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Sascha Henrichs
Attended University of Duisburg-Essen
Lives in Duisburg
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Sascha Henrichs

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Record VR within Unreal
Hey, since many people asked me how to capture the VR output of the Unreal Engine, I will share my way of doing it here. i record it with https://obsproject.com/  with a minimum bitrate of 10000 set screen res of windows to 1280x1024 set the mirror mode to ...
Hey, since many people asked me how to capture the VR output of the Unreal Engine, I will share my way of doing it here. i record it with https://obsproject.com/ with a minimum bitrate of 10000 set screen res of windows t...
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Scale a static mesh by a bounding box in Unreal 4
Again, Michael helped me out with this "scaling by bounding box" problem
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Sascha Henrichs

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du musst shift s und d drücken gomme
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One day workflow lecture @ SAE Cologne
This day we had a workflow lecture covering asset creation with phtotoshop, 3dsmax and mudbox and also imported the result to unreal engine. the bake was done in 3dsmax. we headed for a cross for crucifixion and put it into a scene i made before with anothe...
This day we had a workflow lecture covering asset creation with phtotoshop, 3dsmax and mudbox and also imported the result to unreal engine. the bake was done in 3dsmax. we headed for a cross for crucifixion and put it into a...
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Risen 2 Lightning
i just found this old Risen 2 thing. this video shows the Risen 2 lightning texture and then the corresponding particle effect. the texture had 3 greyscale masks put into RGB channels. the particle effect was bound to the hero, and was always spawned 200-30...
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SAE Cologne GABP413, unreal engine 2 day lecture, horror tunnel
the outcome of the lecture from november 2014 at SAE institute Cologne.
we tried to achieve some kind of a horror hallway in the unreal engine 4 from scratch.   we have a tunnel with sound from freesound.org the door blasts open,
then the lights go out and...
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SAE Cologne Unreal Engine Lecture Outcome 5.4.16
This is the outcome of our last lecture at SAE Cologne. we covered a couple of things: Export meshes from 3dsmax with collision and LOD stages in one file Introduce “Weighted Normals” script in 3dsmax Create flashlight with keybindings and lightfunction Foo...
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Stroboscope Shader for Unreal 4
I made a stroboscope shader with the help of a friend, Michael Mendelson . perhaps you'll need somthing like this. then here it is:
I made a stroboscope shader with the help of a friend, Michael Mendelson. perhaps you'll need somthing like this. then here it is:
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SEA Lecture: Swimmingpool Scene in Unreal 4
We recently made a pool scene in 3dsmax at SAE Cologne. we covered lots of stuff, but most importantly the pool shader. Here are some shots and the setup of the shader. There was some experimenting with fresnel setting involved, which I wasn't able to under...
We recently made a pool scene in 3dsmax at SAE Cologne. we covered lots of stuff, but most importantly the pool shader. Here are some shots and the setup of the shader. There was some experimenting with fresnel setting involv...
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Backlot | lecture @ SAE Cologne
that is a project from a lecture i gave last week at SAE Institute Koeln . in the lecture we were only able to create and implement the
architecture into UE4 from scratch. to get the wall texture look good,
took some time though. today i threw some of my ...
that is a project from a lecture i gave last week at SAE Institute Koeln. in the lecture we were only able to create and implement the architecture into UE4 from scratch. to get the wall texture look good, took some time thou...
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SAE Cologne GABP413, unreal engine 2 day lecture, industrial sci fi
in this lecture where we did everything from scratch 8used UE4 particles though) we reiterated baking in 3dsmax and also brought an animated basic mesh into the engine i tweaked it some minutes afterward Music : Bolt Thrower
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SAE Cologne GABP413, unreal engine 2 day lecture, horror tunnel
the outcome of the lecture from november 2014 at SAE institute Cologne.
we tried to achieve some kind of a horror hallway in the unreal engine 4 from scratch.
we have a tunnel with sound from freesound.org the door blasts open, then the lights go out and we...
1
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3D Environment Artist at Piranha Bytes
Introduction
3d environment artist for games
Education
  • University of Duisburg-Essen
    1996 - 2000
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Male
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Occupation
3d Environment Artist
Employment
  • Lecturer for 3d Graphics, present
  • Piranha-Bytes
    3d Environment Artist, present
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Duisburg
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As a regular lecturer at SAE Cologne and Bochum, it was a pleasure to also have a lecture at SAE Frankfurt some time ago. It's a small but neat location with cool staff.
Public - a year ago
reviewed a year ago
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