available now on www.soundmorph.com
Rupture is a sound library of impacts and destruction, categorized and ready for immediate implementation into any game. It's not only for games though, Rupture would be perfectly suited in any film or media project where high quality impacts, breaks, and destruction are needed.
Our team members come from all over the world including the United States, Canada and France.
SoundMorph was conceived on the idea of creating sound effects, software, and sound design libraries based on the evolution of sound. We believe, like any medium, sound evolves with time, and therefore new sounds are needed for new times.
Our experience in games, film, cartoons, and television has given us the knowledge to design the best sounds for your project. Working for Electronic Arts, BioWare, THQ and a variety of sound studios, we've worked our magic on the following titles:
- Mass Effect 3
2012 Game Informer Game of the Year, 2012 Spike Video Game Award for Best RPG
- Mass Effect 2
Academy of Interactive Arts & Sciences Game of the Year 2010, BAFTA Game of the Year 2011
- Electronic Arts AAA console games
including Skate 2 and Need for Speed: Undercover
- Mobile games
including Batman: The Dark Knight Rises, The Adventures of Tintin, Iron Man 3, Spiderman and Fast & Furious 5
- Television series for HBO, Discovery and the History Channel
- Cinematic trailers for Alliance Atlantis
including No Country For Old Men, Manufactured Landscapes, and Atonement
- Animated series
including Teenage Mutant Ninja Turtles, Pokemon, Yu-Gi-Oh! and Sonic X
We strive to provide highly usable sounds for games, film, television, entertainment and the web that can easily be added as layers or quickly become a final asset. Constantly keeping sound designers in mind, we aim to always strike a perfect balance of usability and design.
- SoundMorphSound Design, Sound Effects, Sound Software, 2013 - present