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Serial Kicked (EsKa)
19 followers -
Independent Game Developer
Independent Game Developer

19 followers
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We just released a devlog for After the Collapse detailing the progress made on the survivors and the user interface. #gamedev #indiegame

Hi there, it’s time for another devlog detailing the progress made on After the Collapse, our post-apocalyptic base building game. This article is mostly going to explain the systems I’m putting in place to have varied and interesting survivors. For the…

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Design document detailing After the Collapse's game loop. #gamedev #indiegame

This is a design document explaining After the Collapse‘s game flow. As we’re still way before the alpha stage, not everything is set in stones and is still subject to changes. That being said, while details may vary, it will still give you an idea of how…

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After the Collapse – devlog #3: Multi-Tile Agents #gamedev #indiegame

Hi and welcome to the third devlog about After the Collapse, our post-apocalyptic base building game! Since the last article, a lot of work went into properly implementing multi-tile agents, the save/load feature and tweaking the game’s UI and rendering…

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After the Collapse - devlog #2: Mostly Crafting #gamedev #indiegame

Hi, it’s time for a new devlog! I have settled for a name for the base building game, After the Collapse. It’s not the most original name ever produced but it still convey the game’s setting. Also while this devlog contains screenshots, be aware that…

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Devlog #1 : Setting up the basics #gamedev #indiegame

This was a decent week. I implemented the two most fundamental parts of any base building game: the ability to store resources in zones for later use, and factories able to convert basic materials into more useful items. Settlers’ ability to move…

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New base building game project announcement #indiegame #gamedev

Hi there! As you may have noticed, I have been relatively quiet in the past few months. It’s no secret I have been coding in the meantime on a second game. It’s now in a shape allowing me to start talking about it in more details and resume writing…

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Our future plans, and opinions about Steam's recent changes. #gamedev #indiegame

Hi there, been a while. This post is going to be fairly long. I will talk about Unending Galaxy, the (sorta) recent changes to Steam’s review system and Greenlight and how it’s going to impact my future development process. Finally we’re going to talk a…

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Unending Galaxy 1.3.0.5 released on @steam_games and @itchio #indiegame #spacesim

Unending Galaxy 1.3 has just been released. This is a major release finalizing Steam integration with the addition of achievements, Steam Cloud saving, and more importantly, the Steam Workshop support (thanks to Alex). It also feature many smaller…

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So, Yes, it has been a long time since the last post and update. I should apologize for that. I had to take some time off after spending 2 consecutive years on the same project. I also started to work on other projects in parallel, but it’s a bit early to…

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I still consider it’s a bit early to do a post mortem on Unending Galaxy, the game still sells relatively well given the niche market I was targeting in the first place, but still, I think this can be an interesting read to any solo developer tempted to…
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