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Rob Wakefield
841 followers -
Dad, gamer, geek, graphic designer, online learning professional
Dad, gamer, geek, graphic designer, online learning professional

841 followers
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With the shutdown of G+, Fraser invited me over to MeWe, a social platform that a lot of gamers from G+ seem to be heading to.

I've gone ahead and made a new AS community over there, which you can join using this link. It's not open, you need to request membership, but that can be changed if we think this way doesn't work.

If you're not interested in heading over to MeWe, and feel you have a better alternative, please post that here. I did briefly consider Discord, though that turns into too much of an echo-chamber of a closed-off community.

https://mewe.com/join/the_accidental_survivors_podcast

See you there?

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I've been goofing around with making cinemagraphs...
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Gotta change the LEDs to purple to watch Jessica Jones.
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This tilt-shift photo of Ottawa is amazing. I don't have the photographer's name to credit here, but if you know, please comment.

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Can anybody tell me if there's a way to shut off these annoying "Trending on Google+" posts I'm seeing? I have absolutely no interest in them, and right now it's all about fashion / style / lingerie.
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Next Friday, full season release.
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Another Wolfcop movie had me at "Chicken Milk Stout".
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Counterpart

I've been watching a few episodes of Counterpart, starring J.K. Simmons. I initially got the feeling that this was some kind of sci-fi alternate reality romp.

It's better than that. It's more of a noir sci-fi fantasy playing in today's world but within a setting mixed with modern and Cold War-esque locations and tech. The story is about two parallel worlds that connect through a secret doorway, and just as it mixes between the contrasts in these two worlds in the story so does it mix in its set design, with a little hint of dystopia here and there.

Simmons plays a low-level government agent working for some kind of shadowy organization in Berlin. One day, it's revealed to him that his employer has, for thirty years, been hiding the existence of this parallel reality. He's got to get involved in some stuff, and he's going to have to work with someone from the other side.

A must-watch for its high quality storytelling, character build up, set design, music, editing and classic yet seamless directing. Simmons' acting is spot-on, and makes for a refreshing leading character.
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Music for all of your board game needs...
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I was invited to play a game of Wasteland Express Delivery Service last night, and it was a blast.

If you're familiar with the Firefly board game, you're already over half-way to knowing what WEDS is all about. You get a job from one of the three factions, you perform that job (smuggling, killing raiders, maybe some combination of the two…), and you trade commodities throughout the wasteland. As commodities are sold, demand shifts. As demand for commodities shift, their prices rise and fall – so if you've got a rig full of bullets and you're heading to a settlement for a big windfall, the actions of other players may raise or lower the sale cost of those bullets before you get there. In addition – if someone gets to that same settlement before you and sells their bullets, that settlement may now want water or food.

Each player is assigned a Wasteland Express Delivery Service driver. Each one has its own bonuses – for instance, I took Bandit, mostly because he drives around in a kick-ass '77 Trans Am, modified for the wasteland. Bandit's special ability is that he can move faster off the mark than other vehicles, so in a flat race, Bandit's going to win. Other players had drivers who gave them extra starting mods for their vehicles, a free ally and space for another, or extra weapons. Players can visit the Mod Shop at various settlements throughout the game and purchase more mods for their vehicle.

In addition to faction jobs and normal commodity trading, you also have three overall quests which each player needs to complete on their own. These are usually a little more involved. For instance, our three were; perform a smuggling job for each of the three factions, deliver three artifacts to The Depot, and steal a nuke from a raider enclave and deliver it to another.

Throughout the course of the game, you can gain allies who will ride with you. Allies can give you bonuses like dealing more damage in combat, reducing the cost of cargo purchases, discounts at a mod shop, or more.

Additionally, at the beginning of each round, there is an Event card pulled. These do things like temporarily affect cargo costs, create special events at specific settlements that you can take advantage of, stop trade for a round, or many other things. These effects are temporary and only last until the next Event card is pulled, but they add a nice random element to the game that could give you a leg up, or dash your dreams against the rocks of frustration.

Like Firefly, players can't directly attack one another, but like Firefly, you have the chance to move the NPC "raider trucks" around (pictured below). This will only hinder other players, as to get by the raider truck, you need to either try to get away (raider gets a free shot off at you), or you fight. If you fight, and win, you can pillage the truck's cargo.

With four players, we had a three hour game. Three of us were new to it, and one had played once before. A good half-hour was also spent just going over the rules of the game and various mechanics.

There's more to the game than what I've written here, but I hope this is a decent overview to help you make a decision if you're on the fence about making a purchase.

I give Wasteland Express Delivery Service 4 flaming guitars out of 5.
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09/02/2018
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