process? I'm thinking about helping some friends organize a new RPG convention in the DFW area to run annually in September. Ideally I would use software that integrates well with Wordpress :-)
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Stan Shinn's profile photoShane Harsch's profile photoJames Jeffers's profile photo
28 comments
 
+Shane Harsch no worries! :)
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Is 5e an old school game? I saw a very interesting comment on the NTRPGCon Facebook page. Alex Kammer said "5e is an old school game. OS games are not determined by when they are published, but by how they play. If you give 5e a try, you will see what I mean." Thoughts?
8
Peter Boddy's profile photoNathan Panke's profile photoDoug Seipel's profile photoJames G's profile photo
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James G
 
I mostly agree, +Doug Seipel​. But the brutality of it increased the sense of accomplishment when things went well. I miss the brutality as well. There's no school quite like the old school. Uphill. Both ways. Through eel-infested waters and avalanche-prone snowy mountain passes where giants roam.
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5e was the best D&D launch ever for Wizards, better than 3e-4e!

http://www.forbes.com/sites/davidewalt/2015/04/15/new-dungeons-dragons-fifth-edition/
The fifth edition of the classic fantasy role-playing game set records for best launch ever. Publisher Wizards of the Coast is just getting started.
11
James Jeffers's profile photoJames Merrill's profile photoDave Rosser's profile photoJeff Andresen's profile photo
7 comments
 
another thing to remember about the 3.0 Release is that it was the first new edition since the 80's and the hobby had been languishing. 3.0+3.5 went a long way in rebuilding the player base by the time 4e Came along.
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Stan Shinn
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Discussion  - 
 
Here are my tips for running 4 hour one-shot or con games with D&D 5e:
-- Have a clear quest or goal so the character know exactly what their mission is, with the mission something achievable in 4 hours.
-- Have 12-20 rooms prepared (if it's a Dungeon). Usually you'll only cover 7 to 12 rooms total.
-- Of the 7 to 12 rooms you'll actually explore, 5 to 7 'scenes' will have roleplaying and combat, and the rest will be empty or have puzzles, traps or something to explore.
-- Throw in a combat by the 1.5 hour mark if you haven't already had one.
-- Be prepared to move rooms around in the dungeon so they will always happen to get to the key parts of the dungeon (especially the Big Bad Boss at the end). Usually I just have 2 or 3 'key scenes' which -- I will make sure they hit, with the rest being optional. This means you don't give the players a map as you may change the map on the fly.
29
Kirwyn's profile photoPaul Oklesh's profile photoStan Shinn's profile photoChristopher Davis's profile photo
6 comments
 
+Paul Oklesh​ I am reminded of an online RP experience quite similar, though I was drinking green tea instead.
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Stan Shinn

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Anyone know if there is a printer besides Lulu that does personal printing? For example, drivethrurpg.com cost to print a 508 page color book is $21.54 (http://www.drivethrurpg.com/pub_pod_cost.php) vs. Lulu's cost of $105.63 for color, but not sure if DriveThruRPG's policy on this sort of personal publishing.
The STAR WARS D6 Revised Updated fan made gamebook has been further updated fixing the errata that was found and submitted since it's release  Ebook Edition: https://drive.google.com/file/d/0B1IeOdmIf6qgVDZGeG1PeWpRMFU/view...
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Mark Miller's profile photoMatt McElroy's profile photoStan Shinn's profile photoDave McGowan's profile photo
4 comments
 
+Matt McElroy, thanks for the clarification :-)
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Stan Shinn

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 #AT
 
What would a 5e stat block look like if done in 1e style?  I'd like to come up with a brief, 1e-style stat block format for 5e products I plan to create. Here's a typical non-player character (NPC) from 'Cult of the Reptile God' module:

Dorian, an elf (F/MU 3/3; AC -2; MV 12"; hp 13; #AT 1 at +2; D 1-8+1; S 17, I 17, W 10, D 18, C 14, Ch 12; chainmail +2, shield, longsword, longbow).

I'd add an 'S' option for 'Special' with any special attacks, convert AC, HP and such to 5e stats, and remove all but the most important special abilities to simplify what the DM has the manage.

(Legend: AC = Armor Class; MV = Move; HD = Hit Dice; NM = Normal Man, F = Fighter, MU = Magic-User; C = Cleric; T = Thief; hp = hit points; #AT = Number of Attacks; D = Damage; SA = special attack; SD = special defense; S = Strength, I = Intelligence, W = Wisdom, D = Dexterity, C = Constitution, Ch = Charisma, S = Special Abilities.)

As point of comparison, here's a couple of Swords & Wizardry stat blocks:

Aboleth: HD 9; AC 3[16]; Atk 4 tentacles (1d6 + slime); Save 6; Move 9 (swim 12); CL/XP 12/2000; Special: Charm monster (3/day), Phantasmal force (3/day), Mucus cloud in water (save or cannot breathe air for 3 hours), special disease upon successful hit (save or must be immersed in water every hour).

Xorn: HD 7; AC –2[21]; Atk 3 claws (1d3), 1 bite (4d6); Move 9; Save 9; CL/XP 8/800; Special: Immune to fire and cold, half damage from electricity, travel through stone.
9
Brian Gracey's profile photoFabian Khalil's profile photoStan Shinn's profile photo
4 comments
 
Part of what I'm wondering about is creating a full 1e OGL bestiary with simplified stat blocks -- players get to run 5e on their end but DM side NPCs and Monsters have simplified stat blocks and simplified powers but with 5e's power curve to be compatible.
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Stan Shinn

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Is D&D 5e an old school game? I saw a very interesting comment on the NTRPGCon Facebook page. Alex Kammer said "5e is an old school game. OS games are not determined by when they are published, but by how they play. If you give 5e a try, you will see what I mean." Thoughts?
51
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Marty Walser (Raging Owlbear)'s profile photoCam Banks's profile photoShane Harsch's profile photoChris Klafehn's profile photo
59 comments
 
In knew it!
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5e was the best D&D launch ever for Wizards, better than 3e-4e!

http://www.forbes.com/sites/davidewalt/2015/04/15/new-dungeons-dragons-fifth-edition/
The fifth edition of the classic fantasy role-playing game set records for best launch ever. Publisher Wizards of the Coast is just getting started.
35
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Jacques van der Merwe's profile photoBobby Jennings's profile photoMichael Linhardt's profile photoRyan Poe's profile photo
11 comments
 
I think it's in reference to DungeonScape. The group who had planned to create/develop a character generator plus more for 5e. But had a falling out(?) with WotC. All I know is that it was a start, I was doing beta testing on it and was just "ok". Nothing brilliant. Why it didn't work out between the two might be better answered by someone else.
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Stan Shinn

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 For those who know about running a con, what are the top perks or fun things about running a con? I'm kicking around the idea of starting a convention focused on tabletop RPGs to be held in Dallas/Fort Worth area annually. Some people will like to help run the con even if they don't have time to play a game during the con weekend, but what will motivate con organizers and helpers?
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Kirwyn's profile photoStan Shinn's profile photoJoshua Brumley's profile photoJohn Stavropoulos's profile photo
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Looks like the Savage Saturday Nights The Rocky Mountain Savages like to hold.
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