"Every game of Psi-Run starts with a crash of some kind. The characters, called Runners, have psychic powers and amnesia. The one thing they know for certain is that they are being pursued by their former captors, called Chasers. Over the course of the game, the players roll dice and assign them to categories, called Risks, in order to achieve their goals, answer the questions about the Runners past, use their psi powers, avoid harm, and avoid recapture by the Chasers. Along the way, the Runners leave a trail of information as they travel from location to location, and the Chasers follow this trail relentlessly."
Character creation is simple and will be completed at the beginning of the session. If you would like to get a head start then you can have one or two psychic powers in mind, such as telekinesis, flight, pyrokinesis, etc. The game's narrative is heavily influenced by the players, and aspects of your characters will be defined by other players depending on where you assign the dice you roll. By the rules, Psi*Run is usually run in a modern setting, but in keeping with the theme of this Jackercon, this game will be set a century or two in the future and the characters will wake up in a wrecked spacecraft.
2-4 players, no experience necessary
Here is a link if you would like to buy the rules:http://nightskygames.com/welcome/game/PsiRun
You're welcome, Lloyd.