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Robert Bohl
4,134 followers -
If you voted for Trump, you're a monster. Also, I am an RPG designer.
If you voted for Trump, you're a monster. Also, I am an RPG designer.

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Strong recommendation, great AP
The King is Dead keeps being a great game, easy, fun and thematic.

Even being enemies in a three sided war with the foreign power bidding for Banteave division to impose their culture, Princess Mathilda of House Oake and Princess Catherine of House Sandoreale kept their love and, even if it was shaken and blood was shed, the old Uncle Prince Matie of Ouse Oake blessed the two and they married resolving the crisis, and even Prince Gerarld of Luneste went native and sided with the new crown.

After a year the relationship between Banteave and Resse were better than ever and a new age of reciprocity begun, Queen Catherine convocated the first tentative parliament and Consort Queen Mathilda was very pregnant with an heir
for their dinasty.

Before this we got powerful fleets menacing the coast, breacknecking charges and valorous last stands, religious conflicts, lovers challenging each other for honor and power but kept loving each other, bloody duels beginning like sport and ending with death as the stake of proving their points, wise old warriors and wily young politicians, and even the introduction of a new cousine in the kingdom!

+Meguey Baker, +Vincent Baker you nailed it. The game is really powerful, can support unlimited blooshed and rationale people talking out of their problems and it really is in the hand of the players, that can manipolate it easily to get exactly what would satisfy their aesthetic priorities yet keeping a random element that's challenging and adds imprevidibility.
Of course, the queer element in this game blended in seamlessly.

I really, really like your work.
What is already or will be avaible in reatail? I suppose I will be able to buy phisical copies of the game, but the various add ons, cards and whatnot, were exclusive to the kickstarter, right?
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#RPGaDAY day 19: What music enhances your game?

I used to play music all the time when I gamed as a teenager and young man. +Judd Karlman was so constantly irritated by it that I started to slack off, and now I find my attention span is no longer suited to playing when music is a thing.

I once played in a convention where someone ran Dread but with the flavor being Robotech and the "horror" being the constant threat of military and whoever-the-military-was-fighting retribution. It was a terrible game that was a long, disgusting railroad (that I defeated by being good at Jenga for good stretches of the game).

One feature of all this terrible garbage in this game was that the GM had curated a musical score to go with the game built out of Robotech music. So in addition to being irritated by being railroaded and challenged on every single goddamned fucking thing, I had to fight terribly to keep my attention on what others (or I) were trying to say.

#RPGaDAY2018
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#RPGaDAY day 18: What art inspires your game?

I don't know how specific to be, here. I guess I won't be, very. The art form that most-often impacts my game play and design is probably television. I watch so much of it that it inspires me constantly in a myriad of ways. My real answer is "stories" are the art that inspires me most often, but that's not a kind of art, right?

Ok fine, I will also be very specific. The big inspirations that are operating on the game I'm currently designing (Demihumans, an Apocalypse World hack about the death of everything and everyone magical in a fantasy empire) are:

* Dungeons & Dragons, especially older editions, and almost solely in the "fluff" department (though fluff with PbtA is hard to distinguish from rules)
* Apocalypse World, obviously
* Burning Wheel is feeding a lot of this, especially the Elf's Weariness flower
* Lord of the Rings and The Hobbit are deep up in this game, both directly (there's a "precious" cycle for the Halfling based on Bilbo and Gollum's ring transfer scene, for example) and indirectly by its extremely strong influence on D&D and BW
* Many PbtA games, including Monsterhearts 2, The Sword, The Crown, and the Unspeakable Power, Sagas of the Icelanders, and many others
* The Gifted, a Fox TV show about mutants, hiding out and pursued in Trump's America a nation fully giving in to anti-mutant panic
* Star Trek: Deep Space Nine, a show that's largely about culture and exchange and living together

#RPGaDAY2018

(Knocking out the weekend now)
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I think this is a great choice of stretch goals, but I'm biased, since I stand to get a raise. :)
The Reign KS has had a lot of stretch goals that I don't care about (new settings I won't read or use) and a few that I do (better binding for hard copies, a slipcase that unfolds to make a GM screen). But the new stretch goal announced in this update is one that I can really get behind: "pay our writers more" is a great use for project funds, and one that I wish more projects would add.

(Scroll down in the update; it's the last section.)
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He then went around the room polling attendees about if it was, in fact, napalm or Agent Orange in the famous scene from “that movie,” as the gathering—organized to focus on important, sometimes life-or-death issues for veterans—descended into a pointless debate over Apocalypse Now that the president simply would not concede, despite all the available evidence.
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A detailed analysis of how clever Omarosa is being. I especially appreciated the breakdown of how she manages the news interviews she’s on.
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Trump backs down off a stupid idea again
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