Yesterday I started work on the second scenario for A Grandiose Disaster, Space Station Omega. It uses a new mechanic which I'm calling "Split the Party."
As you may know, AGD is a game on the rails. Your choices are not "what do we do next," but rather "who survives to go on." Split the Party allows the group to split into two parts each with their own scenes and rails to ride. Hopefully this will give the players more angst filled decisions and a smaller number of people in the scenes to allow for more spotlight.
The next advanced mechanic I want to use is called "Choose your own misadventure," and allows the players a bit more agency on which path they want to take. It's like a choose your own adventure book, "if you decide to do X go to scene 4 otherwise go to scene 5" There will still be an overall path, but the players will get to choose variations. This might lead to scenarios that are just too complex, so we'll see. That's what playtesting is for, right?
I hope to playtest the second scenario in the August LARP of the Month.
The third AGD Scenario will almost certainly be a post-apocolyptic scenario written for a Larp Outreach group. It'll probably be a basic scenario without any of those fancy mechanics. But then I need to get back on track to write the rest of the scenarios for Intercon.
I also need to finish up the core rulebook. I finished the "how to run" parts, but I also want to write up how to write your own scenarios, including not just formatting but design philosophy.
Also, I'm in a show, and have a board game and a card game to work on for two different publishers. Also, Meteor will be in stores on June 2nd. Also, I have a day job.