Wanted to get your input, thoughts, and opinions on this as well. NOTE: There is no right or wrong answer here. It is just opinion and a curiosity to me.
Robert Miller originally shared:
As I was looking through some old school style maps, and trying to calm down my twitching eye at all the long straight halls and right angles, I began to wonder what exactly the use of the long straight hallways provide. Why would the builders of a dungeon spend all that time digging out all these long hallways and making all those right angles?What advantage do they provide? Why did the builders invest all that time and energy if there was no advantage to be gained by them? Even from a strategic perspective, what do those provide to the builders/residents? I'm honestly curious because every architectural design principle within me is screaming WHY?! WHY?! WHY?!
Awesome,! Actually, one of the great things about all your maps is the lack of the long hallways and no real statements about the purpose. It makes them great for coming up with ideas for adventures and making them useful for all sorts of genres. But Blink Cat infestation is a perfectly valid reason for the design. My point being that there is a reason for the design other than "because that is the way dungeons have always been drawn."
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