I had a weird moment last night where I was telling someone a Fate rule that I swore was in Fate Core (as apparently didwhen I asked him about it), but it's not! So here's a tweak on GM invocations and where fate points go.
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- This came from looking at convention games—around 3/3.5 hours of plan, but a very "high octane" sort of play. I've also said that the other way of dealing with fate point droughts is to have a mid-session refresh.
That's how Fate worked pre-Core. Fine for plenty of people, but we wanted to add a release valve for if people weren't angling for compels or taking concessions, which can happen even in well-run games. But I can see tossing it if you don't care for its situationalism.Oct 9, 2014
- In case nobody else brought this up, the "streamlined" version of the rule was explicitly stated in the Dresden Files player book. See: Your Story, page 106, Invoking Other Aspects, first paragraph. This might be why you thought the rule was already there!Oct 9, 2014
- I'm looking at it now, and it's not what we're talking about. That's still about aspect ownership. "An aspect on another PC or on a NPC" means that person's aspect—it's the same as the Core line.
Although, that means the this predates Core, so my memory of when it got introduced is clearly hazy. I wonder if it's in Spirit of the Century? Huh.Oct 9, 2014
- Oct 9, 2014
- Pulling this up on my iPad this time, because my poor physical rulebooks are getting a little too worn from love and use.
Hah, that's funny, you know, I guess I always interpreted this text in a broader way than intended.
Well, I need to stop looking at the DFRPG book right now, because I have to run FC tomorrow, and I'll just get myself confused! It's gonna be a spaghetti western. Still working out part of my showdown rules. I have a great idea for how to do it in a very Fate Core flavored way, but it's got one major problem. Fun, but, off-topic!Oct 9, 2014
- that makes it much clearer. For a moment there I was even more confused.Oct 9, 2014