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Robert Miller
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Wanted to get your input, thoughts, and opinions on this as well. NOTE: There is no right or wrong answer here. It is just opinion and a curiosity to me.
Robert Miller originally shared:
 
As I was looking through some old school style maps, and trying to calm down my twitching eye at all the long straight halls and right angles, I began to wonder what exactly the use of the long straight hallways provide. Why would the builders of a dungeon spend all that time digging out all these long hallways and making all those right angles?What advantage do they provide? Why did the builders invest all that time and energy if there was no advantage to be gained by them? Even from a strategic perspective, what do those provide to the builders/residents? I'm honestly curious because every architectural design principle within me is screaming WHY?! WHY?! WHY?!
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Jeremy Strandberg's profile photoJared Hayter's profile photoKevin Campbell's profile photoRobert Miller's profile photo
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Awesome, +Kevin Campbell! Actually, one of the great things about all your maps is the lack of the long hallways and no real statements about the purpose. It makes them great for coming up with ideas for adventures and making them useful for all sorts of genres. But Blink Cat infestation is a perfectly valid reason for the design. My point being that there is a reason for the design other than "because that is the way dungeons have always been drawn."
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Robert Miller
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Wanted to get your input, thoughts, and opinions on this as well. NOTE: There is no right or wrong answer here. It is just opinion and a curiosity to me.
Robert Miller originally shared:
 
As I was looking through some old school style maps, and trying to calm down my twitching eye at all the long straight halls and right angles, I began to wonder what exactly the use of the long straight hallways provide. Why would the builders of a dungeon spend all that time digging out all these long hallways and making all those right angles?What advantage do they provide? Why did the builders invest all that time and energy if there was no advantage to be gained by them? Even from a strategic perspective, what do those provide to the builders/residents? I'm honestly curious because every architectural design principle within me is screaming WHY?! WHY?! WHY?!
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lorenzo galotti's profile photoMarvin McDougle's profile photoJason Hobbs's profile photoRobert Miller's profile photo
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Yeah, it's been mentioned.
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Robert Miller
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For those of you that are still curious about what ProFantasy products can produce, here is a great smattering of the latest and greatest.

http://www.profantasy.com/rpgmaps/?p=3532
ralf | February 2, 2015 | user maps. We've been pretty busy with the CC3+ release, but so have been our users and so it's time to showcase the user maps from the ProFantasy community forum again. We are especially delighted that we can already include some gorgeous maps created with CC3+, ...
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I snapped these while flying from Denver to Houston this afternoon. Does anyone know the story behind the circular farmland? Also, in case you are curious, these are not black and white. That's snow.
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Kevin Campbell's profile photoRobert Miller's profile photoMichael Wenman's profile photoDyson Logos's profile photo
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Centre-pivot irrigation seems so alien to me, coming from a region where irrigation isn't an issue. First time I ever saw photos of it was while looking at Area 51 on early Google Maps - there's a bunch of them to the north of Area 51 in the middle of the desert and they look truly weird out there.

Especially the Pac-Man shaped one: https://goo.gl/maps/xxwOQ
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Robert Miller
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I happened across this article today and thought that it might prove to be inspirational and informative.

http://www.brainpickings.org/index.php/2014/08/18/mapping-it-out-obrist/
"Maps are errors to arrive at truth." For all the spiritual benefits of getting lost, we humans are habitually driven to orient ourselves
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Robert Miller
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This is a public service announcement and poll

I'm seeing requests to join the community, but when I vet the user, I don't see any posts on their feed that would be cartographic or RPG related, nor do I see anyone in their circles from our community. These requests will likely be declined to avoid spam, bots, or people just trying to get "associated acceptance" to better spam people.

I'm highly sensitive to this, and will decline their request. I'm curious how all of you feel about that. Please answer the poll below.
59 votes
Let them in anyway
17%
Decline them
61%
Turn off the need to request membership
22%
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Akuro Adennyciia's profile photoDanny Van Eeckhoutte's profile photoRobert Miller's profile photoMarc Gilbertson's profile photo
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Robert Miller

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Imprivata is currently looking to fill 30 positions. If you are interested, you can check out the openings here: http://jobvite.com/m?3PVcJgwq
On demand recruiting solution, recruiting software, talent acquisition and management, applicant tracking system, ATS, employee referral program, corporate career site, EEO and OFCCP compliance, SaaS, Software as a Service, web based.
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matt jackson's profile photoRobert Miller's profile photo
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Not yet... ;)
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Have them in circles
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Robert Miller
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I am pleased to announce that we just hit our 300th member! I am very pleased to see us continuing to grow as a community. Don't forget that you can invite others in your own personal circles by clicking the invite button in the top right.
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It serves a similar function though. Mods will still need to approve, which is actually better.
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Robert Miller
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For those of you new to CampaignCartographer
 
A wonderful first user tutorial for CC3+ has been posted on the ProFantasy forum. Check it out:
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Good day everyone! So, I had to make several characters, and as I am wont to do I automated the process a bit so that I didn't have to keep flipping through the book. I found the original un-automated spreadsheet online, but I don't recall the original creator's name. If you are the original creator, please let me know below. I did all the automation however, so if you have any questions about the automation, feel free to ask.

Note that this Excel spreadsheet has a macro--it is only used to clear it via the button in the top right. Also, this was made based on some alternate rules that +matt jackson had been working on, so some tweaks will need to be made to make it more official. The second spreadsheet called "Tables" has all the info that gets pulled in, so it should be easy to tweak. Also, I didn't include spells because that would have just been more work that I didn't want to do, so you'll need to add those yourself, or feel free to automate them.

Enjoy!

http://goo.gl/R4v2hj
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Robert Miller
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Map Portfolios  - 
 
Too awesome not to share here.
 
Kevin Campbell has posted a number of "cards" here and on his own area, bits & pieces of town, and a small keep. Looking these over I saw a pattern. DL'ed the cards, center-line traced & massaged them in Corel, and came up with a town that - while not complete, may be helpful to those looking for a seashore keep and accompanying village. A little individualizing, and I think you'll like the results.
I want to thank Kevin for giving me permission to post this. The tracing process did take away some of Kevin's awesome detail, so I would suggest going and DL'ing the cards to get the full flavor of his art. 
Hope you enjoy...
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Robert Miller
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Because I continually mention the lack of modern maps, and because this is just awesome.
 
VANCOUVER AFTERMATH
A #HeadspaceRPG Setting.

One of the Core Settings for my game is set 6 months after a Tsunami devastated the entire pacific coast, it was likely a disaster brought on by the Corporations but no matter the culprit everyone is dealing with its aftermath.

http://www.greenhatdesigns.com/portfolio/projects/head-space/
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Olman Feelyus's profile photoJon Cilley's profile photo
 
Very cool. I ran a long GURPS PA game that took place in and around a flooded Vancouver.
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Have them in circles
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