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Rob Donoghue
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Having tried and hated Google's export tools, I broke down and tried a tool that a few folks recommended - https://plus.google.com/+FriendsPlusMe/posts/jSFYkqFBMJZ - and I am now going to join the voices recommending it. Took me all of 5 minutes to download my posts into a wordpress backup, then re-upload them to a free wordpress install (could have just as easily done Blogger) so they're now in a place where I can review them at my leisure.

https://ripgplus340290249.wordpress.com for a quick example of what can be quickly achieved. Images are a complication (though I have also downloaded those) but otherwise this is doing everything I needed.
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Mega-sale to clear older inventory over at Evil Hat Productions. Fred explains why the sale, and I explain why you might want to pick up the individual titles. Print books, all $10 each or less, Fate Worlds and fiction $2 each. Time for those holiday presents you wanted but didn't get!
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How To Schema Up Your Fate, Take 3
Put the stakes sheet (below) in the middle of the play area. When setting up a roll and naming the basic stakes (success, failure, etc), the GM may do either or both of these things:

1. Place a die showing (minus) on any danger and specify what it means as an added "bad thing that will likely also happen"

2. Place a die showing (+) on any augment and specify what it means as an added "good thing that will likely also happen".

Now, the player rolls. After rolling, they can do any of these things:

1. Take the (minus) die off the danger if there is one, and make it part of their roll, avoiding that bad thing but making their roll worse.

2. Take the (+) die off the augment if there is one, and make it part of their roll, losing that good thing but making their roll better.

3. Hand the GM a single (-) die from their roll; the GM will put this on a danger. This is the player accepting some collateral problem to improve the roll.

4. Hand the GM a single (+) die from their roll; the GM will put this on an augment (usually one the player notes they want, if appropriate). This is the player buying some good thing while reducing their roll (often spending extra success to get good stuff, or salvaging some good from a failure).
SchemaStakes.pdf
SchemaStakes.pdf
drive.google.com
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Effectively this is very sophisticated semaphore, and that feels like it could be an entirely awesome thing to mix with crypto and drop info in any kind of punky cyberpunk game.

divan/txqr
divan/txqr
github.com
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Three Fight Scenes Redux
Three Fight Scenes Redux
walkingmind.evilhat.com
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