- Keio UniversityComputer Graphics, 2004 - 2010
- Sekolah Tinggi Teknik SurabayaInformation Systems and Computer Engineering, 1998 - 2002
- AimingSoftware Engineer, 2013 - presentCheck out my LinkedIn page.
- Square EnixGraphics R&D Engineer, 2010 - 2013Check out my LinkedIn page.
- GaiaxWeb Programmer, 2007 - 2010Check out my LinkedIn page.
Gamasutra: Michail Katkoff's Blog - 6 Predictions For Mobile Games in 2016
One of the biggest themes of last year was the launch of core games on touchscreen devices. First, Apple featured Super Evil Megacorp's Vain
Supercell and Clash of Clans were last year's top global earners on mobile
Mobile market research outfit App Annie has released its 2015 retrospective, shedding light on the most downloaded, and most lucrative, mobi
EA beats estimates, turns profit, as sales fall slightly
Wall Street isn't happy with an EA that's outperforming its estimates -- but the company is raising expectations again, with big launches ah
Analysts react to Activision-Blizzard's $5.9B purchase of King
Why did Activision-Blizzard pay $5.9 billion for King? What sort of synergies do they hope to get out of the deal? We check in with what ind
PS4 and Xbox One performing way better than predecessors
"After 23 months on the market, combined PS4 and Xbox One sales are 40 percent higher than the combined 23 month totals for PS3 and 360." -
Report: Nintendo rolls out NX software development kits
According to a report by the Wall Street Journal, Nintendo has already started sending out software development kits for its upcoming NX con
Gamasutra: Juha Vainio's Blog - Starting up a game business: Working wit...
View All RSS. September 9, 2015. Mi'pu'mi Games GmbH. Game Engine Software Engineer; YAGER Development GmbH. Associate Producer (f/m) at YAG
Gamasutra: Jacob Stempniewicz's Blog - Why now is the time to localize y...
Why Southeast Asia? Southeast Asia is an area of approximately 4.5 million square kilometers, roughly half the size of the United States. Co
Jade Raymond Talks About Her Work On Star Wars, Her New Studio, And Hard...
Raymond's Motive studio will be handling nearly half of Visceral's Star Wars game.
Gamasutra: Abishek Buchvani's Blog - Non Paying Users Saga
View All RSS. August 8, 2015. Ready At Dawn Studios Senior Level Designer; Sanzaru Games Inc. Animator; Sanzaru Games Inc. Level Artist; San
Microsoft's CEO makes the case for Windows 10 and HoloLens development
In a new interview, Microsoft CEO Satya Nadella lays out the company's plans for its Windows ecosystem -- including Windows Phone -- and set
EA Appoints Former WB Games VP As New Head Of Mobile - News -
Ryan was president of Monolith Productions during its acquisition by WB Games.
Gamasutra: Andreas Papathanasis's Blog - The tech arms race in AAA - and...
(This post was originally published on my personal blog.) When I was 13 years old, my dad finally fulfilled my dream of owning a PC. He brou
Gamasutra: Mike Sellers's Blog - Adding Debt to your Daily Scrum
View All RSS. April 16, 2015. YAGER Development GmbH. Senior Gameplay Programmer (f/m); YAGER Development GmbH. Senior Console Programmer (f
Gamasutra: Maria Alegre's Blog - 7 Questions to Ask Yourself When Moneti...
View All RSS. March 23, 2015. Sony Computer Entertainment America LLC Senior Combat Designer; Sony Computer Entertainment America LLC Senior
Gamasutra: Chris Simpson's Blog - Behavior trees for AI: How they work
Introduction. While there are plenty of behaviour tree tutorials and guides around the internet, when exploring whether they would be right
Gamasutra: Ievgen Leonov's Blog - Mobile and Social Gaming Industry: 201...
The article was originally posted in Renatus' Blog. Check out the original here. Golden age of mobile games. Golden age of mobile games. Mob
Report: Growth of mobile game usage slowed significantly in 2014
Mobile game usage by smartphone and tablet owners isn't growing as quickly as the rest of the mobile app market, but it's still showing sign
How Facebook and Candy Crush Got You Hooked | WIRED
Facebook. Twitter. Instagram. World of Warcraft. Angry Birds. The most successful tech products have one thing in common: They’re addictive.