Game: Raven's FruitsDealing with negative emotions
So, my little kindergarten kids don't always know how to behave. Like every little kid, they have their times when they mess up each other's toys on purpose because they don't get their way, sulk and don't want to come to dinner, etc. So how should they deal with negative emotions?Make logic take over before emotions take over
The amygdala is one of the emotional centers of your brain. When you are upset, it triggers you to react before you think – resulting in tamper tantrums, highs and lows, and getting upset. Mark Goulston proposes a ten-step process to recognizing this pattern and reacting to it before the negative emotions take over:1. Trigger awareness
– Pause immediately when something upsets you.2. Physical awareness
– Think of where and how intensely you are feeling it.3. Emotional awareness
– Think of an emotion word that applies to what you are feeling.4. Impulse awareness
– Think of what it makes you want to do.5. Consequence awareness
– Think of what will happen if you do that.6. Taking it too personal awareness
– Think of whether you may be taking things too personally.7. Reality check awareness
– Think of whether there may be an alternate explanation for what happened.8. Solution awareness
– Think of a different solution than your impulse.9. Benefit awareness
– Think of the benefits of following the alternate solution.10. Special person awareness
– If you can’t talk yourself out of reacting, imagine someone who deeply cares about you and what they would say if you did that.MaterialsPreparation:
You will need a game board, some game markers (rabbit, dog, bear, and porcupine), a die, a pile of fruit cards (apples, oranges, cherries pears), and a spinner.
The game takes you through steps 1-4.
The spinner simplifies steps 5-10 into three sections:Consequence:
What will happen if you do that?Solution:
Is there a better alternative reaction? What makes that reaction better?Reality check:
Could there be another reason for what happened? Are you taking it too personally?How it worksSetup:
Each player gets 10 fruits and picks one game marker. The game markers are placed on GO. The youngest player goes first.Gameplay:
In each turn:
- the player rolls the die and moves that number of spaces forwards. Read the situation and perform the requested action. If you land on a green square, your turn is over. If you land on a red square, then continue in these instructions until the turn is over.
- How do you feel as a result of that action? Pick the emotion face that corresponds most closely. If you feel very strongly, then put three fruits on that face. If you feel moderately strongly affected by the situation, then put two fruits on that face. If you feel only lightly affected by the situation, then put one fruit on the face.
- State how you would react to the situation.
- The player spins the spinner. Read the question - anyone can answer.
- If the answer leads to a "better" solution, then the player keeps all of the fruits on the face and takes the same number of fruit from the raven. If the answer leads to a "worse" or the same solution, then the raven gets all the fruits on the face.
- The turn is over and the next player rolls.
The game ends when the raven has all the fruit, or the raven has no fruit. If the raven has all the fruit, then the raven wins. If the raven has no fruit, then the players win.Does it work?
Well, good question. :) I don't know yet! I'm waiting for my two little ones to come home and test it out... and will see whether their reactions end up milder over time. I'll update the post when they're there!Update:
the kids reactions seems to be a bit mixed. My son figured out fairly quickly that he needs to improve his rection (lets see if he applies that the next time he fights with his sister!) in order to get ahead, but my daughter was often happy when most people would be upset by the situation - which is consistent with her behaviour, but didn't always help in discussing her reaction. #Geist #Learning #Emotions #Game