So, random #Fuzion
thought. Heavily biased towards C:TNM but I don't think it's broken for other genres.
As is, the difference between Blasts and HtH Attacks is one of included advantages. Blasts deal damage at range, HtH Attacks allow you to include your Strength. This creates a mild issue at the high end, where "including your Strength" allows you to add 15-25 dice of damage to what is already
15-25 dice of damage, making Fuzion a strong competitor for Shadowrun's spot for the "number of dice in one roll" award.
So, what if: what if instead of including an attribute HtH attacks cost no Endurance
, and including an attribute was just an Adder?
There would still be a distinct difference in play, but it wouldn't be the ranged attackers making time until Sir Fisticuffs McSwordington came into range for his signature 50-die "Why did the GM Allow This" punch. Additionally, melee fighters need Endurance for their maneuvers, stunts, pushes, and sprints; this change would keep melee fighter's reserves up a bit higher.
This would also open the door for melee fighters who don't work based on Strength. The +2 adder Adds Characteristic
could be defined to work on several powers: Sir Fisticuffs might buy Adds Strength
, but a pressure point user could buy their melee attacks with Adds Technique
, a magic user might buy melee attacks with Adds Willpower
, a speedster might improve their attacks with Adds Move
, and so on and so forth. I think this could work well.
So... anything broken with this idea?