Profile

Cover photo
Sindharta Tanuwijaya
Works at Aiming
Attended Keio University
Lives in Japan
74,733 views
AboutPostsPhotosVideos+1's

Stream

Sindharta Tanuwijaya

Shared publicly  - 
 
Introduction. While there are plenty of behaviour tree tutorials and guides around the internet, when exploring whether they would be right for use in Project Zomboid, I ran into the same problem again and again. Many of the guides I read focused very heavily on the actual code implementations ...
1
Add a comment...

Sindharta Tanuwijaya

Shared publicly  - 
 
The article was originally posted in Renatus' Blog. Check out the original here. Golden age of mobile games. Golden age of mobile games. Mobile games are definitely on the rise, and that's a known truth for a regular reader of analytical digests. As forecasted by PennyStocksLab, ...
1
Add a comment...

Sindharta Tanuwijaya

Shared publicly  - 
 
Mobile game usage by smartphone and tablet owners isn't growing as quickly as the rest of the mobile app market, but it's still showing signs of steady growth year-over-year as the category matures.
1
Add a comment...

Sindharta Tanuwijaya

Shared publicly  - 
 
Kabam's Kent Wakeford dissects how to think about the complicated matrix of mobile monetization.
1
Add a comment...

Sindharta Tanuwijaya

Shared publicly  - 
Good performance is very closely related to good user experience. User wants to see constant progress with the game, do the smooth gameplaying, graphics performance needs to be up to snuff and work across all different mobile devices (phones, tablets etc.) the very same.
1
Add a comment...

Sindharta Tanuwijaya

Shared publicly  - 
 
My wife and I recently had a discussion about the Agile Methodology, and how I ran it for my teams. She also manages large technical projects, but wasn't familiar with Agile/Scrum/Sprints, so I spent a little time going over it with her. After thinking about it for a while, I figured this was as ...
1
Add a comment...
The head of EA Mobile believes the company is a much better competitor in mobile gaming.
1
Add a comment...

Sindharta Tanuwijaya

Shared publicly  - 
 
Facebook. Twitter. Instagram. World of Warcraft. Angry Birds. The most successful tech products have one thing in common: They’re addictive. And users don’t get hooked by accident.
1
Add a comment...

Sindharta Tanuwijaya

Shared publicly  - 
 
Smartphones now account for 66% of all mobile phones worldwide and are on track to see 2014 sales of 1.2 billion units in 2014. But while Android appears to..
1
Add a comment...

Sindharta Tanuwijaya

Shared publicly  - 
 
A fresh look at the aspects of game development that drive so many games -- especially big-budget AAA productions -- out the door before they're ready, and what developers can do to prevent it.
1
Add a comment...
Story
Tagline
A programmer, a husband, and a father of one kid, living in Japan.
Introduction
A programmer, a husband, and a father of one kid, living in Japan.
Bragging rights
Succeeded in living abroad and in entering the game industry !
Education
  • Keio University
    Computer Graphics, 2004 - 2010
  • Sekolah Tinggi Teknik Surabaya
    Information Systems and Computer Engineering, 1998 - 2002
Basic Information
Gender
Male
Work
Occupation
Graphics R&D Engineer
Skills
DirectX (10, 11), Shaders (HLSL), C++, C#, Unity, Perl, PHP, Javascript, Data Mining, Mocap Data Retrieval, Java, Java3D, OpenGL.
Employment
  • Aiming
    Software Engineer, 2013 - present
    Check out my LinkedIn page.
  • Square Enix
    Graphics R&D Engineer, 2010 - 2013
    Check out my LinkedIn page.
  • Gaiax
    Web Programmer, 2007 - 2010
    Check out my LinkedIn page.
Places
Map of the places this user has livedMap of the places this user has livedMap of the places this user has lived
Currently
Japan
Links
Sindharta Tanuwijaya's +1's are the things they like, agree with, or want to recommend.
Gamasutra: Chris Simpson's Blog - Behavior trees for AI: How they work
www.gamasutra.com

Introduction. While there are plenty of behaviour tree tutorials and guides around the internet, when exploring whether they would be right

Gamasutra: Ievgen Leonov's Blog - Mobile and Social Gaming Industry: 201...
gamasutra.com

The article was originally posted in Renatus' Blog. Check out the original here. Golden age of mobile games. Golden age of mobile games. Mob

Report: Growth of mobile game usage slowed significantly in 2014
www.gamasutra.com

Mobile game usage by smartphone and tablet owners isn't growing as quickly as the rest of the mobile app market, but it's still showing sign

How Facebook and Candy Crush Got You Hooked | WIRED
www.wired.com

Facebook. Twitter. Instagram. World of Warcraft. Angry Birds. The most successful tech products have one thing in common: They’re addictive.

Gamasutra: Dmitri Williams's Blog - Game Analytics 101 Part 3: Understan...
www.gamasutra.com

Part 3: Understanding Social in Games. In the first two posts I laid out the basics of metrics, how to set them up, what the major ones are,

What's next for Unity and its new CEO? Co-founder David Helgason explains
www.gamasutra.com

Today, Unity announced that co-founder and CEO David Helgason would be stepping down, to be replaced by EA veteran John Riccitiello. Gamasut

Report: Tencent trumps EA, Sony and Apple in terms of game revenue
www.gamasutra.com

A new market research report further reinforces the notion that free-to-play and mobile game firms are competing with (and, at least in Tenc

Gamasutra: Heinz Schuller's Blog - A key ingredient for successful game ...
www.gamasutra.com

View All RSS. September 22, 2014. InnoGames GmbH. Senior Producer (m/f); Infinity Ward / Activision Producer - Infinity Ward; Infinity Ward

EA Mobile boss Gibeau: iPhone 6 'on par with next-generation consoles'
www.gamasutra.com

And his company is already prototyping a game made in its Frostbite engine for the device -- the same tech that powers its next-gen titles.

社内スタートアップによる組織の成長に伴い発生する痛みとその解決策(スクラム&リーンスタートアップ導入)について #devlove #dev…
ja.slideshare.net

社内スタートアップが成長していく過程で直面した様々な問題についてcameranの事例を元にお話します。また、その問題に対して、スクラムやリーンスタートアップを用いてどのように解決していったのかについて説明します。 ※スクラムやリーンスタートアップについての基本的な説明は省略

The Art of Looking: How to Live with Presence, Break the Tyranny of Prod...
www.brainpickings.org

"When you look closely at anything familiar, it transmogrifies into something unfamiliar." For my book club collaboration with The Dish,

Apple Begins Rejecting Apps That Offer Rewards For Video Views, Social S...
techcrunch.com

Apple has begun to crack down on tools that app developers use to monetize and grow their applications, including incentivized video viewing

Gamasutra: Valentin Simonov's Blog - Interesting things in Unity 4.5 you...
www.gamasutra.com

Well, as you all know Unity team has recently released Unity version 4.5 which brought us (according to Unity's web site): Over 450 bug fixe

Gamasutra: Andrew Pedersen's Blog - Hacking the Game Industry, Part II: ...
www.gamasutra.com

Hackathons are like Petri dishes for innovation. When held in-house, they challenge institutionalized ways of thinking and stimulate change

Gamasutra: Harvard Bonin's Blog - The Elimination of Waste: Lean Six Sig...
gamasutra.com

These days one must only search online to find many project management techniques that are prevalent within general software development but

The Indie Bubble Is Popping.
jeff-vogel.blogspot.com

Writing this article really stressed me out. I reworked it over a dozen times. To calm down a little, I will intersperse this with image tha

Pixar Cofounder Ed Catmull on Failure and Why Fostering a Fearless Cultu...
www.brainpickings.org

Why the greatest enemy of creative success is the attempt to fortify against failure. "Make New Mistakes. Make glorious, amazing mistakes

Gamasutra: Jonathan Dankoff's Blog - Game Telemetry with DNA Tracking on...
www.gamasutra.com

This is a reprint of a series of articles I wrote for the now defunct Ubi Engine Room Blog in early 2012, in collaboration with members of o

What's next for Puzzle & Dragons and GungHo?
www.gamasutra.com

The president and CEO of GungHo, the studio behind the massive success Puzzle & Dragons , explains his philosophy toward game development, h

Understanding the successful relaunch of Final Fantasy XIV
www.gamasutra.com

Producer and director Naoki Yoshida sits down with Gamasutra for an in-depth interview about why he took on his successful quest to reboot a