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Robin Daemen
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Robin Daemen

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+NIA Ops 

Please ban these 2 accounts.
These accounts are made by already existing players and are being used. I don't care if the existing players are green or blue, but they are only made to piss off ENL and RES Belgium and the player who used to play under that agentname. He got to level 16, turned green and is now playing under a different agentname.
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Robin Daemen

Limburg/Limbourg  - 
Battle Of Limburg
48 Missions: unknown time, 390 portals
Unique portals hacked doing banner: 900-ish
Preferred Transport: Car
Mission Owner: XQlusioN
Start Link:

Mission 1: Start: Kuh von Remersdaal, 9 portals
Mission 2: Start: Monument Kanne, 9 portals
Mission 3: Start: Sint-Martinuskerk, 9 portals
Mission 4: Start: Sportcomplex De Motten, 9 portals
Mission 5: Start: Heilig Huisje XVe eeuw, 6 portals
Mission 6: Start: Bommershoven, Borgloon, Limburg, 6 portals
Mission 7: Start: Art, 7 portals
Mission 8: Start: Thewitkapel, 6 portals
Mission 9: Start: Church Engelmanshoven, 12 portals
Mission 10: Start: Mariabeeld, 6 portals
Mission 11: Start: Maria Beeldje, 8 portals
Mission 12: Start: Kapel Russelt, 7 portals
Mission 13: Start: De Lieven Hereboom, 10 portals
Mission 14: Start: Sint-Brixiuskerk Schalkhoven, 7 portals
Mission 15: Start: Alden Biesen, 9 portals
Mission 16: Start: Rico, 9 portals
Mission 17: Start: Kapel Op Het Reitje, 8 portals
Mission 18: Start: Zien - Zen - Zijn, 7 portals
Mission 19: Start: Hasselt Watertoren, 7 portals
Mission 20: Start: Berbroek Church, 7 portals
Mission 21: Start: Monument WO 1, 7portals
Mission 22: Start: Gedenksteen 1914-18 1940-45, 9 portals
Mission 23: Start: Eversel - Mijnkar 150 jaar Eversel, 8 portals
Mission 24: Start: AVM, 7 portals
Mission 25: Start: Pyramide 4de Cite Winterslag, 9 portals
Mission 26: Start: Genk - Fontain Europalaan, 9 portals
Mission 27: Start: Zutendaal - Steen Kruis Van De, 8 portals
Mission 28: Start: Trompet Gezichten, 9 portals
Mission 29: Start: Windmill, 7 Portals
Mission 30: Start: Kapel Op De Bellik, 9 portals
Mission 31: Start: Fietsparadijs Limburg, 7 portals
Mission 32: Start: Kolenkarren Houthalen, 7 portals
Mission 33: Start: Metal Head Sculpture, 11 portals
Mission 34: Start: Kapelletje Eggers, 8 portals
Mission 35: Start: Kerk Van Kwaadmechelen, 7 portals
Mission 36: Start: Heppen Small Chapel, 7 portals
Mission 37: Start: Sherman Tank, 7 portals 
Mission 38: Start: Kleine-Brogel - Kapelletje Groenewoudstraat, 8 portals
Mission 39: Start: Meeuwen Christus Beeld, 6 portals
Mission 40: Start: Church Nieuwe Kempern, Opglabbeek, 6 portals
Mission 41: Start: Opoeteren rond punt, 10 portals
Mission 42: Start: Kerk Ophoven, 8 portals
Mission 43: Start: Bree - Kapel Bosstraat, 11 portals
Mission 44: Start: Bocholt - Finsepiste, 9 portals
Mission 45: Start: Hamont - De Posthoorn, 8 portals
Mission 46: Start: Gemeentehuis, 10 portals
Mission 47: Start: Oude Sint-Janskapel, 8 portals
Mission 48: Start: Rond punt Lommel Centrum, 10 portals
 ·  Translate
Robin Daemen's profile photoLars “LarsOlsen” Nolmans's profile photoChris Cremie's profile photo
I did this banner in 6 days, total 48h driving, Capture, hacken, linken, fielden, rechargen, etc... I thank the people hoe give me a pleasure welcome in his hometown, it's give me a lot of courage. Here you find the picture of the banner on your scanner:
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Robin Daemen

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You spoke. We listened. 
253 comments on original post
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+NIA Ops​  Isn't it about time you stop loading portals at low zoom levels (Zoom level 1-5 (World view to Continent View) and only show links/fields?
Those zoomlevels are only ever useful when big OPS have happened...
It would decrease load time and reduce server load

Better explanation since it might be confusing for some:

On zoom level 1 (the entire world), only load artifacts and links longer than 500km (plus any portal and field associated with it)
On zoom level 2 reduce required link length to 250km and so on until zoom level 6 where all portals would be loaded.
295 votes  -  votes visible to Public
Good Idea
Bad idea
Ian Grody's profile photoRobin Daemen's profile photoMathew Vyse (Jubalum)'s profile photosam R's profile photo
+Robin Daemen​ ah okay. It's 7am here and I've been Ingressing in Boston since 10pm. I'm a little tired. I say having the option to reduce data use is handy but could be enabled by default. I don't run ops for the mega field ops but my portal keys are upwards of 5,500+ km away. My ops need to be able to see all portals in New England to Ireland, France and Portugal. Give the user the choice. If we didn't like to be free to make decisions we'd all be using iPhones..... 😇 😆 
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Robin Daemen

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The white nexus 6 seems to be a unicorn right now... Ordered 2 in November with expected shipping dates of 16 and 24 December... Yet still not shipped nor any info on when it will be... +Google Play​ some kind of update would be appreciated
Sarah Leyten's profile photo
Sooo now they're on their way! (Not from the Play store)
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Robin Daemen

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Interesting thought :D
My life philosophy
Sarah Leyten's profile photoChad Walter (cwalter9 L14R)'s profile photo
No it isnt. 
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Have him in circles
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Robin Daemen

Takedown appeals  - 
Type: Improper Takedown Appeal
Portal: Bocholt - De Steen
Previous location:'26.1%22N+5%C2%B034'43.0%22E/@51.173913,5.57862,18z/data=!3m1!4b1!4m2!3m1!1s0x0:0x0

Please reinstate this portal (was removed 19 Aug 2015)

De Steen is a community center housing an art academy, a  music academy, a youth house and a concert room.
Apart from its use, it also is the highest building in Bocholt making it stand out by its industial look in this rural town.

On streetview you can see it's construction has just started (Images are from 2010).
The building first opened in January of 2012.
Douglas Williams (Mutt7469)'s profile photoThomas Delemarre's profile photo
+Douglas Williams​ oh letting it go for sure. Been playing since day 3 and can't be bothered anymore. The reason I made the appeal is because it was one of the first portals that I've submitted that came online, about 2 years ago... and it's a shame to see valid portals go when you see all the crap portals all around the world. But like I said... letting it go. 
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Robin Daemen

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#IngressFS: Hasselt
Sat, July 4, 11:00 AM GMT+2
Idea: Item Vault

Why? Since a lot of people complain about item limit.
What? The item vault is a large capsule of 125*level items (so a L16 can have 2000 items in his vault)

The vault can only be accessed after 2 hours of inactivity (no actions)

Why this limit? It makes it so that agents can't replenish items during activity (in case xmps are gone for instance). And thus requires planning ahead if you are going to destroy a city or participate in an anomaly.

Implementing it in the scanner is basically copy paste of the capsule loading/unloading (with an additional check if the 2hours have past)
Walter Pavlik II's profile photoFrankie Fazzino's profile photoRobin Daemen's profile photo
Anything shorter than an hour would allow agents to refill their inventory during anomalies. So you might reduce it to 1 hour but I wouldn't go anything shorter
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Trekker distance explained (using mad paint skillz)

Recently I've seen a lot of posts about trekker distance not being correct etc. so I decided to try and explain it once and for all.

Ingress tracks your location at certain actions:
- Hacking
- Deploying
- Linking
- Modding
- Firing XMP
- Recharging
- Dropping/Picking up
- Checking missions
- NOT capsule loading/unloading
- NOT recycling

These actions are logged (and are also used for the speedlock when moving to fast).

Your distance walked in Ingress is calculated from the distance between your last action and the one before that.

In the picture below you can see the red line which indicates the actual path you walked.
Let's assume this total distance is 10 km.
You only hack the portals you come across along the way.

Ingress logs your actions at each of these 5 portals and uses the yellow line to calculate the distance to add to your distance walked stat.
Let's assume this is only 5 km.

Here you can see that there is a huge difference in actual walking distance vs Ingress calculated distance.

Now, how can we improve our trekker distance:

The white dots on the map indicate places along your walking route where you should perform an action listed above that logs your location. (Dropping and picking up, checking missions, recharging). This will make it so that Ingress follows your path more closely by adding more points for measuring the distance.

NOTE: The trekker distance is limited by 2 factors:
1. Speed: distance/time between actions (claimed to be roughly 6KM/hour)
2. Maximum time: an allowed maximum time between 2 actions

I hope this clears this up for those that may have wondered.
Corgu Molax's profile photoVeiko Andre's profile photoHaerang Dong (동해랑)'s profile photoNatali - Diagonales's profile photo
worth noting, for those who use portable batteries to charge their phone while playing, turning on development options in android phones allows you to set an option to "keep screen awake when charging"... no need for another app to keep ingress active
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Instead of changing Intel, why not create a new page at

- No comm, links or fields (since real time data are of no use for a plan that will be executed somewhere in the future)
- Minimum portal details (location and title)
- Don't autoload portals, load portals only on places where needed (farm, anchors, ...) by means of a button (limit by zoomlevel)
- Tools to link/fields portals
- Tools to mark clusters/areas
- Save to users localstorage and maybe even share
- Use saved "drawings" as overlay on the intel map when operation is being executed

From a server standpoint, planning ops will be less load since only the stuff required for them will be loaded, and from a user standpoint, all things that need to be loaded will be loaded faster
Brent Hollett (Perringaiden)'s profile photoAlexander Andreev's profile photoJohn Bartlett's profile photoAndrew Smith's profile photo
I wish I thought of that +Robin Daemen
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Robin Daemen

Artwork + Memes  - 
Don't Resist
Kenneth Colwell (Ingress Agent kc007)'s profile photoPaul Fiddes's profile photoJ WAGG's profile photoGelle Fra's profile photo
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Have him in circles
517 people
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  • 0h h1
  • TransPlan
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  • Game Studio Tycoon 2
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Ingress verwandelt die reale Welt in ein globales Spielfeld voller Geheimnisse, Verwicklungen und Machtkämpfe. Unsere Zukunft ist in Gefahr

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