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Sharkbomb Studios
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Sharkbomb Studios

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Watch The Agency be built in a short time-lapse video recorded during the Ludum Dare #31 game jam. 
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## Target Audience:
This course is intended for small developers, indie developers, students, freelancers and hobbyists who would like to learn more about how to create cohesive and appealing visuals and how to make them work within production requirements and technical limitations. This course provides methods and practices to find and define your artistic vision and to execute that vision alone or in teams.

## Content:
We will cover research, working with references, establishing of visual language and style, style guide creation and art review.

All tipps and tricks work for a wide range of styles and many practices apply not only to video games but to comics and animation as well.

When you are joining live, you can ask questions or comment on what you see via the chat. The stream will be in an interview/lecture format in which I will hold the lecture and provide the content, while Martin will be in the role of student. We hope this conversation style format will create a helpful pacing and allow for a fun but also comprehensive course.
This Hangout On Air is hosted by Sharkbomb Studios. The live video broadcast will begin soon.
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Live
Art Direction for Video Games Crash Course
Sat, September 27, 2014, 10:00 PM
Hangouts On Air - Broadcast for free

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So, we need to start a new Hangout On Air. You can't pause this thing. Find part 2 here:

https://plus.google.com/b/116610999085751991135/events/cv8re570timtbq33nv0tp4nh4ug
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So the two of us hit a sort of creative deadlock. We've been thinking and talking about this for months now but we've finally decided to not continue Sharkbomb Studios. At least not in it's current form.

As of now our joint operations are on hiatus. Sharkbomb Studios will continue to exist but as more of a label than a combined development effort. You can read more about the hows and whys on our blog.

- Martin and Jo
We here at Sharkbomb Studios hit a bit of a roadblock lately. For the last six months we didn't really make much in terms of progress. Of course our day jobs and regular lives were keeping us plenty busy. Yet we still had time for Sharkbomb Studios and we kept working on our games.
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Good news everyone! Touch of Death 2.0 is now up and running on the Amazon AppStore:

US: http://amzn.to/1diLKvn
UK: http://amzn.to/1c93PIm
DE: http://amzn.to/142SLau
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Have them in circles
47 people
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Sharkbomb Studios

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## Target Audience:
This course is intended for small developers, indie developers, students, freelancers and hobbyists who would like to learn more about how to create cohesive and appealing visuals and how to make them work within production requirements and technical limitations. This course provides methods and practices to find and define your artistic vision and to execute that vision alone or in teams.

## Content:
We will cover research, working with references, establishing of visual language and style, style guide creation and art review.

All tipps and tricks work for a wide range of styles and many practices apply not only to video games but to comics and animation as well.

When you are joining live, you can ask questions or comment on what you see via the chat. The stream will be in an interview/lecture format in which I will hold the lecture and provide the content, while Martin will be in the role of student. We hope this conversation style format will create a helpful pacing and allow for a fun but also comprehensive course.
This Hangout On Air is hosted by Sharkbomb Studios. The live video broadcast will begin soon.
Q&A
Preview
Live
Art Direction for Video Games Crash Course, Part 2
Sat, September 27, 2014, 11:00 PM
Hangouts On Air - Broadcast for free

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Sharkbomb Studios

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Did you ever want to give Touch of Death a try but were scared off by the price? Now you can, for free. An ad-supported version called Touch of Death Free is now available on all major app stores.

Apple iOS App Store: http://goo.gl/Z09Btv
Google Play Store: http://goo.gl/HxB3qz

Amazon.com: http://goo.gl/8CLPYr
Samsung: http://goo.gl/0Ei9Bv

Give it a try!
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An introduction to Unity 3d, for non-programmers. With +Martin Nerurkar  and +Anjin Anhut.
This Hangout On Air is hosted by Sharkbomb Studios. The live video broadcast will begin soon.
Q&A
Preview
Live
Unity Basics Crash Course - Part 1
Mon, March 3, 2014, 12:00 AM
Hangouts On Air - Broadcast for free

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Joachim and I had been at the Global Game Jam (#GGJ) this weekend. As usual, we really enjoyed the time spent there and I reached all my goals but one. Find out which one at our blog!

- Martin
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Yes, you read that right. Vengenance is reborn! The big Touch of Death update to version 2.0 has gone live. Now you can finally enjoy the spectacular graphics from our friend Anjin and even play on the go!

Check it out!

- Martin
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Our own Mr. Shark "Bomb" Norris just joined the party at http://majorbueno.com/party/characters.php
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People
Have them in circles
47 people
Niklas Modrow's profile photo
Argus Honory's profile photo
Cla O's profile photo
Phil Gornall's profile photo
Isabella Spitznagel's profile photo
Wisam Odish's profile photo
Wookielover MG's profile photo
Nikola Avramov's profile photo
Philipp Schaefer's profile photo
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Durlacher Allee 53 76139 Karlsruhe Germany
Story
Tagline
Sharkbomb Studios is the label for Joachim Eckert and Martin Nerurkars indie game design projects. Our games are crafted with passion and other magic ingredients.
Introduction
We are a small independent studio working on mobile titles for a discerning audience. Our games are crafted with passion and other magic ingredients. If you want to learn more, feel free to reach out to us.