Profile cover photo
Profile photo
Rob Monroe
649 followers
649 followers
About
Posts

Anyone want a key for the beta of Magic Arena? I have five to give away.
Add a comment...

Do hex maps ever get numbered with letters along one axis, so you get coordinates like A24, H16, K07, etc? Seems like this could make referencing the hex descriptions just a hair easier.
Add a comment...

Is the Exhibition Hall map and vendor list updated for Gen Con 2018? Just asking for an obsessive friend who has made an art of preparing for Gen Con.

*EDIT:* It is. Thank god. http://files.gencon.com/2018.exhibithallmap.pdf
Add a comment...

ENNIES VOTING PRO TIP: Don't give low rankings to anything you don't want to win. No points is the best thing to give bad stuff. Giving them a 5 will actually help them.

ONLY GIVE POINTS TO THINGS YOU WOULD BE HAPPY TO SEE WIN
Add a comment...

While the products selected for the Ennies has been going up year over year, I'm pretty bummed by the selection of judge applicants for 2019. All men, almost all white. I was really hoping this year would result a more diverse pool.
Add a comment...

In Tomb of Annihilation, there is a shipwreck in the middle of the jungle. That image is really the most interesting thing about the encounter and my players are heading right for it.

Any suggestions on how to spice up this otherwise dull encounter?
Add a comment...

Post has attachment
I've been warming up to the Forgotten Realms lately (while I run a Tomb of Annihilation campaign that will probably spin out into the wider Realms soon) and I think Jordan makes a lot of good points here.

Yes, the Forgotten Realms are boring compared to all the wildly imaginative settings out there, especially those coming out of the OSR, but the Realms serves an important function of housing all of the things have come to be expected in a D&D game while leaning into common assumptions about things like orc, elves, monks, magic swords, etc.

WotC is making the right move in focusing exclusively on the Realms, especially as the game reaches a wider audience with this edition. It is allowing players to form a common language and that encourages people to play with a wider variety of people.

I too wish they would put out a detailed Ravenloft, Planescape, Dark Sun, etc, setting book, but those old books are still there and adapting the old stuff to 5e isn't that difficult. Maybe someday WotC will just license out those settings so we can get something without hoping that the company will decide to allocate the resources to it.

I also think it's generally good for any DM to have a passing knowledge of some sort of standard medieval fantasy setting, if only for running a one-shot for players who aren't interested in playing in their human-only early-modern Nepal West Marches game.
Add a comment...

Continued obsession over an OSR game based on Magic: The Gathering Lightning Round

Mapping creature hit dice to power and toughness makes a lot of sense, but falls apart when a creature has different values in both. The obvious solution would be to make toughness tied to HP dice and power tied to attack bonus and damage dice. Not elegant but it would work.

No spell levels as in traditional D&D. Instead, the casting cost of the spell (based on the inspiring Magic card) would be tied to the amount of mana conjured by the wizard. I'm thinking that this would be tied to the number of rounds in an encounter, the amount of mana available ticking up with each round. Green wizards would have spells that could speed up (ramp) their available mana.

Keywords like Flying, Reach, Vigilance, etc, would work well as tags that appear in games like Dungeon World (and I think in Kevin Crawford's games but I honestly never read any of them too closely).

Might be best to start with adapting MtG into a skirmish wargame and then work out the RPG from there, like another game I know. I think this because attacking and defense are a big part of the MtG feel and I would hate to lose that.

Alignment is tied to mana color. Every class gets "spells" but they would take the form of abilities for non-wizards. Gaining additional colors of magic would be an option at milestone levels, sort of like 5e does with attribute score increases.
Add a comment...

Tonight’s session went pretty well, but I suspect that one of my players may be annoyed that the party’s murderhobo ways have come back into them with a guilty verdict in their murder trial.

Next week they need to fight a t-Rex with only spears. It should be rad.
Add a comment...

Post has attachment
I can't imagine the thrill of opening a black Lotus.
Add a comment...
Wait while more posts are being loaded