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Rob Donoghue
Works at Evil Hat Productions
Attended UVM
Lives in Maryland
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Rob Donoghue

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So here's a thing to put events in context..

Vermont was a parcel of land that, back in the days of the colonies, both New York and New Hampshire thought they owned.  And being proper yankees, they both sold pieces of it to whoever was buying.  This made for a right, proper mess that culminated in this in between space flipping the bird in both directions and declaring independence.  Vermont troops captured Fort Ticonderoga (and it's guns) and largely displayed more courage than brains in their willingness to pick fights with the British. But despite this, it wasn't made a state until 1791 because the South didn't want any more Yankees and New York and New Hampshire were jerks. 

So nowadays, Vermont dislikes both states. New Hampshire thinks Vermont is a bad growth from New York. And New York, as is its wont, doesn't give a crap about anyone.

Yay history.
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I lived in a tiny (pop. 200) Vermont village for while back when I was a videogame journalist. Strangest culture I've ever met, and I've lived in Japan, Texas and Georgia (2nd, 3rd and 4th place for strange).
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Interesting glimpse here into one Indian martial arts tradition.
By Supriya Unni Nair Meenakshi Gurukkal crouched low, sword poised; her eyes unblinking as she faced her opponent in the mud-paved 'kalari' or arena. From the tree tops, a mynah's call resonated in the silence. In a flash she moved to attack, twirling her sword; metal clashing loudly as it made contact with a shield. At 74, she is possibly the oldest woman exponent of Kalaripayattu, the ancient martial arts from Kerala. She has been practising K...
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I'm in love.
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Whoah. Still getting my head around the implications of this.


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FREE STUFF: In celebration of the launch of the Gossamer Worlds Compendium (Diceless) Kickstarter and it reaching 642% funding in just 4 days, Rite Publishing is making one of its compiled small PDF Gossamer Worlds: GlimmerGloam (Diceless) free until March 4th (The end of the Kickstarter.)
Gossamer Worlds: GlimmerGloam (Diceless) - The Grand Stair stretches behind the scenes of the multiverse, The Doors upon its unfathomably vast span leading
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804% funded working on our 3rd stretch goal: John Wick 
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Wherein I make the somewhat contentious declaration that spells are the most important part of D&D. Chewing on it, "Essential" might have been a better word, but the idea remains.  I don't actually expect to persuade anyone of this, but I had to unpack these thoughts to I can get to some other thoughts I was rambling about on Twitter this morning. 
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Aaaand that is the reason why I was so grumpy with the arrival of 3rd edition and deletion of the wizard-named spells. I can`t believe I didn`t see it before.
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Interesting attempt to solve a pernicious problem.
"Comments Aren't Terrible Anymore!" —Willamette Week. We're thrilled to announce our first partnership! The nation's only Pulitzer-Prize winning alt-weekly, Willamette Week, is the heart of independent journalism in Portland. Since installing Civil Comments, reporters and readers have been ...
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I can't think of a way it could get worse...but so far, comments sections have always found a way to surprise me.  
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Rob Donoghue

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Me and my wife tonight. Exactly that.
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I immediately backed the 7th Sea kickstarter.  I loved the original, played it a lot, and I am not sure any other game can make me quite as crazy for good or ill. 

With that backing came a look at the quickstart rules.  Deep analysis on them would be kind of cheating - lots is going to change, so instead here are my quick and dirty impressions, gleaned while eating a sandwich.


Love:
 - Terminology of "Risk" in lieu of action, move or similar. Conveys the right idea.
 - Did you know there's also an Eastern Europe?
 - "If you cannot make one Raise on your roll, something interesting happens."
 - "Don’t try coming up with clever ways to turn “Yes” into “No.”"
 - Flair
 - Hero point and their triggering options.
 - Wound incentives!
- Strong Teamwork incentives

Curious:
- Building sets of 10 might be fun or clunky, and I really need to see it in action. Big question is how speedy it is to build sets (vs. tally up, which is known slow).
- Number of raises and ablative consequences is interesting but unintuitive. Curious to see more clarity. This does something I've toyed with in Fae, where each fictional constraint (that is, Consequence) effectively equates to a level of difficulty. That is, if there are 4 possible consequences to taking this action, the "difficulty" is effectively 5 (1 for initial success, 4 more to overcome each consequence). A lesser roll produces success with consequences.  Obviously, I dig this in theory, but it's tricky in practice.
- In a contested roll, there is an element of splitting raises between success, overcoming consequences, and maybe other things.  Not a bad thing, but there's a HUGE information management issue here and I'm not clear how it's addressed.
- Danger Pool!
- Uneven wound incentives


Confused:
- Raise can prevent damage to others.  Self? (examples suggest yes)
- Quirks?
- Anti-dodging bit immediately followed by the Brute Squad rules, which include the first opportunity to dodge.
 
 
Worry About:
- Intent and Consequences skirt the edge of clunky stake setting. 
- "Establish a fictional detail" with a raise is tricky, and the examples given (find a secret door, steal a sword) seem VERY potent, esp given how easy it is to get a raise.
- Death Spiral graphic
- Contested Risks are a minefield, but they are also apparently getting revised, so I tread lightly.
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Yeah, I do the same thing when adding up dice. Find 10s and group them off.

I think I'm more and more talking myself into backing, even though I never really dived into it before.
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I love good keming! 
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I had an expensive, elegant looking device fail in a way that had no clear cause and absolutely no way to address because the interface was so elegant and intuitive, and then magically start working two days later with no indication that everything had been wrong.

Uncharitably, perhaps, my thought at the time was "Wow, it's a real Apple experience". I felt a little guilty, but there it was. 
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Sometimes.  When it works, it's fast and excellent, but the hit rate is around 50%.
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Bowing to public pressure, Lego has finally released its first minifig in a wheelchair. The latest Lego figurine was one of several recently showcased at the Nuremberg Toy Fair.
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Also note that additional Legos are used to simulate the bottom half of the minifig with its legs bent on the chair. That's not the case with the new toy because minifig legs just don't bend at the knees.
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In his circles
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Work
Occupation
Senior Systems Analys/Game Designert
Employment
  • Evil Hat Productions
    co-President, present
  • Optimo-IT
    Sr, Systems Analyst, 2011 - present
  • Merchant Link
    Analyst, 2010 - 2012
  • Abovenet
  • MFN
  • Sitesmith
  • ICG
  • U.S. Senate
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Currently
Maryland
Previously
Vermont - California - DC
Story
Introduction
Systems Analyst and Game Designer in the wilds of suburban Maryland
Education
  • UVM
  • EJHS
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Gender
Male
Other names
Robert