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Shawn Olson
Works at Wall Worm
Attended Westland High School
Lives in Columbus
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Shawn Olson

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Released two new Substance-driven rock material libraries for #3dsMax : https://wallworm.com/store/index.php?route=product/category&path=73 First two collections are banded and corroded rocks. More libraries to come.
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Shawn Olson

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A joint Wall Worm & Black Mesa project will soon be released to the public: a native MDL Loader for #3dsmax that can load game models from any Source Engine game (including assets stored in VPK files).

This plugin will be available in all versions of WW when officially released. At this time, WW Pro customers can test it by downloading the WW Pro Beta in their account. At this time it only works in 3ds Max 2016. We intend to compile for 2015-2017 once testing is done.

For more info on what the plugin does and credits for developers, go to http://dev.wallworm.com/document/211/mdl_file_loader.html .

https://www.youtube.com/watch?v=gdXpy4aWERw

#gamedev #sourceengine #blackmesa #wallworm
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Shawn Olson

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Model more efficiently with the Delete Faces Modifier by Wall Worm.
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Shawn Olson
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Shawn Olson

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New article on MapCore about Wall Worm: https://www.mapcore.org/topic/20095-wall-worm-a-z-basics/ Details the absolute basics of using Max to create assets for Source. #3dsmax #gamedev
Greetings Earthlings! @fmpone suggested I do an A-Z intro on Wall Worm for MapCore, and I thought it was an excellent idea. I never shy away from an oppor...
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Shawn Olson

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+soulburn3d Feature Request for blended box projection: Add option to give names to the map channels in Channel Info.
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Shawn Olson
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Various pieces of news to share with the community. Biggest news being that there is now a native MDL Loader that can load your Source game's MDL files directly into 3ds Max 2015-2017.

Read about the development of the MDL loader and other news from the past several months: http://dev.wallworm.com/document/216/a_source_for_new_tools.html . Includes information on how other developers and myself helped bring the plugin to current release. Also find links to get Black Mesa on Steam for a discount during the Halloween sale.
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Shawn Olson

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I've been slow to share news on G+ of Wall Worm updates lately. Sorry about that :)

Cool new features in WW/WW Pro lately include tools for creating, displaying and exporting lightmapped_4wayblend shaders (a cool shader for displacements in Black Mesa and CSGO that allows blending four textures on terrains by vertex colors).

I've also included the first Wall Worm Substance map that can work in 3ds Max's material editor. It's a texture map I made to help create rock textures for models that might also need to match, to a degree, the terrain displacements using the ligthmapped_4wayblend shader. This (and future substances I may release) are included in the assets/substance folder of Wall Worm.

And another important update is that Sky Writer got some updates this week. The updates fix a few bugs and improve results when rendering your 2D skies.
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Shawn Olson
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Major updates to Wall Worm's displacement system in last couple of weeks. Massive performance improvements for all aspects of making, editing and saving displacements.

http://dev.wallworm.com/

And a few new updated videos on using WW:

Wall Worm Model Tools Basics
https://www.youtube.com/watch?v=4jIGEidR7R0

Using Hull Helper
https://www.youtube.com/watch?v=dpGmKvYZkbE

Animated Textures
https://www.youtube.com/watch?v=kroV3US3AGE

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Shawn Olson

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I want to share with you all a new shader setup for 3ds Max that allows you to use tri-planar mapping and blended projection mapping without the need to add any UV Modifiers onto your objects.

https://www.youtube.com/watch?v=NzdN9x7eh2s

For the best results, I suggest that you use Allegorithmic's Bitmap2Material. More info on the B2M integration into Wall Worm's material functions can be found here: http://dev.wallworm.com/document/198/bitmaps_to_materials.html The tools in Wall Worm will automate the generation of the shader from bitmap files on your system.

#3dsmax #texturing #substance #wallworm
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Shawn Olson

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ProPal owners can now download an update with ProPalBoard https://wallworm.com/store/index.php?route=product/product&product_id=56
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Communities
17 communities
Work
Occupation
Pipeline TD
Skills
3ds Max, programming, photography, level design
Employment
  • Wall Worm
    Pipeline Development, 2010 - present
    Building pipeline tools for 3ds Max and game engines. Primary focus is developing MAXScript tools for 3ds Max to generate assets for the Source Game Engine.
Places
Map of the places this user has livedMap of the places this user has livedMap of the places this user has lived
Currently
Columbus
Previously
Columbus
Links
Story
Tagline
To be apathetic is to invite entropy.
Introduction

I am a photojournalist who turned to web development. I now specialize in PHP, ActionScript, JavaScript, MySQL and other web technologies. I have programmed the Webonizer CMS.

Other interests and skills include digital photography, 3D design, level design and science fiction.

I'm an unabashed proselytizer of 3ds Max, Mudbox and Wall Worm.
 

Bragging rights
Developed Wall Worm.
Education
  • Westland High School
    1991 - 1995
Basic Information
Gender
Male
Other names
wallworm, lightcube
Shawn Olson's +1's are the things they like, agree with, or want to recommend.
Using 4Way Blends
dev.wallworm.com

Overview of creating and working with Lightmapped_4WayBlend shaders in Wall Worm.

A Source for New Tools
dev.wallworm.com

Halloween 2016 news for Wall Worm and the release of a new MDL Importer for 3ds Max.

MDL File Loader
dev.wallworm.com

Geometry Plugin to load Valve's MDL files directly into 3ds Max.

Wall Worm, the Angry Teapot and the Art of Xen
dev.wallworm.com

Latest news on Wall Worm development, the Angry Teapot Awards and some insight on the future development of Xen in Black Mesa.

Bitmaps to Materials
dev.wallworm.com

Information on creating substance-driven material libraries and generating tri-planar projection textures without need for UV mapping.

Wall Worm Turns Five Years Old
dev.wallworm.com

Wall Worm launched on November 18, 2010. This post discusses the journey from then through November 2015.

Exporting Animated Particle Textures
dev.wallworm.com

Instructions on exporting animated textures straight from 3ds Max into the Particle Editor.

Texturing World Geometry in 3ds Max
dev.wallworm.com

Basic tips on texturing world geometry in Max, especially for those with a Hammer background.

On the Grid
dev.wallworm.com

Information and videos on using the grid in 3ds Max for Source Engine Level Design.

PropLine
dev.wallworm.com

PropLine is a parametric spacing tool that allows you to distribute props along splines in your scene.

Snap Verts To Grid Modifier
dev.wallworm.com

The Snap Verts To Grid Modifier snaps all the vertices in the object to the world grid based on the grid spacing settings in the modifier.

ShellVex
dev.wallworm.com

ShellVex is a scripted geometry plugin for 3ds Max that allows you to create convex geometry blocks from the polygons (or tris) of other obj

ProPal
dev.wallworm.com

ProPal is a new plugin to speed up texturing projects.

Order of Operations - PEMDAS
www.mathsisfun.com

Order of Operations - PEMDAS. Operations. "Operations" means things like add, subtract, multiply, divide, squaring, etc. If it isn't a numbe

Wrinklemaps
dev.wallworm.com

Instructions on making wrinklemaps in 3ds Max with Wall Worm Pro.

Advanced Bone Settings
dev.wallworm.com

Information on adding bones to your model or controlling advanced parameters.

Gmod and Wall Worm
dev.wallworm.com

Instructions and video on setting up Wall Worm to export levels, models and materials after the Steampipe update.

WWMT Changelog
dev.wallworm.com

Wall Worm tools changelog. Includes information and release date on each update to Wall Worm.

Autodesk Moving to Rental-Only for Software
www.shawnolson.net

Autodesk is now making plans to stop selling perpetual licenses and move all future business to a rental-only model.

Entity Cache
dev.wallworm.com

Explanation on how Entities are generated and stored on your computer.