I haven't posted about Star Citizen in a while... and the release of Star Citizen Alpha 2.5 and the hype around 3.0 has me thinking about and playing it again.
I've been watching Star Citizen's development since Chris Roberts announced its Kickstarter campaign way back in 2011. Star Citizen is the first game that Chris Roberts (the developer of the original Wing Commander games) has worked on since Freelancer, and it's been a massive undertaking that's done nothing but get bigger since funding began.
It's not like most other games. It's not just an 'open-world space combat sim,' it's an open-universe universe sim. Meaning no loading screens anywhere in an infinite universe. If that sounds like a massively-ambitious undertaking... you're right. It's been almost 4 years since funding and development began, and it's still in alpha (pre-beta).
Despite being an alpha-stage game, there's enough to do right now in the game to make it worth the minimum $45 package ($60 with Squadron 42). I recommend the Mustang Alpha package. The Aurora package used to be better, but the Mustang Alpha has a $5 higher 'trade-up' value and it can mount 4 weapons, and... I digress. lol
If you're interested in trying the game, you can get started right now by creating an account without buying the game by clicking here:https://robertsspaceindustries.com/enlist?referral=STAR-GCHK-GNHN
...to use my referral link and get a bonus of 5,000 UEC which I recommend saving until launch. You'll also get your own referral code. I don't get paid or anything. I just get some in-game items like a buggy that I want. Here's some details on the referrals program:https://robertsspaceindustries.com/referral-program
This not-so-little-anymore Chris Roberts project just keeps getting more and more impressive. Here's the preview of what's coming in Alpha 3.0 shown at Gamescom 2016! https://www.youtube.com/watch?v=Z-3YBuFI3iI#StarCitizen #CloudImperiumGames #CIG #RobertsSpaceIndustries #RSI #IAmAStarCitizen