My character (a work in Progress) has been somewhat written. I'm going to completely rip off the format that Kevin used to explain / ask for suggestions:
(kudos if you get the references :P)
High Concept: Former Royal Space Mountie
The idea is that he is a former Space Mountie (which is now a thing) but for some reason he had to quit or got kicked out (ironically, for being too honest and pissing off the wrong people).
Invoke: To support any skill that a Space Mountie would have, like outdoors stuff, driving, weapon training. Contacts from his time in said organization.
Compel: Not sure how this could be compelled, other than already covered by his Trouble and his Crisis (when he got kicked out). It could be used against him if he's going directly against the wellbeing of said organization, since he still respects it.
Trouble: Honest and Polite to a Fault
And also for some reason, he's trying to find a job that fits his skillset, so he ends up as a mercenary, but struggles with all the grey morality that usually comes from that line of work.
He's not some sort of saint or preacher of morality, or going to oppose every unlawful action the group decides, but he's not gonna be good at it at all.
Also he's extremely polite.
Invoke: Could be used to get a bonus to Rapport or to notice when something crooked has happened.
Compel: Any time he has to do something that goes against his nature, like being rude or deceitful (he can still wear disguises or pretend to be someone else as long as it is "Lawfully", whatever that means), outright breaking laws (to a lesser extent would apply to trying to bend the law or looking for loopholes). This manifests in actually doing it really badly or being obvious at it, or getting easily caught, rather than confessing or just refusing to do it.
Starting Out: Stetson of Fate
When joining the Mounties, he wore the uniform with great pride, and never parts with his campaign hat. Even when out of uniform, he wears it at all times (except when it's the Polite Thing to take it off), and it affects him to the point that it seems to bend reality in his favor.
Invoke: Invoke the hat to help him evade danger or physical harm.
Compel: Any time he is not wearing his hat, (for voluntary reasons or not), there's a higher chance that he'll get hurt, failing to avoid an attack, or a risky skill check (as long as there is actual danger, he's not simply going to randomly break a leg while crossing the street).
Moment of Crisis: Enemies in the Force/Homeworld (pending a better name - was also a candidate for Trouble)
So, at some point in his career, he solved a pretty big case, which ended up exposing a lot of corruption, a lot of people losing his jobs, etc. This is the reason he had to leave it all behind (he may not been "officially kicked out" but might as well). Essentially, most of the higher ups in the Space Royal Mounted Police, and a lot of civilian workers from his homeworld/space country/whatever hate his guts.
Invoke: There's a small chance whoever meets the criteria for this considers him a hero for doing his job. This probably includes a lot of his own mates, just not the bosses or anyone who was crooked. Or out of a job.
Compel: This can come up a lot whenever he meets with anyone that was affected by said event. He could be identified when it's not appropriate, someone could want to start a fight with him, etc.
Main Skills: Survival, Athletics, Shoot, Drive
He's an outdoors kind of cop, so Survival is his top skill. It also substitutes for investigation-type stuff (got a Stunt for that) when it normally wouldn't apply (like, he's going to sniff candy wrappers in the middle of a city or space station to figure out where some bad guy is hiding).
I figured Drive because he's a mountie, of some sort of Speeder-Bike I assume is in the setting.