The game story is more an excuse to the gameplay than a real story. Avalon popped up and there's a rumor of a St-Graal on it. Adventurer are rushing in. You choose an adventurer to begin with and you're automatically assigned 2 of the other adventurer to start your story. I'm a sexy alchemist and they tagged with the mercenary and the treasure hunter.. perfect. The start right away no long story beginning.. you just start playing. No 2-hours long tutorials or long intro to your character. The characters are appealing and have style. Each area has a description on them that give them a little flair.
The music is calm during exploration.. nothing too epic but great relaxing piano. The game is hard though and you can die really easily. Leveling up is RNG-based.. you use a skill and BAM.. you randomly level in it or not. I'm not sure how grindy it'll be.. all I know is that I'm enjoying myself quite a lot. I've died once because I went in an area that had tough foes and died in a couple of hits. I reloaded and went in another area where monsters were manageable. Each characters can use every weapon and get new skills in them. I'm not yet familiar with SaGa-style leveling but it seems like a mix of RNG and Morrowind. You use a sword art.. you might level-up in that art or learn a new skill. You might also get a random boost to SP or HP. I had a fight where my treasure hunter got levels in Sharpshooting in the same easy fight. So there's no XP involved.. (I think).. mostly RNG.
I've visited 3 area. The City, the forest and the hidden forest. The game start with you visiting the forest. A guard give you a map to fill. Each Area have multiple sub-areas. Each sub-area difficulty can vary greatly and it was not clear how difficult it was. While exploring a sub-area, a % counter show how much progress you did in the exploration. Once it's completed, it's really clear that you're done. You complete maps of sub-areas but once you're done with a whole area, you can sell your map to the merchant. You can sell the map at any time but the closest you are to completion the more money you get. It's a great way to promote exploration IMO!
Anyway.. I can't wait to see more of the game. Playing during lunch today and in the bus tonight.
At the same time, the vita marketing is crap. They try to reel you in with promises of playing Borderlands 2 on it.. which is a downright frustrating experience. Hell.. the game is much more fun on my PC, why would I want to play it on a portable devices. Devs knows how to use the strength of the 3DS why can't they do the same thing with the Vita? I finished Need For Speed Most Wanted on my Vita even though obstacles would pop-in while I was crashing into it. Meanwhile.. Mario Kart 7 is still one of the most exquisite portable racing experience.
I'm happy with my Vita because I got the classics games to play.. it's better than mobile gaming.. no contest. But please Sony.. don't blame mobile gaming while the 3DS is selling millions of consoles and releasing dozen of games each months.
I'm sure the Vita has good experiences available for it, and I'm sure that it could have more of those as well. I just don't get why there is such an emphasis on sales of games that are ported from other modern consoles, which would be better experienced on, well, a modern console.
I feel like EA is a huge proponent of that approach, and it never works out for them, and they always seem to wonder why.
- SNC-Lavalin.NET Analyst-Programmer, 2008 - present
I've always loved programming. It was video-games that made me want to become what I am. Working for Ubisoft was the dream of my life for many years. I liked drawing too but I loved computers as well so I was pumped in 2003 when I started my DEC in Computer Science. I went through it, learned A LOT and finished 3 years later, ready to become a programmer. I worked for NeXion / Connexion-Lanaudière, a web company that specialized in the creation of small business website. I learned more stuff there then I dare realize, thanks to the wonderful people I met there. I was not done however. In 2010, I became a Bachelor in Software Engineering after studying 4 years at the École de Technologie Superieure. Even before I finished my degree, I started working for SNC-Lavalin Inc as an analyst-programmer. I work there to this day.
- ÉTSB.Eng Software Engineering, 2006 - 2010
- CEGEP Régionnal de Lanaudière à JolietteDEC en Informatique (Profil Gestion), 2003 - 2006
- Collège ChampagneurDES, 2001 - 2006
- Plague Inc.
- Marvel Puzzle Quest Dark Reign
- Spider-Man Unlimited
- Space Strafer
- Chain Chronicle
- Fallout Shelter
- Project 9
- AdVenture Capitalist
- Puzzle & Dragons
- Tap Titans
- MARVEL Contest of Champions
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