Ultimate Coder Challenge Week 6 - GDC Aftermath and April fools

Welcome to week 6 of the Ultimate Coder Challenge, where 7 teams are competing and working on Perceptual Computing applications built for a Lenvo Yoga 13 Ultrabook. This is all about demonstrating the future of interaction with our Ultrabook, Tablet or PC and I am glad to be one of the judges of these projects.

Before I am gonna give you my feedback on your progress, I would like to not only like to say "thank you Intel" but I would also love to tell the 7 teams that they are doing an amazing job. Guys, this is the beginning of an I/O revolution that will reshape future designs of Ultrabooks, tablets and PCs. You guys are at the core of this development, I would even like to think of you as pioneers and explorers, that are discovering a whole new universe.
The experiences we all make during these 7 weeks are priceless!
Anyways, just wanted to let you know that I am excited to see the final results because a we all know, the competition ends on April 12th. Bring it on!

Infrared 5 / Brass Monkey

You guys almost got me with this foot tracking but thank god I realized that you published your article on the 1st of April. Nice try though :)
Guys I love Kiwi Catapult Revenge. It is responsive and shows what perceptual computing is all about. After playing with it at the Intel booth, I've been watching other visitors interacting with it and I am sure you can confirm the same positive feedback that I experienced. Please do some more testing with "average users" to fine tune the game. They will give you such valuable feedback because at the end of the day this is about them to use it. User Feedback leads to optimization of the final product and I guess this is exactly the stage you are in right now.

Read all the foot tracking madness here: http://software.intel.com/en-us/blogs/2013/04/01/infrared5-ultimate-coder-week-six-gdc-mouth-detection-setbacks-and-optimizations

Peter O’ Hanlon

Sometimes it is about the simple things and the details. Peter, orientation changes, especially with a platform like th Yoga, are so crucial and important. Have you ever experienced a UI that couldn't handle it? I did and it was such a disappointing experience which makes me glad that you are taking care of this.
But lets talk about the most important update: the return of voice. Strike! That's what I'm talking about, Peter ;) This is by far the easiest way to run the standard filters and to make some quick'n dirty changes to an image. Love it and in combination with your gestures, this is a killer feature! HUDA is coming along nicely.

Read Peter's update here: http://software.intel.com/en-us/blogs/2013/03/27/ultimate-coder-a-zig-and-a-zag

Code Monkeys

Dr G. Simmons? I thought "God gave Rock'n Roll to him" and not any tongue tracking? This is by far the funniest April fool of this UCC and I also appreciate the fact, that so many teams like great music ;)
After playing with your game at GDC (unfortunately we couldn't check out the voice recognition because of the background noise) I have to admit that I was really impressed with it, besides the fact that I've had a hard time to see the crosshair. This might be a matter of the color and the size of it (or because of my eyes). Could you please try to optimize it a little bit because the crosshair is the mosst important tool in any shooter.

Meet Dr G. Simmons here: http://software.intel.com/en-us/blogs/2013/04/01/ultimate-coder-2-week-6-glossal-input-schema


How will I ever be able to choose a winner? I mean I have a favorite since week 2 but the more I see from you guys, the more complicated it gets. Puppet in Motion is fantastic and I can only imagine how kids would create fantastic plays with it. In my opinion this is all about customization and how users can optimize their very own experience. I would love to import backgrounds, 3D objects and maybe even new characters. I mean the Wolf and the Pig are absolutely hilarious (congrats to the animation team) and the control is so responsive but I wanna use my own characters and backgrounds.

P.S. Hopping around with the pig from one scene to the other made my day at GDC!

All the updates on the little Pig and the big bad wolf: http://software.intel.com/en-us/blogs/2013/04/01/ultimate-coder-challenge-sixense-studios-week-6

Lee Bamber

At the end of the day voice recognition is such a challenge when you wanna demo it on a showfloor like GDC. And trust me Lee, that this was a very relaxed and calm show. Trying to do this at Computex with all the yelling booth babes in the background, would have been the real challenge :)

Read Lee's posting here: http://software.intel.com/en-us/blogs/2013/03/31/ultimate-coder-challenge-ii-lee-going-perceptual-week-six

Eskil Steenberg

Even though I couldn't find any blog posting from you, I was able to see what your development is all about and I really liked it. Eskil we are living in a world where UIs are becoming the final challenge of making people interact with any device they stumble upon. When was the last time you bought a computer, tablet or smartphone that came with a detailed manual? Yeah, I think this was like 1985 for me. This is all gone because we've turned into usability zombies. We don't care anymore about what's happening in the background as soon as we have pressed a button. 
Giving developers a tool, this "UI Construction Kit" that takes advantage of the perceptual computing hardware and features, is so important and I really liked all the different aspects of your demo. 
Can't wait for the final (yeah I know, somehow there can never be a final^^)

Oh and one more thing guys... share your experiences with each other and of course with Intel. This is so crucial at this early stage of perceptual computing!

Important links for the Intel Ultimate Coder Challenge:


Going Perceptual Competition Intel competition Website: http://software.intel.com/en-us/ultimatecoder2/


Join everyone on Facebook: https://www.facebook.com/intelsoftwarenetwork/app_421677984584095


Competitors list and backgrounder: http://software.intel.com/en-us/blogs/2013/01/31/going-perceptual-introducing-our-ultimate-coder-challengers 

Full disclosure – We are being compensated for content related to the Ultimate Coder and to attend an Intel event. We have committed to posting at least once per week on this subject and judging the final applications. All posts are 100% written and edited by Sascha Pallenberg 
GDC 2013 - Ultimate Coder Challenge
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