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Ryan M. Danks
1,075 followers -
Pugilistic storyteller with a blog
Pugilistic storyteller with a blog

1,075 followers
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A little behind the scenes on how I create my settings.
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I have the core mechanic and the first draft of the dueling rules for Jadepunk 2e all finished.

Things ended up making more sense as a roll under system. It's starting to feel like a combination of The Black Hack and D&D 5e. I don't hate that one bit.

Once I finish the sample characters and mini-adventure required to test this part of the game, I'll share playtest materials on my website and link to a survey to help refine it for the actual release.
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That's a pretty cool deal.
Hey, Guys,

The Exodus System SRD is now on sale for just 75 cents! The best part is that when the upcoming "pretty version" drops, which is going to feature the NexEarth setting, gorgeous art and many extras, everyone who's already purchased the SRD is going to get a 5 dollar discount. So getting the SRD now at 75 cents saves you over 4 bucks in the future. Huzzah!

This game is a completely Open Content document. It's inspired by the OSR but has shades of Cypher System, Savage Worlds and Cortex Prime. Here's what makes it cool:

Make your own character class: Choose a Party Role, a Combat Role and two Flavors, and you have your own growth tree.

Every PC is useful: Since you have both a Combat and a regular Party Role, such as Face, Scholar or something else, each character is useful both in and out of combat.

Designed for Hackers: You also get a Word document, in addition to the PDF. Feel free to release your own material, even for commercial use.

Easy to Play: At it's bones this is an OSR system. There are lots of options to choose from, but if you can play 1E, you can play this.

Exodus System SRD
Exodus System SRD
drivethrurpg.com
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Immunity in RPGs sucks.

I've only ever played martial characters in pretty much any game. Lots of villains are resistant to weapon damage, but almost nothing is immune to it.

In 5e, I'm playing my first primary spellcaster ever. The fact that my most effective abilities are shutdown 20% of the time because of straight out immunities, and the rest of the creatures have reliable saves, I'm longing to be on the frontline with my, always effective, barbarian and fighter buddies.

If I play a spellcaster again, it'll be cleric (focused on buff spells and fighting in melee) or the secondary spell effects of paladins, rangers, and monks.

To my mind, PCs should always be at least marginally effective. Shutting down a PC shuts down fun for the player.

I'm sure we've got plenty of spellcaster players around here, and it is probably just my martially-inclined mind being biased, but what are your thoughts on immunities in RPGs?
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Remember that adventure fractal concept I wrote years ago? I revised it and made it system-agnostic.
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Adventure Fractal 2.0 hits my website at 6:30am (PST) tomorrow.

This is an update to my adventure fractal concept, but this time it's system-agnostic, usable for just about any game out there.
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For those of you who lamented losing my RPG design diaries when I took my site down last year.

There are even a few new goodies on there.
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Who remembers Wizard magazine's Casting Call articles?
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I think I'm ready for a fourth edition of Mutants and Masterminds. I love 3e, but I find myself hacking it to implement newer d20 technology, like simpler action options, 13th Age movement, and fewer but more meaningful advantages.
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I'm donating my birthday this year. Please click and read. If you can't donate, cool. Please share and help me raise a bunch for people who are less fortunate than me.
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