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Sound Morph
Works at SoundMorph
Lives in Montreal
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Sound Morph

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DUST granular synthesizer plugin. Only at www.soundmorph.com VST/AAX/AU
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New Release! - ENERGY -
A complete sound effects collection of all things Energy, come check it out! https://www.soundmorph.com/product/47/energy
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We've recently added 5 new bundles to SoundMorph.
They're big. They're epic. You save. Sound Effects, Software, Drums.
See the new Bundles: https://www.soundmorph.com/bundles
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Announcing our newest Soundpack release at SoundMorph:

SPACES

Come have a listen:
https://www.soundmorph.com/product/45/spaces

High definition ambience recordings.
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New Soundpack! Future Weapons 2 is here, and it's one heck of a sound effects library! Check out the preview here: https://www.soundmorph.com/product/44/future-weapons-2
Specialized modern weapons collection Need fresh weapons? This is it! Cutting edge, shots, explosions, foley, reloads and more!
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Introducing: RUPTURE , our newest Soundpack.
available now on www.soundmorph.com

Rupture is a sound library of impacts and destruction, categorized and ready for immediate implementation into any game. It's not only for games though, Rupture would be perfectly suited in any film or media project where high quality impacts, breaks, and destruction are needed.
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SoundMorph - Sound Libraries + Software
Introduction
SoundMorph is a sound design company based in Montréal and San Francisco.
Our team members come from all over the world including the United States, Canada and France. 

SoundMorph was conceived on the idea of creating sound effects, software, and sound design libraries based on the evolution of sound. We believe, like any medium, sound evolves with time, and therefore new sounds are needed for new times.

Our experience in games, film, cartoons, and television has given us the knowledge to design the best sounds for your project. Working for Electronic Arts, BioWare, THQ and a variety of sound studios, we've worked our magic on the following titles:

  • Mass Effect 3
    2012 Game Informer Game of the Year, 2012 Spike Video Game Award for Best RPG 

  • Mass Effect 2
    Academy of Interactive Arts & Sciences Game of the Year 2010, BAFTA Game of the Year 2011

  • Electronic Arts AAA console games 
    including Skate 2 and Need for Speed: Undercover

  • Mobile games 
    including Batman: The Dark Knight Rises, The Adventures of Tintin, Iron Man 3, Spiderman and Fast & Furious 5

  • Television series for HBODiscovery and the History Channel

  • Cinematic trailers for Alliance Atlantis 
    including No Country For Old MenManufactured Landscapes, and Atonement

  • Animated series
    including Teenage Mutant Ninja Turtles, Pokemon, Yu-Gi-Oh! and Sonic X

We strive to provide highly usable sounds for games, film, television, entertainment and the web that can easily be added as layers or quickly become a final asset. Constantly keeping sound designers in mind, we aim to always strike a perfect balance of usability and design.

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Currently
Montreal
Previously
San Francisco
Work
Occupation
Create Sound Effects and Sound Software for the sound community
Skills
sound design, sound effects, software, synthesizers
Employment
  • SoundMorph
    Sound Design, Sound Effects, Sound Software, 2013 - present
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