- "Nodes": world-map level dungeon creation
- Starting character stats added to Group Creation
- Some minor tweaks and fixes, such as renaming "Move Distance" to "Speed" and replacing instances of "1 + Power" with simply "Power" (characters start with a Power stat of 1; way easier)
- A few more ideas for later thrown into the Back Burner document
And most importantly, license information. I slapped in the three most permissive licenses I could find: CC0, WTFPL, and Copyheart. Copy it, hack it, sell it. Go, play, have fun!
Two (2) playtests of my current game design bug, Mirage: Periapocalyptic Dungeon Crawls, complete with one (1) iterative rules update in between!
Half (0.5) a game of Ascension, which I totally would have won if it had played to conclusion! (I defeated Kythis, Rebel Godling in the early game...)
One (1) game of Exploding Kingdoms, the first (1st) ever victory over the "Quest for the Puce Apocrypha" module!
One (1) game of Itras By, where we explored the subterrane beneath the city!
One (1) game of Dungeon World, where we explored a crowdfunded dungeon representing more than five hundred dollars ($500) of attendee contributions!
Four (4) meals out shared with excellent fellow gamers!
How many monsters does it take to change a light bulb?
Terrestrials: Two. One to keep a gun trained on the schmuck they've strong-armed into changing the bulb; another to guard the door.
Alternates: It takes a team of ten engineers to maintain, but their light bulbs don't require anything like screwing and unscrewing. They automatically replace themselves via a sophisticated magnetic conveyor.
Qliphoth: Hundreds upon hundreds crawl behind the walls, devouring the electrical cabling, leaving the bulb untouched.
Demons: Two. One takes the old bulb and hurls it against the wall with a cackle of glee. The other rigs a new bulb that will explode into fiery fragments the next time someone turns it on.
Supernals: LIGHT BULBS ARE IMPERFECT IMITATIONS OF THE IMMANENT RADIANCE OF THE GODHEAD. THEY ARE BLASPHEMOUS AND SHALL BE ERADICATED.
Aliens: Three. One puzzles over the bulbs, intuits their purpose, changes the bulb, and vibrates with excitement at the resulting flood of light. The second uses a laser to carve out the section of ceiling containing the light bulb and surgically extracts a measured length of cabling from behind it. The third melts the remainder of the building to slag with a hot-radiation death ray.
"A few weeks ago, the world broke.
It started with earthquakes, horrific temblors that cracked continents and swallowed whole cities into the earth. Tsunamis surged forth upon every coast, the oceans hungry to reclaim their ancient territory.
The dazed survivors looked around themselves and found a world unrecognizable as their own. As a matter of fact, it wasn't, quite, anymore. The fault lines that split the globe were not mere edges of tectonic plates. They represented shearing between reality and unreality, our universe and others.
Strange things began to crawl from the cracks. New terror and carnage ensued.
In time, these monsters would come to be categorized, according to the realities that birthed them:
Terrestrial beings are of our own Earth, but from ancient history and cryptic lore... as well as warlike gangs of ordinary people and packs of wild animals, driven to violence by apocalyptic fervor or base need.
Alternate creatures come from somewhere similar to the world we knew, but where history and in some cases the rules of physics are subtly different. Unaging clones of tyrants and dictators, people wearing flags of unknown nations and bearing technology never before seen even in the Information Age: these are the monsters of the Alternate.
The Qliphoth are cunning, destructive insect-like creatures that live in the interstices between dimensions. They have chewed on the sutures that bind reality together since the Universe began. Perhaps they are responsible for the present catastrophe. In any case, they continue their deconstruction project, reveling in chaos and entropy.
Some call Supernal creatures angels, gods, spirits, or divine emanations. There’s a brightness about them, a blinding radiance that gives people the urge to fall on their knees. To do so is often a fatal reaction: these beings appear to have a directive to cleanse the Earth of its present inhabitants.
Demons are no better. Cruel, vandalistic, and profane, these monsters bring with them the smells of blood and brimstone, and leave behind them corruption and suffering. Sometimes they dangle offers of power or aid to other creatures. Sometimes those victims even survive to use it.
All those monsters come from Earth, an alternate version of Earth, or some dimension intimately connected to Earth. The Aliens, however, come from… somewhere else. Their intentions, their manner of thinking, even their visible appearances are bizarre and difficult to track. Whatever their goal, they do not, in fact, come in peace.
These six breeds of monster battle each other across the broken surface of our world. Factions spring up within them as well, and those quarrels, too, come to violence. They nest in pockets of extradimensional space laid open and accessible from Earth, and invade each other’s nodes and rifts until there’s no telling what manner of beast might crawl out if you come knocking.
That, of course, is exactly the sort of thing you do. You bold, foolish souls."
Game of Thrones - Lindsey Stirling & Peter Hollens
Purchase straight from us (cheaper) http://ldr.fm/BYCPW iTunes Link = http://bit.ly/ThronesTheme Check out my Patreon page: http://www.patre
Open Letter to the PocaHotties and Indian Warriors this Halloween | Raci...
by Guest Contributor Adrienne Keene, originally published at Native Appropriations Dear Person that decided to dress up as an Indian for Hal