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Rob Stenzinger
Interactive Storyteller
Interactive Storyteller

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Live recoring starting of Lean Into Art 164 - Enjoying the process of learning for creative projects

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Live recoring starting of Lean Into Art 164 - Enjoying the process of learning for creative projects

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Talking about finding satisfaction with your work on the LIA cast!

The downs of making art are numerous. It takes a lot of effort to level up, and it almost always takes more time than you expected. If your self esteem is bound in your artistic identity, there are plenty of opportunities to feel pretty rotten.

But we want to end 2015 on a high note, so in this episode of the Lean Into Art Cast we're joined by +Kasey Van Hise about finding those moments when the work is satisfying, and the unexpected places that satisfaction can be found.

You can participate via comments in the Hangout event page:

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It's an Extra Lean episode of the LIA Cast!

Fans of the Extra Lean shows that we record between regular LIA Casts will like this one. In this episode we hit record and see what storytelling topics naturally bubble up to the surface.

You can chip in on the discussion by commenting on the Hangout event page:

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Evaluating the Desirability, Feasibility, and Viability of your Art

+Rob Stenzinger & I had a discussion on strategies for evaluating the systems you use to create and share your art, in which Rob shared his 3+1 approach:
- A desirability hypothesis: do people have want/need for this to fix pain or provide delight?
- A feasibility hypothesis: can I really do this thing and do it so it lives up to the other hypotheses?
- A viability hypothesis: financial, does market exist, how established, will it support you, also “customer acquisition cost.”
- A SUPER HYPOTHESIS which combines all the ideas into a cohesive concept.

If you've ever found yourself wondering whether you need to increase your effort or revise your systems, you might give this one a listen!

You can download the audio version and get links to the sites we mentioned here:

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So many handy ideas, examples, and practical approaches to laying out comics, thanks  +Jerzy Drozd and +Dan Mishkin! 
Leveling up your comic's layouts

I had a terrific time talking with +Dan Mishkin about visual rhythms, layout, and composition in comics storytelling. This two-hour video is almost a class on comics composition--we break out a bunch of examples of well-executed pages and highlight what makes them work so well.

The video version would probably be the best way to enjoy this one, but you can also get the audio version here:

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Talking about making coding and game design approachable on the LIA Cast!

What makes game design such a useful place to grow and apply visual art and coding skills?

On this episode of the lean into art cast Jerzy and Rob explore art-code-game connections with special guest Nate Aschenbach, technical artist, game designer, and one of the leaders of GameStart School ( in Ann Arbor Michigan.

You can participate during the live stream by commenting on the Hangout event page:

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Cute animals in awesome battle! So good!
Pay whatever you want for Pickles and Taft: Adventurers for Hire!

To keep the Boulder and Fleet archives clean and linear, I've removed the Pickles and Taft interlude from

However, if you still want access to a physical copy, I've put it up for free (or whatever you feel the comic is worth) on Gumroad:

And you can still get physical copies at

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Visual writing shares many of the concerns of prose writing. We want our characters to register. We hope the dialogue rings true. We work hard to create interesting plots that act upon and respond to the inner lives of our characters. 

But when one decides to be a visual writer they're introduced to another array of storytelling tools, and these tools challenge us to use them intentionally. A visual writer must think about composition, visual pacing, character “acting”, and staging.

How does an artist navigate all of those choices? What methods of idea capture and refinement seem to work for a visual storyteller?

Join us for a discussion on writing visually with +Zack Giallongo, author of Broxo, Ewoks: Shadows of Endor, Star Wars Doodles (, and artist of The Stratford Zoo Midnight Revue series. Together we'll explore how we sort through all of the storytelling choices facing a visual writer.

You can participate in the discussion via comments on the Hangout page:
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