So, I decided to try and put together a Helpout on the new Google service that is rolling out soon. Briefly, Helpouts is going to be a new service on Google based on the Hangouts technology that provides interactive web conferencing and will allow people to teach other people how to do things through the magic of the internets. It will facilitate people paying for this learning, as well.
I wrote a nifty writeup, for my Helpout. It was going to be a thing where I could help people who had no knowledge of cooking learn how to do some basic level cooking - offered to do them for free.
I included a picture of some food I had made, did a video describing the helpout, and send it in.
Then, later on, on an appointment basis, someone from Google spent about 15 minutes interviewing me over Google Hangouts in video conference mode. He was very happy to hear about my experiences and he was very positive and upbeat. When we parted company, I got a very positive impression that I was probably going to be approved - nothing he said, but he seemed to genuinely like my Helpout idea.
Today I got this email saying I wasn't approved, but really not giving me any reason why. This is kind of frustrating, and I'm really not motivated to go through another round of approval process knowing that I won't get jack diddly on feedback if I don't make it.
Having said that, up until they gave me the boot, I was pretty impressed with the way that Google was having live humans intervene and make this happen. They were using Helpouts to make Helpouts happen, so that was cool.
I'm just giving THEM the feedback that I would rather have a vague set of dis-qualifiers than to have no response at all.
Something like, "You don't have enough credentials." or "Your video was not up to standards." or "Your concept is too broad." Or "We don't like your face." or "We don't think you know what you're doing." or "If you would just change this one thing...."
Whatever, Google - you crazy kids. This whole approval process isn't going to scale well. I wonder how stringent their process will be after they open up!
Anyway, if you need help learning how to cook on a very introductory level, let me know and I will be glad to do a Hangout with you sometime!
Also, does anyone here own one of those Blu-Ray players that have WiFi and stream Amazon? Is it any good? Do you have to have Amazon Prime to use it?
I'm hoping for some kind of resolution to this unnatural need for one, and my work gave me a gift card for being a good worker.
1) A COLORING BOOK. An 8 1/2 x 11" RPG themed coloring and activity book featuring the ConTessa characters and monster as well as additional art and activity for your awesome coloring and activity needs.
2) Subscriptions to Randomocity (http://goo.gl/7RFxU2)! Our second issue has a majority of it's contributors in place, including a KILLER cover artist. It'll be themed 'Lust', and available right around the convention time.
3) subscriptions! Get in on this great new site (http://tavern-keeper.com) that's dedicated to supporting gamers while helping out ConTessa in the process!
Okay, here's a bonus ...
4) When you buy a perk, you donate a perk to the convention as a door prize, so you gain major gamer karma.
Not sure what to think about them. Do other companies who license their core systems require people to undergo a production values test, a morality test / censorship, and other similar requirements? I don't think so. This is new so it should be interesting to see how many actually pass the tests, and how many new products come to market under this license.
I'm a little disappointed that it isn't more free. There is a fan-oriented "make stuff for free" aspect as well. Go ahead and read it all and see if you're seeing what I'm seeing.
- White Wolf
- Network Resources
- Buzz (current)
A writer, game designer, roleplayer, podcaster, and father, Sam is an Origins Award winner. His second novel, Heart of the Hunter, was released under a Creative Commons license in audio form. He's currently working on another book in the same milieu as Heart of the Hunter called "Soul of the Sorcerer" as well as a modern urban fantasy project he calls "Eulalie."
Sam Chupp got his start designing games with White Wolf Game Studio and was a principal designer on Changeling: The Dreaming and Wraith: The Oblivion. He was White Wolf's first Internet Rep.
His novel, Sins of the Fathers, was published by HarperPrism in September of 1995. He wrote the "Bone Gnawers Tribebook" and "The Book of Nod" (with Andrew Greenberg). His writing has been included in over 40 role-playing gamebooks published by White Wolf, Holistic Design, and Steve Jackson Games.
In his spare time, Sam has designed, written, organized, and conducted many stand-alone LARP games in the States, Canada, and even one in Ireland, with a total of 300+ characters. He ran a very special children's fantasy LARP for Dragon*Con 1999 called "Six Stones."
On a personal note, Sam is an Unitarian Universalist Pagan who lives in Atlanta.
- Heritage High School
- University of Georgia at Athens
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