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Scott Mansfield (Strider)
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Scott Mansfield (Strider)

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The only thing wrong with this the sound quality. Shame really (from what I can hear of it) it sounds pretty perfect, maybe a tiny bit pacey but otherwise great.
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Scott Mansfield (Strider)

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I just slowed your video down by 50% to watch your right hand (top tip, you could mention it in future video as it's really helpful) I can't stop laughing because as I'm watching you and you sound really really high.
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Scott Mansfield (Strider)

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This is the best version I've seen so far. Justin Sandercoe's is pretty close but it's missing some things. I've only one question. In your version the right hand looks to be using the same pattern all the time (only sometimes hitting two strings at once) but otherwise the same. Is this right?

The other lessons I've seen use different patterns. If you could confirm this I could start learning your lesson and abandon the others.

Thanks
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Scott Mansfield (Strider)

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Thanks for this. I've subscribed.

#Feminism
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Friends, Romans, Countrymen...

I've popped back on Gplus although for how long I cannot say. I want to rebuild my circles.

If you're interested in sharing content then please just reply with a single word to denote what it is you primary share, for example:

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Thanks

SM
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Scott Mansfield (Strider)

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Very nice :)

Great harmonica work
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Scott Mansfield (Strider)

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Deserves more up votes to be honest. Lovely cover.
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Scott Mansfield (Strider)

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You've a nice style to your teaching. Made me chuckle, thanks for the upload.
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Scott Mansfield (Strider)

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Nice tutorial. Not a fan of the 'ambience' tbh.
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Scott Mansfield (Strider)

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Brilliant, thanks :)
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I feel that many early access games have issues whereby something which might seem intuitive to you might not be present in the game and likewise, something which was not obvious to you has.

Example: Finding clothes but not having the scissors to cut them up to make bandages only to find that you could tear the clothes without scissors.

This is something fairly common in large scale, open world survivalist games that take a heavy 'simulation' approach but it's not exclusive to early access.

There are many examples (I'm not going to cite) of large games which have limited the player in their actions. I can understand this and although it's annoying it's what I've come to expect from the large developers. For them, money is the focus and not accuracy or allowing flexibility in the players actions.

When I say I find this limiting it's an indication of a game type. Often open world games, or, certainly none-linear ones.

I'm not implying that they're poorly made or in some way worse off. I'm merely pointing out that these types of games tend to benefit from an organic discovery of new methods of survival but are often limited by a lack of ways to discover these without looking to the forums or the FAQ's. In many cases this is what is required but that is something which takes you away from the game and might be considered a breach of the atmosphere the game has laboured to maintain.

#TheLongDark  
#ProjectZomboid  
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Have him in circles
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Khalil Rehman's profile photo
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