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Shawn White
Works at Unity Technologies
Attended Art Institute of Phoenix
Lives in Hellerup, DK
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Shawn White

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I may have to stay of of social networks this week. All of this GDC talk is depressing me.
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same same
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Woo! March 11! Now people won't have to bug me to log into steam every Friday evening at the office.
The gleeful multiplayer exploits of Towerfall have long been the best (and perhaps) only reason to own the US Marine Corps sponsored Oorah! console. When we
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Shawn White

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This nexus 7 is surprisingly good. Thanks Google play for giving these out to all Nordic Game Jam participants! There goes my iOS only lifestyle... And I guess I'll be spending more time on Google+.
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#unity3d  users! If I were to give a talk about Editor UI Scripting at Unite Vancouver, what would you like me to focus on?
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Unity developers will be answering community questions live in a Google+ hangout. The hangout will be happening today 06 September 2012 at 7pm BST, 2pm EDT Check http://blogs.unity3d.com/2012/09/06/hang-out-with-unity/ for more details! Post your question during the live event in the comments, the link to the event will be announced here on google+ at the start of the event.
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SO GOOD!
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Countdown to actual TF2 mod...
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Yay! NinjaCamp VI video! Awesome stuff happening at Unity!
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Everything OK? You're looking a little blue.
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+Alec Holowka has started what looks to be a pretty awesome #unity3d  tutorial series using his new game.
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Dear game industry... spend less time being assholes and more time being awesome!
Stop being such an asshole to people who don't start from scratch. Posted: June 15, 2012 | Author: Sophie | Filed under: Uncategorized |1 Comment ». I make games, lots of us do these days. and we are ...
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I used XNA, and my game did see the light of day. You can download and play it from my web site. I'm currently converting it to 3D, and the game part of it is about 25% done. The 3D game engine took me only a week, I used what I learned from the 2D realm, and applied it to that.
I did try making it in Unity, but I don't like there collision model. If I can figure out a way around that, then I could port it into that for the Web, and Android as well sense they both use C#.
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Here's the first trailer for Hairy Tales, that puzzle / strategy game I've been working on in a while. I'd love to hear some opinions.

What impression do you get from the gameplay? Is the video too long? Too short? Are you having a hard time reading the narration while the action is on going? Any other thoughts or suggestions?

Also, does anyone have some pointers for how to get YouTube's video compression under control? Here's how the game actually looks:

http://hairytalesgame.com/gallery/screenshots/

But it seems we're losing fidelity at two stages: first slightly when capturing the video (even though I use ProRes 422 as the format) and once again when re-encoding at YouTube. Any suggestions from people with more experience on that are welcome.

#unity3d #gamedev #trailer
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People
In his circles
139 people
Have him in circles
650 people
John Ogden's profile photo
Grzegorz Machniewski's profile photo
A Glen Coger's profile photo
Veli-Pekka Kokkonen's profile photo
NongHuan Tube's profile photo
Kita Marya's profile photo
Martyn Slack's profile photo
Minh Nguyen Quang's profile photo
Elliott Mitchell's profile photo
Education
  • Art Institute of Phoenix
Basic Information
Gender
Male
Work
Occupation
Computers!
Employment
  • Unity Technologies
    Editor Developer & Pixel Shader, 2010 - present
  • Flashbang Studios
    Graphics Programmer, 2007 - 2010
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Map of the places this user has livedMap of the places this user has livedMap of the places this user has lived
Currently
Hellerup, DK
Previously
Copenhagen, DK - Tempe, AZ, USA - Phoenix, AZ, USA - Chevy Chase, MD, USA - Independence, MO, USA - Newark, NJ, USA - Fayetteville, NC, USA
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