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Shotgun Software
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A unified set of creative tools to help everyone on your team work faster and happier. Learn more at www.shotgunsoftware.com
A unified set of creative tools to help everyone on your team work faster and happier. Learn more at www.shotgunsoftware.com

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2D Lead & TD, Matt Plummer, takes us behind the scenes at the BAFTA and Emmy award winning studio to learn about how they're using Shotgun to automate repetitive tasks, free artists’ time to create, and iterate more. http://bit.ly/jellyfishqa

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Rodeo FX invited Shotgun Toolkit engineer Jean-Francois Boismenu to spend 90 days at their Montreal studio. Halfway through, he shares what he's learned so far working in close collaboration with artists and developers on actual productions.

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We caught up with Brett Ineson, president and CTO at Animatrik, on working on the upcoming Gears of War game, handling massive amounts of mocap data, and keeping everything on track with Shotgun.

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Ian Kirby and Anne Jans from boutique studio The Sequence Group share how Shotgun helps them deliver complex projects, why pipeline is so important, and the secret to their staying power. http://bit.ly/seq-group

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We chatted with Jannis Funk, producer and co-writer of upcoming short film 'The Squonk,' about how an idea for a small school project ballooned into a large-scale production involving hundreds of artists around the world. http://bit.ly/thesquonk

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Shotgun 7.0 is here! Introducing support for editorial cut review with new editorial-aware playback tools, improved integrations with your favorite creative tools & more http://bit.ly/2acDVMB

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Introducing Shotgun Street Smarts! In this series, our Street Team will take you through where to begin if you’re new to Shotgun, how to build your first Shotgun project from the ground up, and for those of you already using Shotgun, how you can streamline your current Shotgun workflow.

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We're coming to Siggraph! Here's the rundown of everything we have planned so far: http://bit.ly/siggraph16

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We caught up with the team at Vancouver-based animation studio DHX Media on passion, collaboration, and keeping everything on track in the fast-paced world of episodic TV. Check out our new 3-part video series: http://bit.ly/dhx-media

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Houdini artist? Check out how Shotgun's Pipeline Toolkit can help you quickly share work, get at all the info in Shotgun relevant to you right inside Houdini, and more!

Learn more about the Houdini engine and apps: http://bit.ly/sgtoolkit-houdini
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