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Rob Donoghue
Works at Evil Hat Productions
Attended UVM
Lives in Maryland
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Rob Donoghue

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Cartel at GenCon 2015

We've still got a few copies of Cartel left at the IGDN booth (#734). We'll have a few copies available after the show, but we're not sure how many will be left....
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State of the Hat panel is at 10am today in the Embassy Suites : Ambassador I

We're talking about changes in the company, our production schedule, and five new projects in development!

Be there. 
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Late lunch yields more elves. 
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Those would be amazing parallel campaigns.
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Whoah.  From a private share: Interpol's purple list. it is all the bad things.
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Yeah.. It asks to be a big game you engage this at all levels, but honestly, for that big, emotional experience, it almost needs to be a mini game like The Mustang. 
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Why a design is almost certainly  bullshit.
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I don't think I agree with how you frame the problem.

I've never seen a player who wanted to do literally "everything." I understand what you're getting at, but "player may want to do anything" seems more precise. Addressing that is usually more a matter of adding structure/procedures rather than limits.

Likewise, I'd say that "player not knowing what to do" is better addressed by communicating expectations--which, admittedly, is similar to introducing options, but less limiting. Expectations can be exceeded or subverted.
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Rob Donoghue

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The worst part about talking to smart, compassionate people is the creeping suspicion that you are an idiot, but that they are kind enough to tolerate you anyway.
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It's like social imposter syndrome.
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This morning, a couple pokemon cards fell out of my kid's pocket.  The scene was reminiscent of an after school drug message movie, where the kid drops drugs in front of the parents, and there's a tense moment before a fierce confrontation.

Except, of course, in lieu of "fierce confrontation" it was more "Oh, my son. I have such things to show you. Have this Croakie deck.  And these magic boosters.  And this pack of diskwars....."
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This morning, my six year old tried to explain to me that Daddy only gave him a water and air deck (honey, I said, did you give him a Magic deck?) and he needed a night deck. 

You must ask Daddy. He thought I was punting. I had to explain that I am good for many things but pokemon cards are not among those things.

So, round two of Trying To Get My Child Out The Door: "Daddy, I need a night deck. I have a creature and he is a night creature and -" Everything from there is inevitable.
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The newest #Fatreon  project is up on DTRPG! And it's pretty cool, y'all.

"  Nest, by David Goodwin, is a game of rediscovering the magic of childhood—or shattering the illusions of youth."

Some of the cool mechanical bits that I like:

Milestones are individual and are triggered by in-game events—for example, a minor milestone is triggered when you take stress or a mild consequence, succeeds with style on a check where the difficulty is higher than your skill rating, or when you succeed at a major cost.

The GM's Reserve from ARRPG! This adds some interesting and, I think, more fun, stunt selection mechanics. You get 3 free stunts, as normal, and you can have up to 5. But instead of reducing your refresh, it increases the GM's reserve pool! 4 stunts nets 1 FP for the GM's reserve, and 5 stunts nets the GM 2. Tailsmans also add to the GM's reserve.

Talismans are super magical artifacts—limit one per character. It comes with one aspect and two stunts. Taking a talisman gives the GM 2 FPs for their reserve pool. I'm a fan of the bunglebuss, personally. It's a blunderbuss, The Gun That Knocks Sense Into Anyone. Great aspect!

I'm still reading it, but it's awesome so far!
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Sharp cover! 
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Yes
 
If a person is talking about how groups behave, and does not have good statistical data (say, at least 1000 samples collected randomly by a neutral third party and processed rigorously), then they have a position, which may be strong or weak.

They are not, however, stating "objective facts", and any attempt to convince you that they are is bullshit at best. At worst, it is an indication that they are utterly blind to their own biases.

This is my position, and I believe it to be very strong indeed.
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What they might have is a focus group. Large scale quantitative data is not intrinsically superior to qualitative data, but they are suited to different sorts of investigations.
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He plays a turn then does a problem.
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How way too many things work.
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You also have"Over the top" which can be awesome or terrible. :)
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So, I took the playstyle test, and the results were a little weird.
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Huh? Apparently my Gaming Style is: Calm, Spontaneous, Relaxed, Gregarious, Grounded, and Practical.

Yeah that might fit but to be honest I was a bit ticked off that it was all eGames. My answers would be different if it was Boardgames.
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Work
Occupation
Senior Systems Analys/Game Designert
Employment
  • Evil Hat Productions
    co-President, present
  • Optimo-IT
    Sr, Systems Analyst, 2011 - present
  • Merchant Link
    Analyst, 2010 - 2012
  • Abovenet
  • MFN
  • Sitesmith
  • ICG
  • U.S. Senate
Places
Map of the places this user has livedMap of the places this user has livedMap of the places this user has lived
Currently
Maryland
Previously
Vermont - California - DC
Story
Introduction
Systems Analyst and Game Designer in the wilds of suburban Maryland
Education
  • UVM
  • EJHS
Basic Information
Gender
Male
Other names
Robert