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Scott Dorward
2,397 followers -
Writer, editor and gamer.
Writer, editor and gamer.

2,397 followers
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We've had a few headaches with the RSS feed since yesterday's episode went live. For some reason, the version being served out of cache was a week old, so didn't include episode 104. This meant that the new episode wasn't available through iTunes or other podcast aggregators or applications.

It looks like the problem is now resolved, although it may take a few hours for every aggregator to catch up.

If you still can't see the latest episode by the end of today, please let me know.

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The Good Friends of Jackson Elias are back, wrapping up our two-part look at investigative games. Once again, +mike mason, line editor for Call of Cthulhu, joins us to get to the bottom of the mystery.

There is also some discussion of bloated neoprene and concussive spaniels. It will all make sense if you listen to the end. Or maybe not.
We're back and we're wrapping up our discussion about investigative games, this time focusing on tips and tricks for GMs. Once again, we are joined by Call of Cthulhu line editor, +mike mason.

Not only is there more singing in this episode, but if you wait around until after the end credits, we offer a dramatic reading of some of the strangest text we've ever encountered. Still, it's more readable than Dan Brown.

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We're back and we're wrapping up our discussion about investigative games, this time focusing on tips and tricks for GMs. Once again, we are joined by Call of Cthulhu line editor, +mike mason.

Not only is there more singing in this episode, but if you wait around until after the end credits, we offer a dramatic reading of some of the strangest text we've ever encountered. Still, it's more readable than Dan Brown.

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The Good Friends of Jackson Elias are back and we're discussing investigative games. In particular, we're trying to define exactly what makes a game investigative and to offer up some hints for players. Part 2, in a fortnight's time, will cover tips and tricks for GMs.

We are joined for this discussion by +mike mason, line editor of Call of Cthulhu, the original investigative game. 
We're back and we're in search of a clue. In particular, we're trying to find evidence of the appeal of investigative games. Is the investigation itself the point, or is it simply a framework on which to hang roleplaying opportunities, moral quandaries and action scenes? And what exactly do we mean by an investigative game anyway?

As Call of Cthulhu was the original investigative RPG, it seemed only right that we call upon +mike mason, line editor for Call of Cthulhu, to help us in our search for answers. He helps us find definitions and offer hints to players whose characters are caught up in an investigation.

This turned out to be a large topic, so we have split it into two episodes. The next instalment will cover tips and tricks for GMs of investigative games.

There is also more singing in this episode, and the two tracks on offer are, in my opinion, quite exceptional. We have almost worked our way through the backlog of $5 Patreon backers to sing to. There will be at least one more next episode, however. I don't know about you, but my ears are clenched in anticipation.



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We're back and we're in search of a clue. In particular, we're trying to find evidence of the appeal of investigative games. Is the investigation itself the point, or is it simply a framework on which to hang roleplaying opportunities, moral quandaries and action scenes? And what exactly do we mean by an investigative game anyway?

As Call of Cthulhu was the original investigative RPG, it seemed only right that we call upon +mike mason, line editor for Call of Cthulhu, to help us in our search for answers. He helps us find definitions and offer hints to players whose characters are caught up in an investigation.

This turned out to be a large topic, so we have split it into two episodes. The next instalment will cover tips and tricks for GMs of investigative games.

There is also more singing in this episode, and the two tracks on offer are, in my opinion, quite exceptional. We have almost worked our way through the backlog of $5 Patreon backers to sing to. There will be at least one more next episode, however. I don't know about you, but my ears are clenched in anticipation.



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The Good Friends of Jackson Elias are back and this time we're talking about the 1997 science fiction/horror film Event Horizon. As ever, our discussion focuses on what we can adapt for our games, and the answer seems to be "a lot".
We're back and we're exploring realms beyond space and time. More precisely, we're talking about a film that does that for us. It's cold out there in the infinite void and we have delicate constitutions.

Event Horizon is an interesting and ambitious film, but not an entirely successful one. Happily, its flaws are at least as interesting to discuss as its strengths, and are certainly educational for GMs and players alike.

There is yet more singing in this episode, so beware. We're almost through our backlog of Patreon sponsors to thank now. If you're waiting for us to sing to you and we haven't in this episode, you should hear our eldritch tones mutilating your name next time.

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We're back and we're exploring realms beyond space and time. More precisely, we're talking about a film that does that for us. It's cold out there in the infinite void and we have delicate constitutions.

Event Horizon is an interesting and ambitious film, but not an entirely successful one. Happily, its flaws are at least as interesting to discuss as its strengths, and are certainly educational for GMs and players alike.

There is yet more singing in this episode, so beware. We're almost through our backlog of Patreon sponsors to thank now. If you're waiting for us to sing to you and we haven't in this episode, you should hear our eldritch tones mutilating your name next time.

The only update on our latest site outage is that Bluehost's admins are looking at the server. The support tech didn't add "with a blank expression" but I think that was implied.

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The Good Friends of Jackson Elias are back and we’re having a clear-out. Everything we don’t like in horror films, weird fiction and gaming is disappearing down the memory hole today. Say goodbye while you still can.
We’re back and we’re selectively editing reality. As this is episode 101, we thought we’d take a little inspiration from the BBC’s Room 101 panel show and each pick out a few things we’d like to see disappear from our media and gaming lives. Think of it as a bottom 3 list. The discussion is a bit lighter than usual, which we hope is a nice change of pace after last episode’s heavy topics.

Speaking of things that should be banished from existence, there is more singing in this episode. We still have a number of $5 Patreon backers to thank through song, but we limit ourselves to two per episode to limit the damage done. Apologies if you are still waiting for your aural assault. We shall get to you soon.

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We’re back and we’re selectively editing reality. As this is episode 101, we thought we’d take a little inspiration from the BBC’s Room 101 panel show and each pick out a few things we’d like to see disappear from our media and gaming lives. Think of it as a bottom 3 list. The discussion is a bit lighter than usual, which we hope is a nice change of pace after last episode’s heavy topics.

Speaking of things that should be banished from existence, there is more singing in this episode. We still have a number of $5 Patreon backers to thank through song, but we limit ourselves to two per episode to limit the damage done. Apologies if you are still waiting for your aural assault. We shall get to you soon.
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