PS that tree on the right is a bit weird. The light is coming from the right, also if there's a shade from a tree on the right where is the light that will fall on the couch and the table and the lamp?
Wow thanks for this tut! i was searching like crazy for adding a armature to a curve. I tried a version where i added the the hook objects to the armature now. I parented the hook object to the seperate bones and it follows. Still a bit krunky but i hope ill find the solution know
+4slann THanks for the explain, i finally managed to get in front of the rock a couple tries after posting the question. Forgot to make note of this. My tip is try to fall along with the stone downwards to pick up more speed, seems youll be faster than when tapping rapidly
If im correct you can set the mesh if the cilinder under display to x-ray and than set the maximum draw type to wire. This way you can have the armature selected and see the edge loops of the cilindre while in edit mode
Hi Sebastian, thanks for the great tut... i have some problems with a model using blender 2.69. First of all i couldnt get the foot bone to parent with the leg.IK without disconnecting from the Leg.Lower bone. I finally did this in edit mode but it doesnt rotate the foot when i edit the Foot.IK.
Also when i move a IK bone all the other go berserk. Could i send you my file so you can have a look at it?
about your first problem: i also struggled a bit with this. You do have to disconnect the foot from leg.IK using the alt-P (unparent) but maybe you forgot the step after it: you have to connect the leg.IK to the foot by selecting the foot first and then the leg.IK and parent them using ctrl+P "keep offset"