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Scott James Remnant
Works at Google
Attended Beacon Community College
Lives in San Francisco, CA
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Scott James Remnant

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20th October 2004, ten years ago today, Ubuntu 4.10 (Warty Warthog) was released. While the user community celebrates the decade anniversary today, for me and those of us who worked on it, it was the result of almost eight months of work. My... | Scott James Remnant | I can dance if I want to
Jorge Castro's profile photo
Hah man, the UDS scheduler. Kill me. 
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Scott James Remnant

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Daniel Silverstone (Kinnison)'s profile photoRyan Demski's profile photo
Looks like a pretty Decent Freespace. If it plays like that I'll need to pickup a copy
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I'm happy to see that Debian has reached a decision about its default init system, and that the Ubuntu team have been gracious about it and opted to support their downstream.

What will probably surprise most people is that I think it's the right decision. systemd has the momentum out of the two projects, and has both the technical and community leadership advantages.

Friendly competition is a brilliant development model until there is a clear winner, at which point friendly collaboration tends to work out better. It's time for that transition.

I hadn't posted anything of this effect until now because I didn't want my position to influence Debian's decision ("Original Upstart Author endorses systemd!"). That wouldn't have been fair on the current Upstart maintainers +James Hunt+Dimitri John Ledkov and +Steve Langasek who have been doing an absolutely fantastic job continuing the project I started.
Tim Chavez's profile photoClint Byrum's profile photoPaul Hedderly's profile photoWilliam Culver's profile photo
+Scott James Remnant Very gracious post dude.  Even without direct lines of code upstart has/will continue to influence general design trends and the whole ecosystem, so for that I thank you.
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So this is what comment streams look like on Google+ posts?
Martyn Welch's profile photoThilo Fromm's profile photoRob Kendrick's profile photoMarc Deslauriers's profile photo
Looks like the usual Canonical haters to me... :)
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Scott James Remnant

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I'm a "Double Fine Adventure Backer", which means I've got to play Broken Age a little bit before the rest of you, so here's my (spoiler free) review of it. If you ever enjoyed a LucasFilm/Arts graphical adventure game, or TellTale's more recent episodic games, you will absolutely love it.

The game very much feels like something LucasArts would be turning out if they hadn't stopped. It's stunningly beautiful; the artwork gives a real "storybook" feel to the game. The music, by LA alumni Peter McConnell, adds to that feeling even more. And the story and dialog is pure Tim Schafer, brought to life by a great vocal cast, with Elijah Wood as a particular stand out for me - he really captures the resigned boredom that Shay's character needed.

So it's a definite "must play" recommendation for me.

That said, there is one small issue, and I'm not sure whether it's the game or whether it's me. The best explanation I can give is that it's like Crossword Puzzles.

When you first start to play Crosswords they're fiendishly difficult, every new clue is a new headache and you're struggling to finish before the next one comes out. But after a while you know the puzzle setter, you know the kinds of clues they favor, and then they become much easier.

Broken Age's puzzles feel relatively easy, the first half of the game (Act 2 comes out later in the year) took me around four hours to complete, with deliberately listening to all of the dialog trees. I don't want to instinctively accuse the game's puzzles of being simple, when I try and describe them they come across complex enough with many layers; I think I'm just used to them, and know the kinds of puzzles Tim Schafer writes.

The only place I can really point my finger is that in a couple of places, both in Vella's world, there were puzzles solved just by choosing the right dialog option - and not in a "Can I please have the bucket?" kind of way either.
Gavin Panella's profile photoScott James Remnant's profile photoJames Henstridge's profile photo
If you're happy to tell Grimm's fairy tales to the children, this game should be fine.

The storyline of the female lead is that her villiage wants to offer her as a virgin sacrifice to a monster, and she'd prefer that they didn't.  It's not at all gory, but it also isn't completely sanitised.
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Some screenshots from the last few hours of playing the Elite: Dangerous Alpha Test (now in the more open Beta Test phase).

I decided to test out Trading for a while instead of Bounty Hunting, and was able to trade up from the Cobra Mk 3 to the Lakon Type-9 Heavy Freighter (aka "the barge") in a couple of evenings of play.
Scott James Remnant's profile photoDaniel Silverstone (Kinnison)'s profile photo
I tried the low-risk combat zone in eranin? and I dieded :-S -- Moar practice required.  I need to work out if I can map more of the buttons on this X52 because I can't find half the mappings in the default X52 map because they have newer sticks than I have :-(
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Scott James Remnant

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Banished is a game that I've been following the development of for the past year; written by a single developer. it hearkens back to the good old days of gaming when one person really could develop an active game on their own.

It's a charmingly simple city builder. You start off with a handful of families, a small cart of supplies and a large wilderness map to help them call home. You plan out some basic buildings and services and watch your citizens die of starvation.

Okay, so food needs to be a bit more of a priority than the town hall. This time you limit yourself to just the basics, housing, food production, and make it through to winter and watch your citizens die of exposure.

Fine, a more balanced approach required, this time you make it through winter and have plenty of houses for everybody, no more than two per house. You make it all the way to the second year until everybody dies of starvation again.

You built too quickly, clearly, everybody started popping out kids, including the 39 year old man shacked up with the 16 year old girl, seriously, what's up with that? No wonder these people were banished!

Now you'll go much more slowly, keeping things balanced, not growing your village too fast, but not too slowly either. It's year ten, doing much better, this time they don't die of starvation, and they don't die of exposure. They die of old age!

Turns out if you don't have plentiful housing, people stay home with their parents, and nothing puts a downer on the kid-making than mom and dad at home. Of course, by the time mom and pop finally kick the bucket, the kids are too old to have their own, so the entire village turns geriatric and they all die childless.

Banished is hard to get right.

But not in the same way that SimCity is hard. SimCity is hard because every single problem in your city comes down to one thing: traffic. Unhealthy citizens? Traffic problems are preventing your ambulances from reaching them. High crime? Traffic problems delaying the cops. Unemployment? Traffic problems.

And you can't fix the traffic because it's fundamentally broken in the game.

Banished isn't fundamentally broken, it's just fundamentally challenging. There isn't a perfect balance to be had, the game is a continual balancing act, juggling your citizens needs from year to year to stave off their deaths from starvation, exposure, old age and whatever the buggers are going to all die of next time.
Antoine Saroufim's profile photoJorge Castro's profile photoChris Morey's profile photoRobert Collins's profile photo
Its fun indeed :). The dev wants to do Linux and Mac eventually.
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Michael Hasselmann's profile photoScott James Remnant's profile photo
Nope. I was hoping G+ would turn this into an Animated GIF but it didn't 
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Scott James Remnant

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The Open Source and Free Software communities work on the principle that when I contribute patches to a project, I'm donating my time, expertise and resources. In return for that donation, I receive the time, expertise and resources of the rest of the community on equal terms to that with which they receive mine.

I benefit and the community as a whole benefits.

Certain projects make you sign agreements when you contribute that instead make the terms unequal, usually benefiting just one party. When you contribute under one of these agreements, the community may benefit, but one individual or company benefits more. They receive all your time, expertise and resources but reserve the right not to return the favor.

I'm a coder in my day job, and I give my time, expertise and resources to that company - and they aren't under any obligation to return that favor. In return they pay me.

A CLA is just an employment without a wage.
Brian Hunt's profile photoMichał Stawski's profile photoWilliam Paul Liggett's profile photoMario Rugiero's profile photo
+Michał Stawski, read the second bullet under the work section:

That's just for your comment as to how Canonical gave Upstart to Scott. I actually chuckled a bit.
I might address your other points later. I might also not do it, so don't hold your breath.
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Scott James Remnant

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Proof that Valleysmash, err, I mean Valleywag is an outsider to Silicon Valley...

Mitchell is the character in Betas most like a bunch of people I know :-)
If Betas, Amazon's newest web series about startup life, were a startup itself, it'd be time for a pivot. It just hasn't caught on. But even if it's not always good, it's important show—and, since it's streaming on-demand on Amazon, you ought to give it a try.
ha phuong tran's profile photo
I want to go
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Nerdy British Guy
Inspired by historical events and characters, this work of fiction was designed, developed and produced by a multicultural team of various religious faiths and beliefs.
  • Beacon Community College
    1991 - 1998
Basic Information
  • Google
    Senior Software Engineer, 2011 - present
  • Canonical Ltd.
    Senior Software Engineer, 2004 - 2011
  • Demon Internet
    Software Engineer, 2000 - 2003
Map of the places this user has livedMap of the places this user has livedMap of the places this user has lived
San Francisco, CA
Birmingham, United Kingdom - Brighton, United Kingdom