- Keio UniversityComputer Graphics, 2004 - 2010
- Sekolah Tinggi Teknik SurabayaInformation Systems and Computer Engineering, 1998 - 2002
- AimingSoftware Engineer, 2013 - presentCheck out my LinkedIn page.
- Square EnixGraphics R&D Engineer, 2010 - 2013Check out my LinkedIn page.
- GaiaxWeb Programmer, 2007 - 2010Check out my LinkedIn page.
Gamasutra: Chris Simpson's Blog - Behavior trees for AI: How they work
Introduction. While there are plenty of behaviour tree tutorials and guides around the internet, when exploring whether they would be right
Gamasutra: Ievgen Leonov's Blog - Mobile and Social Gaming Industry: 201...
The article was originally posted in Renatus' Blog. Check out the original here. Golden age of mobile games. Golden age of mobile games. Mob
Report: Growth of mobile game usage slowed significantly in 2014
Mobile game usage by smartphone and tablet owners isn't growing as quickly as the rest of the mobile app market, but it's still showing sign
How Facebook and Candy Crush Got You Hooked | WIRED
Facebook. Twitter. Instagram. World of Warcraft. Angry Birds. The most successful tech products have one thing in common: They’re addictive.
Gamasutra: Dmitri Williams's Blog - Game Analytics 101 Part 3: Understan...
Part 3: Understanding Social in Games. In the first two posts I laid out the basics of metrics, how to set them up, what the major ones are,
What's next for Unity and its new CEO? Co-founder David Helgason explains
Today, Unity announced that co-founder and CEO David Helgason would be stepping down, to be replaced by EA veteran John Riccitiello. Gamasut
Report: Tencent trumps EA, Sony and Apple in terms of game revenue
A new market research report further reinforces the notion that free-to-play and mobile game firms are competing with (and, at least in Tenc
Gamasutra: Heinz Schuller's Blog - A key ingredient for successful game ...
View All RSS. September 22, 2014. InnoGames GmbH. Senior Producer (m/f); Infinity Ward / Activision Producer - Infinity Ward; Infinity Ward
EA Mobile boss Gibeau: iPhone 6 'on par with next-generation consoles'
And his company is already prototyping a game made in its Frostbite engine for the device -- the same tech that powers its next-gen titles.
社内スタートアップによる組織の成長に伴い発生する痛みとその解決策(スクラム＆リーンスタートアップ導入)について #devlove #dev…
The Art of Looking: How to Live with Presence, Break the Tyranny of Prod...
"When you look closely at anything familiar, it transmogrifies into something unfamiliar." For my book club collaboration with The Dish,
Apple Begins Rejecting Apps That Offer Rewards For Video Views, Social S...
Apple has begun to crack down on tools that app developers use to monetize and grow their applications, including incentivized video viewing
Gamasutra: Valentin Simonov's Blog - Interesting things in Unity 4.5 you...
Well, as you all know Unity team has recently released Unity version 4.5 which brought us (according to Unity's web site): Over 450 bug fixe
Gamasutra: Andrew Pedersen's Blog - Hacking the Game Industry, Part II: ...
Hackathons are like Petri dishes for innovation. When held in-house, they challenge institutionalized ways of thinking and stimulate change
Gamasutra: Harvard Bonin's Blog - The Elimination of Waste: Lean Six Sig...
These days one must only search online to find many project management techniques that are prevalent within general software development but
Pixar Cofounder Ed Catmull on Failure and Why Fostering a Fearless Cultu...
Why the greatest enemy of creative success is the attempt to fortify against failure. "Make New Mistakes. Make glorious, amazing mistakes
Gamasutra: Jonathan Dankoff's Blog - Game Telemetry with DNA Tracking on...
This is a reprint of a series of articles I wrote for the now defunct Ubi Engine Room Blog in early 2012, in collaboration with members of o
What's next for Puzzle & Dragons and GungHo?
The president and CEO of GungHo, the studio behind the massive success Puzzle & Dragons , explains his philosophy toward game development, h
Understanding the successful relaunch of Final Fantasy XIV
Producer and director Naoki Yoshida sits down with Gamasutra for an in-depth interview about why he took on his successful quest to reboot a