I do think that both augmented reality and virtual reality are close cousins that need to learn from each other, especially for user interface, user experience, and much more. I can talk at length about this, but thats better done in a white paper or a couple of long blog postsI think.
Photo: I'm demoing multi-player VR arcade game in Miami (1993). That's me on the left, adjusting something behind the machine. Huge head mounted display. Oculus Rift is much better I think.
- Tech and Startup ConsultantIndependent, presentI work with startups and established companies and provide consulting on a number of topics from startup operations, seed stage fund-raising, product design and development, industry analysis, solving problems with creative solutions, corporate and product strategy, negotiations, and business development. Specialities: Augmented Reality, Virtual Worlds, all things mobile, social, local, and virtual.
- LocalSenseCEO/Founder, 2011 - 2013
I've wrestled with glittering tesseracts at the Tannhäuser Gate, and mastered the sublime art of orthogonal thinking. It is by will alone that I set my mind in motion. I also void warranties.
Robert is an author, technology
entrepreneur, futurist, and a recognized pioneer in mobile augmented reality.
With more than 17 years of experience he is a passionate innovator and is
continually seeking to advance the state-of-the-art of dynamic and interactive
Recognized as an “Internet Gaming Pioneer” by Advertising Age magazine in 1996, Robert was also called “a Founding Father of the Digital Nation” in 1998 by The Raleigh News & Observer while he was designing immersive interfaces and next-generation concepts for a 3D internet. He is an authority on mobile augmented reality, persistent immersive environments, virtual reality and worlds, massively multiuser online games, and simulations.
For all you art geeks out there, I worked for deviantArt for a couple years as the Director of Prints. Awesome group of people over there.
- Valley Forge Christian CollegeMusic and Theology