—The show will be set some time between the original series and 'The Next Generation'.
—The show will not be set on an Enterprise.
—The show will be a seasonal anthology, which means that after the first season you could see a shift if characters, timeline, or location.
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How would you handle this -- they can't make the shot, shoot with a penalty, or what would you do?
How does Initiative Work ? Looks like each side has a turn, and on that side's turn, one person only can act. Makes sense, otherwise the larger group would have advantage. Is that correct?
Can you attack your opposition ? Seems like if your group has ranged weapons and the opponent is fleeing, each PC will want to take a shot at the fleeing characters. The chase rules don't give Shoot as an example, and the initiative rules make me thing the Chase Track rules aren't geared for this. Thoughts?
Venture City has 'Powers' which is essentially a collection of related superpowered stunts. I'll call these 'Power Sets'. Venture City defaults to 2 Power Sets and 1 Power Theme. I'll call the number of special superpowered stunts you get 'Power Points'.
To accommodate other types of supers settings, add power levels (the max number of powersets you can have) and specify the number of power points. Most supers can be stat'd out using Power Level 3. For Superman, you'd need Power Level 6.
See the attached graphic for chart on how I'm thinking of balancing the different power levels.
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