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Stan Shinn
2,930 followers -
Tabletop RPG Gamer, Fiction Writer
Tabletop RPG Gamer, Fiction Writer

2,930 followers
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For those who use miniatures in your games and track precise distances, how do you do it? Do you count squares, use tape measurers with inches (1 inch = 2 meters), or maybe centimeters (1 cm = 1 meter)? This video (see the 6:38 mark and other times) has me wondering what is the best technique. Planning to use miniatures at a con game this summer so would like to solve for this, ideally with tape measurers. :-)

https://youtu.be/4mLIkWZxPTg?t=397

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OK, I made some edits and I'm resharing my Star Wars WEG d6 Editions Comparison Chart on Google Drive. Feel free to copy over to the shared Google Drive folder for the group. I added the skill differences from Classic Adventures, and removed the comments on lethality differences, since I don't think its clear whether 1e or 2e have different lethality (given insta-kill options with the Wild Die).

https://drive.google.com/open?id=0Byr-i7lu1I5IN0wxaXZWOFo1SkU

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Here's a beta version of a 1-sheet I created which shows the differences between 1e, 2e R&E and the REUP and Classic Adventures retroclones. I might have gotten some details wrong or missed something, so would love feedback so I can make corrections. Hopefully this will be a helpful tool to help folks decide on which edition to use in their home game, and how compatible the various flavors are with each other.

https://www.dropbox.com/s/yoovy6n6wzm7h52/Differences%20Between%20WEG%20d6%20Editions%202017-03-15.pdf?dl=0

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So, these arrived in the mail today and look FANTASTIC! These were shared in this group a while back, but in case you missed it, here are the links:

Star Wars Classic Adventures Ebook
https://drive.google.com/file/d/0BwS75vvAnmTKSERvU1g4UkQ5WFU/view?usp=sharing

Star Wars Classic Adventures Lulu Hardcover Files
drive.google.com - Star Wars Classic Adventures (Hardcover) - Google Drive


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Hey all! I’ve seen a couple of folks talk about Star Wars organized play for the WEG d6 system. I’m in love with the idea. I used to run D&D 5e organized play for the multi-state Southwest region of the U.S., so I have a bit of experience with what works (and doesn’t) in organized play. See below for my long proposal for a Star Wars d6 Organized Play (SWd6OP). Love to hear your thoughts — especially on which editions to use and Character Advancement. Attached is a map I made of the Arkanis sector which I’m proposing is the region for the home base for organized play adventures.

General Information

ARTICLE 1: Adventure Premise — Players play characters without force powers who are members of the Rebellion during the time period between Episodes IV and V. As members of the Rebel Alliance, you are stationed out of a secret headquarters in the Arkanis sector. From your home base you join other members of the Rebel Alliance to go on adventures assigned to you from the Rebel leadership. Adventures are self-contained and take place over a game session of about 3-4 hours. After the adventure is over, you return to home base and await orders for your next mission. Each mission may be with a different set of characters.

ARTICLE 2: Dynamic Games — Players may move freely between games run by different gamemasters and may transport their character to different game groups participating in SWOP. Games can be run online via virtual tabletops like Roll20.net, or in person.

ARTICLE 3: System Choice — Players must build characters according to West End Games’ “Star Wars: The Roleplaying Game” 1st edition with errata. Gamemasters can choose to use any rules from 2nd Edition, 2nd Ed. R&E, 2nd Ed. REUP, or retroclone so long as they disclosure the specific rules they are using that are different from 1st Edition.

ARTICLE 4: Character Types — Characters can be flawed but fundamentally must be heroic and do good on behalf of the Rebel Alliance. Characters are built according to standard character creation rules but cannot have Force powers.

ARTICLE 5: Skill Points & Character Advancement — Characters should start each game with 5 Skill Points (aka Character Points). Characters may spend unused Skill Points after games to improve their characters as described in 1e. Players must log their experience and be prepared to show new gamemasters their past history of play and Skill Point rewards.

ARTICLE 6: Character Death — Characters can die. After a character dies, the player must create a new character which can join in that game or in the next game, at the GM’s discretion. New characters start with zero experience.

ARTICLE 7: Multiple Characters — Players can have multiple characters, but each character earns their own Character Points; they cannot be transferred between characters.

ARTICLE 8: Gear & Expenses — As members of the Rebel Alliance, your gamemaster will assign you an amount of funds to spend on mission-specific needs such as bribes or equipment. The Rebel Alliance will pay for your room and board and reasonable expenses. Any surplus goods such as stolen spaceships or credits acquired from military operations goes back to the Rebel Alliance, not the player’s pockets.

ARTICLE 9: Unique Player Names — Players should assign a unique name to each character which has not been used before in the Organized Play Community. Search in the Organized Play Community for the name if you’re in doubt to their originality before using a name.

ARTICLE 10: Tracking Advancement — Essentially we will use the honor system, but in order to ensure players are tracking their character points correctly, at least one person from a group after each game should post attendance and unspent Character Points. Rewards or other notes should follow the hashtag ‘#SWd6OP’ with the character name using dashes. A character named Jaline Kant would include this hashtag in their adventure recap: ‘#SWd6OP-Jalin-Kant’.

A session recap for this might look as follows: “Had a great time with +Stan Shinn yesterday playing the Tatooine Manhunt scenario. Attendance and Unspent Skill Points: #SWd6OP-Jalin-Kant 3 Skill Points, #SWd6OP-Isthtaha 1 Skill Points, #SWd6OP-Dredge-Malnin 4 Skill Points, #SWd6OP-Mayvin-Hal died in the line of duty.”

A quick search on your player’s hashtag in the Organized Play Community will show your character’s advancement history.

ARTICLE 11: Giving Back as a Gamemaster — Part of what makes Star Wars d6 Organized Play fun is giving everyone a chance to play. We’ll make that happen in part by having players step up to run occasional games. Although there is no specific requirement, have as a goal to run 1 game for each 4 games that you play in. This way everyone can play as much as they want, without limiting games by lack of gamemasters who are willing to only run games.

Gamemaster Information

ARTICLE 12: Adventure Guidelines — Gamemasters should use 1) modified classic adventures that make sense in the organized play environment, or 2) original adventures that are created and shared with the organized play gamemaster community. Adventures should be self-contained, run in 3-5 hours, adhere to Star Wars canon, and not introduce situations or outcomes that affect canon or disrupt other gamemaster’s storylines.

ARTICLE 13: Gamemaster Rewards — Gamemasters earn 3 Skill Points for each game they run which they can spend on characters which they play in future games.

Organized Play Community

ARTICLE 14: Organized Play Community — A new community, likely on Google+, will be set up to manage game notices and track player experience.

ARTICLE 15: Game Advertisements — Notices for adventures for organized play should include a rating (PG, PG-13, R) for language and content, ages of players allowed, start and end time (with time zone), and the minimum and maximum number of players.

ARTICLE 16: Scheduling — A system of game scheduling (probably on Google+) will provide a calendar of events and a list of potential players and gamemasters from whom to recruit.

ARTICLE 17: Optional Phase II — If the response is robust and organized play has sustained interest, we could create a legally-defensible public web site with resources, including a new 1e OGL retroclone that is stripped of Star Wars IP but had rules compatible with Organized Play. IP names like ‘Repulsorlift’ might be called ‘Gravlift’ or ‘Planetcraft’ with a conversion guide noting the mapping. A 1e OGL retroclone free of intellectual property could be printed and distributed without concern. The official rules for the Organized Play Community would remain the WEG 1e system, but players and GMs would have the option of using the freely available retroclone rules if they so chose. I had built out 'rpgsociety.org' a few years back for potential use as an OSR organized play society, so I'd be willing to host this potentially.

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Which d6 'Star Wars: The Roleplaying Game' edition is your overall favorite? (Whether to run or to play; I'll assume 1e includes rules errata or retroclones, and 2e Revised and Expanded includes REUP).
188 votes
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31%
1st Edition (1987)
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12%
2nd Edition (1992)
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57%
2nd Edition, Revised & Expanded (1996)

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For those of you who've run or played a Star Wars RPG campaign in the last four years, what system did you use? By campaign, I mean 5 or more game sessions.

If you haven't played in last four years, but would like to, vote for the system you'd most like to play.

I'm curious to know how much FFG's Edge of the Empire system (and its sequels) has found its way into the hearts of Star Wars role-players (or not).

Side note: I ran a few Edge of the Empire sessions and found that since I was Red-Green color blind, the GM books were almost impossible to use due to dice color notations. I ended up using Savage Worlds, but almost chose WEG D6.

112 votes
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39%
WEG / D6
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11%
Saga / D20
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35%
Edge of the Empire / FFG
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15%
Other (Savage Worlds, Fate, etc.)

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Curious to know how many Fate gamemasters usually use a GM screen? I suspect not many, but curious to see what most folks do :-)
199 votes
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votes visible to Public
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25%
Usually DO use a GM screen
25%
75%
Usually DON'T use a GM screen
75%

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Think of all the various games you gamemaster in person (face-to-face). On average, for most games you run, do you usually use a Gamemaster Screen, or not? Curious to see what folks do on average across the games they most commonly run.
119 votes
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votes visible to Public
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44%
Usually DO use a GM screen
44%
56%
Usually DON'T use a GM screen
56%

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When you run Savage Worlds, do you use a GM screen, or not? Curious to see what folks usually do.
161 votes
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votes visible to Public
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47%
Usually DO use a GM screen
47%
53%
Usually DON'T use a GM screen
53%
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